Search found 334 matches

by Yomar
Today, 3:11 am
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1112

Re: Level 2 units balancing in BFW 1.15

Well juding from online games that I saw he is susceptible to impact, cheap footpads do good free ranged dammage to him and are hard to hit with only 2 attacks.

And whats your opinion of Lv 2 Wose ? Is he not too cheap ?
He can even defeat the more costly Red Mage and even the Swordsmam.
by Yomar
November 18th, 2020, 8:29 am
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1112

Re: Level 2 units balancing in BFW 1.15

" Blade is also one of the most resisted attacks in the game." By Hejnewar °In non mirror matchups for loyalist pierce damage is over twice as much resisted as blade is.° I meant that if you count all the units in the game that are resistant to blade they outnumber all other units with dif...
by Yomar
November 16th, 2020, 2:33 pm
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1112

Re: Level 2 units balancing in BFW 1.15

Ok, I see the point now. But what about the high cost of the Lv2 Shock Trooper ? Compared to The Elder Wose he is worser in every aspect, but Elder Wose is much cheaper 35 to only 27 (and he is just 1Gp cheaper than the powerful Dwarwish Steelclad), even a Swordsman with impact resistance takes abou...
by Yomar
November 13th, 2020, 12:49 am
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1112

Re: Level 2 units balancing in BFW 1.15

You forgot Elvish Marksman, he and Even Rangers are very dangerous for a a Swordsman, and Dwarves have cheap Rogues (Skirmish,Backstab and Ranged, should he noto cost more than a lv 2 Fencer ?), I think Pikeman's first strike is good against them. Heavy Infantry are Also a bit too expensive, dame fo...
by Yomar
November 12th, 2020, 1:51 am
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1112

Re: Level 2 units balancing in BFW 1.15

Thanks for your explanations, Just a couple of things. Why superior resistances ? 20+20 equals pikeman's 40% Pierce resistance, and that helps more than just 20%. Halberdier has 2 types of attacks so he is more flexible and good against units weak to Pierce And blade (che Also deals slightly more da...
by Yomar
October 7th, 2020, 12:35 pm
Forum: Technical Support
Topic: Gui interface problem in last BFW iteration
Replies: 3
Views: 177

Re: Gui interface problem in last BFW iteration

I edited my original post to add more informations.
by Yomar
October 6th, 2020, 11:03 pm
Forum: Multiplayer Development
Topic: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth
Replies: 20
Views: 6309

Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

Thx, I think that I'm allready registerd on the ladder site.
by Yomar
October 6th, 2020, 10:59 pm
Forum: Technical Support
Topic: Gui interface problem in last BFW iteration
Replies: 3
Views: 177

Gui interface problem in last BFW iteration

Hi, I have some user interface visualization problems in the lobby with the last version of Wesnoth. The last version that I used before was the 1.14.5 I think, anyway with the previous version I din't had this problem. The problem is that when I connect ti the server an log in the lobby the screen ...
by Yomar
September 23rd, 2020, 3:44 pm
Forum: Multiplayer Development
Topic: Level 2 units balancing in BFW 1.15
Replies: 13
Views: 1112

Level 2 units balancing in BFW 1.15

First of all this is not a critic (well at least not in the bad way of the therm, maybe it tries to be a constructive one) Its nice that someone is trying to balance lv 2 units in this new release of the game BFW 1.15), but I think they should kinda follow some basic rules, for example I saw that th...
by Yomar
August 16th, 2020, 6:17 pm
Forum: Strategies & Tips
Topic: Drakes on small 1v1 maps
Replies: 4
Views: 406

Re: Drakes on small 1v1 maps

I saw Drakes win often non small maps, they have some bnenefits compared to other factions, like many of them can fly, they also have the advantage to be dangerous at day AND night. By Plq: And the only unit that can reliably take villages is fragile augur. Clasher have a lot of Hp to hold towns, an...
by Yomar
July 21st, 2020, 8:08 pm
Forum: Writers’ Forum
Topic: A Sylph description is a bit too much transcendental
Replies: 11
Views: 2573

Re: A Sylph description is a bit too much transcendental

I think uou saw too many movies like "The Blind Fury" I'm not aware of any blind general, the Sylph can fie just by flyinng and crashing on a tree or rock, anyway its a fantasy game, (Btw how do you explain Sylphs vision range ? Without coming up with some complicate theory.) so ok, but ha...
by Yomar
May 30th, 2020, 10:46 pm
Forum: Multiplayer Development
Topic: Idea: multiplayer 1vs1 maps with a center village
Replies: 3
Views: 502

Re: Idea: multiplayer 1vs1 maps with a center village

I too, made a custom map with that idea, sometime ago. I think Fallenstar Lake can often result in camping when 2 defensive players are involved, and one or more towns in the middle would spice things up in those situation where no player wants to attack, plus that map has plenty of space in the cen...
by Yomar
May 25th, 2020, 4:29 pm
Forum: Writers’ Forum
Topic: A Sylph description is a bit too much transcendental
Replies: 11
Views: 2573

Re: A Sylph description is a bit too much transcendental

I agree. I mean. I like the description, sounds like that it was taken from a fantasy book, but for BFW I think something simpler would fit better. Some parts don't make much sense anyway, like "they loose the ability to see the physical world" how do they fight then ? How they coordinate ...
by Yomar
May 9th, 2020, 8:51 pm
Forum: Multiplayer Development
Topic: 1v1 MP Map: Minervan Gate
Replies: 5
Views: 758

Re: 1v1 MP Map: Minervan Gate

Nice, I find this map very interresting.