Search found 982 matches

by taptap
February 4th, 2017, 6:40 pm
Forum: Art Workshop
Topic: Grycians-units WIP-suggestions welcome
Replies: 15
Views: 4916

Re: Grycians-units WIP-suggestions welcome

Look at your sprites with a health and experience bar next to it, a lot of oversized sprites look good in theory, but not so much when the bars are present. (And they show up facing east and west in game.) The animations suffer from being single parts moved around. It simply does not look smooth, so...
by taptap
January 28th, 2017, 11:12 am
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 4 - The Siege of Barag Gor
Replies: 35
Views: 13899

Re: Scenario Review: SotBE 4 - The Siege of Barag Gor

Can't say I feel like the changes (you moved the keep right?) improved this scenario. Starting at dawn next to an elvish keep is just mean. Whereas you had choices before, now you have to power through. Either at daytime or wait til dusk until you break through the elves. Likely it got harder (hard ...
by taptap
January 27th, 2017, 12:24 am
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 1 - End of Peace
Replies: 36
Views: 14554

Re: Scenario Review: SotBE 1 - End of Peace

(1) What difficulty level and version of Wesnoth have you played the scenario on? 1.12.6, Warrior, difficult (no intention to try nightmare after the rebalance to make it harder). (2) How difficult did you find the scenario? (1-10) 6 (i had positive luck, so it was harder than it felt or i got worse...
by taptap
January 21st, 2017, 4:15 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 76
Views: 25280

Re: A Group in a War: 1.12 SP RPG campaign

Much more could be said about this campaign and it definitely deserves a lot more attention... I will just limit myself to a few proposals that would make playing much more enjoyable. 1. The main base is much too large for my liking. It is basically a visual menu and the player spends a lot of time ...
by taptap
January 19th, 2017, 7:31 pm
Forum: Technical Support
Topic: Evish Druid Magical slow ?
Replies: 5
Views: 1379

Re: Evish Druid Magical slow ?

Druid and shaman have two strikes with the slow attack. Slow works with a single hit, i.e. vs. 70% defence you will slow the opponent 51% (1-0.7^2) of the time, vs. 60% defence you will slow 64% (1-0.6^2) of the time. If it were a magical attack with two strikes, it would slow 91% of the time (1-0.3...
by taptap
January 15th, 2017, 8:13 pm
Forum: Ideas
Topic: [mainline] Early finish bonus w/ multiple factions
Replies: 4
Views: 1265

Re: [mainline] Early finish bonus w/ multiple factions

Likely that would be easier to implement. I would deem player choice the better option since the player effectively has the choice how to allocate villages while playing and this would give no incentive to ever stick around just for a better distribution.
by taptap
January 15th, 2017, 6:46 pm
Forum: Ideas
Topic: Adding comments to replays
Replies: 4
Views: 1671

Re: Adding comments to replays

Yes. It would open a path for a quite a few Wesnoth community activities.
by taptap
January 15th, 2017, 6:20 pm
Forum: Ideas
Topic: [mainline] Early finish bonus w/ multiple factions
Replies: 4
Views: 1265

[mainline] Early finish bonus w/ multiple factions

The game was clearly designed for a single player controlled faction and early finish bonus is one area where this shows. A proposal to amend this problem. Recapitulation - For a single faction early finish bonus equals the gold earnings of the whole map (usually villages+2 per turn) for the remaini...
by taptap
January 15th, 2017, 9:58 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 43128

Re: Return from the Abyss [WIP campaign for 1.12]

At War: The reduced carryover is to mitigate the dual carryover game logic fault, I assume. Great to see someone recognise it. (Guess it is a decent fix until there is a better solution. Say a dialog/slider deciding how early finish bonus is distributed among allies?) This is harder than I initially...
by taptap
January 13th, 2017, 7:11 pm
Forum: Scenario & Campaign Development
Topic: Proposals for the next version
Replies: 35
Views: 6435

Re: Proposals for the next version

1. When we are on a crossroad, there shoud be new loyal units and useful objects in both ways (for example in "The Rise of Wesnoth", in the Swamp of Esten, we can find both Minister Edren, a White Mage, and Sir Ruddry, a knight, while in The Midlands we can find only Sir Ladoc, Sir Ruddry's "counte...
by taptap
January 13th, 2017, 9:44 am
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2016
Replies: 18
Views: 7256

Re: Poll: Best new campaign of 2016

Missed the poll, yet I like to stamp for Return from the Abyss as well. (Admittedly haven't played all that much of the others.) A Khalifate story w/o any cringe, dwarves w/ some depth (these dwarves are way cooler just due to the backstory than dwarves elsewhere). Innovative effects w/in largely sk...
by taptap
December 26th, 2016, 12:32 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 170
Views: 43128

Re: Return from the Abyss [WIP campaign for 1.12]

Thank you for the update... I finished Path to Light from an old mid-scenario save yesterday (earlier i had a lot of trouble with the naga, but this time i did not linger long and it worked fine) and looked around the next scenario a little. Today without any update in between I could start none of ...
by taptap
October 19th, 2016, 11:45 pm
Forum: Art Workshop
Topic: Portrait - Akashia (A Song of Fire)
Replies: 5
Views: 1853

Re: Portrait - Akashia (A Song of Fire)

I would not combine plate armour with naked arms and no helmet* and I would restrain my hair while in battle (braids are the obvious choice for female warriors with long hair, probably also more fun to draw) or by hairpin as in other windsong sprites. The overlapping plates on the shoulder look weir...
by taptap
October 17th, 2016, 11:51 am
Forum: Add-on Feedback
Topic: Add's Army
Replies: 18
Views: 9356

Re: Add's Army

Move on 6,1. (It is blocked normally, but unlocks when Meroic is close / or stays close for a turn iirc.) See my replay above.

("Yes. There is a tower west of here which acts as a portal. I can unlock the outer door, but the portal inside requires a magic key, and that's guarded by draugs.")
by taptap
October 15th, 2016, 9:15 pm
Forum: Add-on Feedback
Topic: Hunters of the East
Replies: 15
Views: 7724

Re: Hunters of the East

The_Gnat wrote:i think you should make an [micro_ai] or something to prioritize the caravans so some guys attack them, otherwise its basically - you win after 12 turns
really not the same on hard :) (if you are interested in other player comments for some reason, there is another thread in development forum)