Search found 335 matches

by Yomar
May 9th, 2020, 8:51 pm
Forum: Multiplayer Development
Topic: 1v1 MP Map: Minervan Gate
Replies: 5
Views: 802

Re: 1v1 MP Map: Minervan Gate

Nice, I find this map very interresting.
by Yomar
May 6th, 2020, 4:04 pm
Forum: Technical Support
Topic: [solved / works as designed] Multiplayer refreshing delayed
Replies: 5
Views: 768

Re: [solved / works as designed] Multiplayer refreshing delayed

Yeah, with no shroud all movements are clear.
But that takes away some tactical deep.
Seeing undone moves is useless in my opinion, it only shows that the players cganged his mind.
by Yomar
May 5th, 2020, 11:00 pm
Forum: Technical Support
Topic: [solved / works as designed] Multiplayer refreshing delayed
Replies: 5
Views: 768

Re: [solved / works as designed] Multiplayer refreshing delayed

I know may what happened.

Check if "delay shroud updates" is uncheked, presd right mouse button anywhere to see if you inadvertently turned it on.
by Yomar
May 1st, 2020, 8:58 pm
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 13
Views: 1938

Re: older ones all gone?

Wow, today at some point there were over 250 Players online. Elvish_Hunter wrote : It was the only sensible way to enforce some sort of moderation; before this, the most that could be done was IP banning, which isn't really effective for a lot of reasons. Besides, if you want to use one of the alter...
by Yomar
May 1st, 2020, 6:36 pm
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 13
Views: 1938

Re: older ones all gone?

During this period I saw over 200 players online. You can still observe, I played colosseum and an RPG scenario just the other day. The only point that I agree upon with, is the fact that you have to register, that's an useless bother. P.S. What you mean with "when I was black" ? You passe...
by Yomar
April 23rd, 2020, 12:23 am
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 37
Views: 7240

Re: When are Javelineers useful?

Yes, but let's not forget, that the unit that manages ti kill the Javlineer gets 16Xp that brings him near evolution, or even lvl up if it already had some Xp.
by Yomar
April 22nd, 2020, 8:44 pm
Forum: Strategies & Tips
Topic: When are Javelineers useful?
Replies: 37
Views: 7240

Re: When are Javelineers useful?

Yeah, I mean his base meele dammage is the same as a lv.1 spearman with the strong trait, he can not advance to lv.3, has little HP compared to the other advancements in his category and has only one type of attack (pierce dammage), so he can NOT choose to attack the enemy with the attack that he is...
by Yomar
February 23rd, 2020, 10:11 am
Forum: Users’ Forum
Topic: Female Avatars
Replies: 40
Views: 6605

Re: Female Avatars

Yeah, workforce, if there was not for that, we could create a faction based mostly or even completely on females, an example could be an Amazons tribe, so ppl would not care so much of why girls fight, considering that they are a war based matriarchal society. Then campaigns could spawn starting fro...
by Yomar
February 22nd, 2020, 9:11 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 22
Views: 7122

Re: Are Dunefolk human?

A new unit line was added in 1.15 as a part of a larger overhaul: https://units.wesnoth.org/1.15/mainline ... l#Dunefolk. Naga Fighter is still in the Northerners faction Yeah, that was my guess, since I tried out that version, in fact my comment about non-humans in Dunefolk was refering to BFW up ...
by Yomar
February 22nd, 2020, 11:36 am
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 22
Views: 7122

Re: Are Dunefolk human?

Also a small curiousity is that, Dunefolk is the only faction that doesn't include other *"sentient" species , beside humans. *(whith non-sentient I am refering to animals, like horses, griffins, bats and so on). Xalzar wrote: Forgot the Naga? :whistle: Naga? When was Naga added? :shock: I...
by Yomar
February 20th, 2020, 12:16 pm
Forum: Writers’ Forum
Topic: Are Dunefolk human?
Replies: 22
Views: 7122

Re: Are Dunefolk human?

Yes Dunefolk are Humans, just whit a completely different cultural background, that means that they developed different kind of armours to fit the climate and theyr way of combat, that in turn have different rsistances (there is even a bit of historical accuracy thrown in this) even Loyalists resist...
by Yomar
February 16th, 2020, 8:05 am
Forum: Ideas
Topic: Wonderous Things and Crazy Ideas.
Replies: 3
Views: 1030

Re: Wonderous Things and Crazy Ideas.

Hi Scoundrelous, so let me understand, what are you proposing exactly ? Do you would like to see all these features added to the main game ? Because most of the features that you proposed are already implemented in various Add-ons. So just download the add-ons with the features that you are interest...
by Yomar
February 10th, 2020, 6:18 am
Forum: Multiplayer Development
Topic: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth
Replies: 24
Views: 7141

Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Was the HI infantry enhanced to increase his utility?

DO Loyalist cavalry have still only 7 MP?
That was a bad change in my opinion, now unlike every other faction, Loyalist don't have an unit with at least 8 MP, speed and scouting is very important in this game.
by Yomar
February 3rd, 2020, 11:55 pm
Forum: Technical Support
Topic: Tiuchscreen controll type
Replies: 2
Views: 509

Re: Tiuchscreen controll type

I'm refering to BFW 1.14 compared to 1.12 ir 1.8.
In Wesnoth 1.14 the way of inputting commands change.
by Yomar
February 1st, 2020, 6:43 pm
Forum: Technical Support
Topic: Tiuchscreen controll type
Replies: 2
Views: 509

Tiuchscreen controll type

In the older versions of Wesnoth,(Windows touch screen) I could just tap on the unit and then tap again to move, now I need to drag them, and to recruid I had to hold pressed, now I have to tap twice quickly, Is there a way to revert to the old way of controlling the game?