Search found 76 matches

by tuggyne
September 1st, 2012, 12:03 am
Forum: Technical Support
Topic: Sand and Water
Replies: 3
Views: 615

Re: Sand and Water

If it's the latter problem, it would be solved most simply by upgrading to 1.10.4.
by tuggyne
August 31st, 2012, 11:42 pm
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73025

Re: Exercises in Formula and Lua AI

Just ran an interesting game between Ron and Ed in Den of Onis; several mistakes were made on both sides, but Ron still won handily. One thing visible throughout is the poor placement of recruits, almost always several hexes back from the tip of the castle; this is an artifact of the map, but Den of...
by tuggyne
August 30th, 2012, 10:05 am
Forum: Coder’s Corner
Topic: Exercises in Formula and Lua AI and AI-demos add-on feedback
Replies: 472
Views: 73025

Re: Exercises in Formula and Lua AI

Something unpleasant happens if I try to run Ron against RCA on Thousand Stings Garrison. Specifically, Wesnoth hangs at full CPU indefinitely. This happens on 1.10.3 and 1.10.4; I don't know whether Fred has the same behavior yet, or the Elvish Grunt Rush (whom I dub Edgar).
by tuggyne
August 30th, 2012, 9:19 am
Forum: Strategies & Tips
Topic: Too many unbalanced campaigns
Replies: 28
Views: 4997

Re: Too many unbalanced campaigns

It's not like I can't complete any campaigns, because I can. As I mentioned previously, my original problem, which I stressed, was that in certain scenarios, you have an enemy that has units you simply have no effective counterattack. I specifically mentioned AOI in making you fight the skeletons- ...
by tuggyne
August 30th, 2012, 8:40 am
Forum: Ideas
Topic: Choice of Defense
Replies: 52
Views: 5945

Re: Choice of Defense

On the same kind of topic, it would be cool if you could pick the upgrade of a unit levelling on defense. IIRC, the problem with these is the way the wesnoth engine is built: it won't allow for input from a side whose turn it is not. While this doesn't seem so bad in SP (what would the AI care that...
by tuggyne
August 30th, 2012, 8:33 am
Forum: Technical Support
Topic: Optional "no planning mode" setting?
Replies: 9
Views: 1783

Re: Optional "no planning mode" setting?

(Side note: In this respect, planning mode can be more convenient when giving multiturn movement orders. If you click for a multiturn move without planning mode on, the future moves are made at the start of your turn. If you turn on planning mode while plotting a mutliturn move, you have a chance t...
by tuggyne
August 27th, 2012, 3:46 am
Forum: Technical Support
Topic: Optional "no planning mode" setting?
Replies: 9
Views: 1783

Re: Optional "no planning mode" setting?

I really have no idea what it's for. It doesn't really make a lot of sense to me. That said, I think I recall entering it, fake-moving a unit, and leaving planning mode again, and the fake-move remained onscreen where I could still delete it. So I'm a little confused how you managed to make this mi...
by tuggyne
August 25th, 2012, 10:12 pm
Forum: Faction & Era Development
Topic: Heroes
Replies: 49
Views: 7005

Re: Heroes

And about all the RIPLIB violations that you guys seem to think I'm making: I don't call it a reduction in power, I prefer more strikes. However, most of the damage is miniscule so I'll be changing it soon, to please you. (and to end any pointless discussion) Fair enough, and sorry for the hassle. ...
by tuggyne
August 24th, 2012, 11:06 pm
Forum: Faction & Era Development
Topic: Heroes
Replies: 49
Views: 7005

Re: Heroes

Thanks about the ghoul. Yeah, I forgot to mention Penella for some reason.... And I'm not obsessed about it, I just think it might be cool. And 13 - 5 is better, in my opinion, than 16 - 4. And it's not a reduction in power, rather a different way to distribute that power. I never saw RIPLIB as wha...
by tuggyne
August 24th, 2012, 7:09 pm
Forum: Faction & Era Development
Topic: Heroes
Replies: 49
Views: 7005

Re: Heroes

(there's actually one notable case where it stays the same, despite increasing strikes, which is even worse) While I may be able to agree with the rest of your post, I can't really agree with this one (unless I misunderstood your meaning). The difference between 7-2 and 7-3 is not only 7 more poten...
by tuggyne
August 24th, 2012, 9:27 am
Forum: Faction & Era Development
Topic: Heroes
Replies: 49
Views: 7005

Re: Heroes

Without covering any of the specific cases here, I'll point out that reducing damage while increasing strikes is not a reduction in power level (and is in fact something of an improvement) if the product of damage and strikes has increased. For example, 7-1 to 5-2 (as with Konrad's level 4 to level...
by tuggyne
August 23rd, 2012, 9:06 pm
Forum: Users’ Forum
Topic: Most unique campaign? Recommendations?
Replies: 23
Views: 3750

Re: Most unique campaign? Recommendations?

I'm mostly looking for downloadable campaigns, my impression is that mainline is just HttT done over with different factions (Humans, Dwarves, Saurians, Undead, etc). True? Or is there one mainline campaign that does new gameplay stuff (apart from UTBS)? I would disagree with this rather strongly. ...
by tuggyne
August 23rd, 2012, 8:30 pm
Forum: Faction & Era Development
Topic: Heroes
Replies: 49
Views: 7005

Re: Heroes

You've got some unfortunate RIPLIB violations here, mostly reducing damage while increasing strikes. (Bolded selections below.) Deoran's is particularly bad; his blade attack at level 3 is not only worse in some cases, but is hardly ever better; for that matter, why does his damage go up so very slo...
by tuggyne
August 15th, 2012, 6:21 am
Forum: Users’ Forum
Topic: UAPEB: the reasoning?
Replies: 12
Views: 2518

Re: UAPEB: the reasoning?

Anyone care to work through this for me? Not me, because the acronym exists to tell people to not bother working through such details. If you are happy thinking about units as individuals, think about them as individuals. If you need to think of them as battalions to keep your head from exploding, ...
by tuggyne
August 12th, 2012, 9:38 pm
Forum: Users’ Forum
Topic: UAPEB: the reasoning?
Replies: 12
Views: 2518

UAPEB: the reasoning?

So, UAPEB : I don't quite get it, in campaigns at least. And a search for old threads only turns up a few rationales. Anyone care to work through this for me? A few examples: MP units: Doesn't matter; their names and vaguely implied individuality are largely irrelevant, and I have no problem suspend...