Search found 197 matches

by MetalKing
September 7th, 2012, 1:56 pm
Forum: Ideas
Topic: [mainline]/[UMC] Appointing/Recruiting Leaders
Replies: 11
Views: 2128

Re: [mainline]/[UMC] Appointing/Recruiting Leaders

I have to deal with the Matter of multipe Recruiters but still looking for a good/rasonable RuleSet. I want the singel "special Leader" to have aside of can_recruit a Property can_promote and thus promote Units that they can recruit but not promote other Unit to can_recruit. I still looking for Requ...
by MetalKing
September 4th, 2012, 2:34 pm
Forum: Ideas
Topic: Players' documentation of the new "vision" attribute
Replies: 3
Views: 1178

Re: Players' documentation of the new "vision" attribute

Wesnoth have a lot of nice features, but users should not know this. :) I think vision range worth mentioning in the help. Traits Eagle-Eye and Night-Blind are useful as well Well. So I expect slowly some hot Discussion how to change the Unit's Views. :) My first Suggestion: Make Delfador SightRang...
by MetalKing
September 4th, 2012, 2:16 pm
Forum: Ideas
Topic: Choice of Defense
Replies: 52
Views: 5960

Re: Choice of Defense

I might be wrong, but I consider 'strategy' to be the general approach on how to achieve victory in the end, while 'tactics' cover more acute aspects, like attacking this or that unit (first), withdrawing/pushing forward etc. I don't think you are wrong but the Term Strategy isn't and can't be gene...
by MetalKing
August 30th, 2012, 4:11 pm
Forum: Lua Labs
Topic: LUA-Beginner-Resources
Replies: 2
Views: 1600

Re: LUA-Beginner-Resources

8680 wrote:Lua.org (especially the manual), Lua-Users.org (especially LearningLua), and the Wesnoth wiki page on LuaWML.

And it’s Lua, not LUA.
thanks for your Links.
by MetalKing
August 30th, 2012, 4:08 pm
Forum: Ideas
Topic: Choice of Defense
Replies: 52
Views: 5960

Re: Choice of Defense

I think a Config to make change the Unit to aggressive or defensive could either cover your Needs have Synergies. Another Possibility to change its Standard-Behavior like it's lesser likely that I place a Unit with Special-Ability without using its SpecialAbility. Aside of defensive and aggressive B...
by MetalKing
August 30th, 2012, 3:51 pm
Forum: Scenario & Campaign Development
Topic: The Devil's Flute - version 0.1.4c
Replies: 88
Views: 20259

Re: The Devil's Flute - version 0.1.4c

TDF is a funny Campaign I like for fresh Ideas. Eg. the Cave-Matter with switching Runes to set the Path I like due to its Nature of Adventure. I did hope to recruit directly in the Pub some Guys resp. some special Guys. Nice Campaign IMO.

I will try the new Version
by MetalKing
August 28th, 2012, 3:55 pm
Forum: Ideas
Topic: InGame-Objects Library, Desk and Book
Replies: 6
Views: 1308

InGame-Objects Library, Desk and Book

This Idea was insired by: http://forums.wesnoth.org/viewtopic.php?f=12&t=37461&p=536315#p536144 The Idea is to have (be able to have) these Books which often get quoted in these Advises. Thos require resp. make it reasonable to have/introduce Objects Library to store multiple Books and selct one to ...
by MetalKing
August 28th, 2012, 3:42 pm
Forum: Ideas
Topic: [interface] Advice window when starting the game
Replies: 6
Views: 1207

Re: Advice window when starting the game

I like that Idea as I don't anymore takte Advantage from and the Advice-Window does indeed touches the Look&Feel of the as it doesn't look maiden even it started freshly up. I don't rate that Point with alot Weight but the Direction resp Sign of my Opinion is a clear 'Pro' to the Suggestion. This Po...
by MetalKing
August 25th, 2012, 10:58 am
Forum: Ideas
Topic: Facing during Conversations
Replies: 8
Views: 1342

Re: Facing during Conversations

Won't it be eaasier if there is simply an Interface that a Unit a Position can Look in any Direction resp at any Locatoin resp at any Person? IT could also be useful if a Unit got an Attribute which describe what is in its Focus (where it looks at) to check if it look at something special.
by MetalKing
August 23rd, 2012, 3:24 pm
Forum: Lua Labs
Topic: LUA-Beginner-Resources
Replies: 2
Views: 1600

LUA-Beginner-Resources

What Resources for LUA and Wesnoth would you recommend to a LUA-Beginner that don't know alot from Wesnoth related to WML?
by MetalKing
August 23rd, 2012, 3:12 pm
Forum: Ideas
Topic: terrain add-on pack
Replies: 5
Views: 2594

Re: terrain add-on pack

I embrace that Idea even I found some of the Examples .. doesn''t matching my Requirements but it seems like they did match to the Person who chosed them as Example. I would also embrace if these UMC-Standard-Media-Packs are boundled into a single Package that other Games can define a single Depency...
by MetalKing
August 21st, 2012, 1:58 pm
Forum: Website
Topic: Link-Button for AddOn-WebPage
Replies: 1
Views: 862

Link-Button for AddOn-WebPage

May be I'm the only one who use the Web-Interface but I do always if I have to look for AddOns to use WebSearch to find the AddOn-Server. I consider that Matter as important enough to add it to the Buttons in the MenuBar with Home|Play|Create|Forums|Support|Project|Credits|Links It's hard to figure ...
by MetalKing
August 19th, 2012, 3:14 pm
Forum: Multiplayer Development
Topic: Wesnoth Springs - The Great War
Replies: 0
Views: 1088

Wesnoth Springs - The Great War

Note: You NEED the 1.11-Beta-Version to try or you take the Map-Editor before and replac Fields with CampFire (spreaded over whole Map) and TropicalForest (few south-east). I created a large Wesnoth-Map for up to 9P. I please for taking a Look at and give some FeedBack. I don't say its anyway balan...
by MetalKing
August 19th, 2012, 2:28 pm
Forum: Ideas
Topic: LightSetting; Saturation
Replies: 5
Views: 1160

Re: LightSetting; Saturation

Excellent! Thnx for Repeating!
by MetalKing
August 19th, 2012, 2:27 pm
Forum: Ideas
Topic: Feature Request: [unstore_unit] animate=no
Replies: 4
Views: 1106

Re: Feature Request: [unstore_unit] animate=no

I wonder why to implement the Matte for different Code-Sections/Features. Is there no Way to disable that Animation "global" and a seperate Instruction solve it for all Cases?