Search found 76 matches

by tuggyne
September 16th, 2012, 7:59 am
Forum: Multiplayer Development
Topic: How much bandwidth wesnoth use?
Replies: 4
Views: 726

Re: How much bandwidth wesnoth use?

Last time I checked it was mere kilobytes, so no problem I guess :wink: May you tell me how did you check? Since I dont know how to test it myself. I've never bothered to measure it precisely. However, Wesnoth only uses bandwidth when updating addons or connected to a multiplayer server, and I assu...
by tuggyne
September 13th, 2012, 2:25 am
Forum: Ideas
Topic: [interface] Recruit via doubleclick
Replies: 9
Views: 1525

Re: [interface] Recruit via doubleclick

It isn't. Fortunately, OSes make a habit of doing this for you (or at least providing the ability to distinguish them fairly easily). Which doesn't help much, since as a portable program Wesnoth can't really rely on OS-specific services. And, having used SDL myself, I happen to know that it has no ...
by tuggyne
September 12th, 2012, 9:51 pm
Forum: Ideas
Topic: Choice of Defense
Replies: 52
Views: 5314

Re: Choice of Defense

For sp, I don't really see why I shouldn't be able to be 'bothered' by a defense popup. Every difference between single- and multiplayer adds to the complexity of the game's implementation. One of Wesnoth's design principles is to keep things simple, so if something would be a positive for single-p...
by tuggyne
September 12th, 2012, 7:45 am
Forum: Ideas
Topic: [interface] Recruit via doubleclick
Replies: 9
Views: 1525

Re: [interface] Recruit via doubleclick

It seems like it would potentially conflict with nearly everything else (eg "move unit here"), since it's probably not trivial to distinguish double-click from single-click. It isn't. Fortunately, OSes make a habit of doing this for you (or at least providing the ability to distinguish them fairly ...
by tuggyne
September 10th, 2012, 7:57 pm
Forum: Ideas
Topic: [mainline]/[UMC] Appointing/Recruiting Leaders
Replies: 11
Views: 1918

Re: [mainline]/[UMC] Appointing/Recruiting Leaders

MetalKing wrote:The Map I work with a complete Map of the Wesnoth-Map you can see when the Game started in the Main-Menu. Do you advice me I should map that on 40x40 Map? :whistle:
No, I'd just advise you not to put that on a single map at all, because it simply doesn't fit.
by tuggyne
September 10th, 2012, 8:17 am
Forum: Ideas
Topic: [mainline]/[UMC] Appointing/Recruiting Leaders
Replies: 11
Views: 1918

Re: [mainline]/[UMC] Appointing/Recruiting Leaders

Lo, I am enlightened, and I see clearly! You don't like the Map I'm working at due to it's Size is to large and that moves me close the "Term" Ned. Is that the Point? i smell something in the air... :eng: My initial comment was just honest puzzlement at the way you phrased it. But a 200x120 map, ye...
by tuggyne
September 9th, 2012, 10:54 pm
Forum: Strategies & Tips
Topic: Can anyone give me some good village grabbing strategies?
Replies: 6
Views: 1727

Re: Can anyone give me some good village grabbing strategies

You mentioned fighters futilely attacking skeletons. I think I over recruited fighters and possibly even shamans. I thought that I couldn't recruit too many mages because I then wouldn't be able to screen them properly. Apparently, I didn't recruit enough mages to get rid of the skeletons properly....
by tuggyne
September 9th, 2012, 2:05 am
Forum: WML Workshop
Topic: noautosaves in preferences
Replies: 7
Views: 783

Re: noautosaves in preferences

Ravana wrote:Preferences, for versions 1.8.6 and 1.10.3 and 1.11.0 it is line 7, not sure about other versions.
Hmm, interesting. I haven't tried this, but I assume you're referring to {userdata}/preferences (no extension).
by tuggyne
September 9th, 2012, 1:11 am
Forum: Strategies & Tips
Topic: Can anyone give me some good village grabbing strategies?
Replies: 6
Views: 1727

Re: Can anyone give me some good village grabbing strategies

Well, to begin with, if you're playing on an unfamiliar map, you should examine it before starting. There was no shroud, so that shouldn't have been a problem. This map is one of the largest mainline 2p, so lots and lots of elvish scouts would probably have been justified; your initial combat perfor...
by tuggyne
September 9th, 2012, 12:18 am
Forum: WML Workshop
Topic: noautosaves in preferences
Replies: 7
Views: 783

Re: noautosaves in preferences

Yomar wrote:Wich line should i ad in the game to make appear the "noautosaves" option in the preferences => advanced menu ?
So that I can enable or disable it permanently before starting the game ?
I don't think there is any such line. That's a feature that hasn't been added yet.
by tuggyne
September 8th, 2012, 11:51 pm
Forum: Multiplayer Development
Topic: village support?
Replies: 6
Views: 2361

Re: village support?

What happens when there are units with different levels? Essentially the same thing that has always happened. Unit levels are added together, and total village support is subtracted from that. Suppose you have village_support set to 2, village_gold set to 1, income at the default of 2, 3 villages, ...
by tuggyne
September 8th, 2012, 4:56 am
Forum: Ideas
Topic: Choice of Defense
Replies: 52
Views: 5314

Re: Choice of Defense

So if I'd want my melee-killer to blow away on melee-attacks and to slow on ranged attacks, I'd choose setting...? (I don't mean to obfuscate things, playing sxc that's actually plausible.) The only way that could happen is if you have a significant choice on both melee and ranged that needs to be ...
by tuggyne
September 7th, 2012, 7:42 pm
Forum: Ideas
Topic: [mainline]/[UMC] Appointing/Recruiting Leaders
Replies: 11
Views: 1918

Re: [mainline]/[UMC] Appointing/Recruiting Leaders

Don't you know Ned? It's the Wesnothian's term for the invisible guardian of random maps. More of a presence than a person, to be precise. He is actually a bit of annoyance, to be honest. Ned is often blamed for lumping huge amounts of contigous terrain together or extending the boundaries of a map...
by tuggyne
September 7th, 2012, 6:07 pm
Forum: Ideas
Topic: [mainline]/[UMC] Appointing/Recruiting Leaders
Replies: 11
Views: 1918

Re: [mainline]/[UMC] Appointing/Recruiting Leaders

I like a growing Approach like if a Player rules another Town or Land etc. than he have reasonable Ned for another Recruiter due to the larger Distance on the Map I'm working with. What would that even mean? Are you talking within the context of a particular UMC, or are you just using unusual terms...
by tuggyne
September 7th, 2012, 6:05 pm
Forum: Ideas
Topic: Choice of Defense
Replies: 52
Views: 5314

Re: Choice of Defense

The most relevant cases in mainline are elvish shaman level-ups with multiple ranged attacks of which one is slowing, probably in future Arif level-ups in melee, with one slowing attack as well, and the rarer cases were you would prefer not to kill an enemy in retaliation (i.e. choose the lower ctk...