Search found 60 matches

by RainerT
April 28th, 2014, 8:23 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

You are surely right aboput the scenario being too hard. As already stated, the unit spawning system still needs work. How many units do you feel would be appropriate per level? for now we have 10 units for easy 15 for normal 17 for hard Next version will also include that the number of enemies ism...
by RainerT
April 24th, 2014, 7:10 am
Forum: Scenario & Campaign Development
Topic: The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
Replies: 283
Views: 80607

Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Hi, I started the campaign a while ago with an 0.2.x version. After upgrading to the current version I cant load any file from the campaign. The scenario file give me following message: Unknown scenario: '25_Brother_Against_Brother' Saves inside a scenario produce this message: The game map could no...
by RainerT
April 23rd, 2014, 11:29 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

Hi, I replayed the scenarios and have a few comments. Scenario 1+2: The placement of the villages is fine now. You changed the the trait of the loyal fencer into resilient. Wouldn't it be a better idea to choose strong? No unit type gets a higher profit from this trait than this one and it might imp...
by RainerT
April 13th, 2014, 11:00 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

Paulomat4 wrote:The peasants on the other side get random traits (except loyal of course). I don't think i'll change this.
I thought they have fixed traits like Naias followers. If they are random, than you can forget the nonsens I wrote. ;)
by RainerT
April 11th, 2014, 3:07 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

I have a few minor issues. Could you add the the description of the gold bonus to the scenario objectives? It is always irritating not to know if there is a bonus an how much it will be. A few comments about the traits of your loyal human units. Naia's followers are basically fine. Only the fencer s...
by RainerT
April 9th, 2014, 4:45 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

I have chosen not to do so in "the valley of death" (I really should think about another name) because you have the possibility to push the fight farer away from Limwen. You can fight your enemys wherever you want. And this is the problem in "Grand meeting". You just have one possibility where to m...
by RainerT
April 9th, 2014, 9:19 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

There are rarly good reasons for a time limit, but it is an integral part of BoW, even if it serves a different purpose in this case. Making the ai more aggressive might be an option as well. I like one thing about this scenario. The allied leaders don't attack, if an enemy is in reach. It is very d...
by RainerT
April 8th, 2014, 8:56 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

well, in grand meeting you're supposed to be doomed. The enemy gets gold every 4 rounds. In fact you should not be able to survive, only temporary. You maged to beat this one? :shock: can you give me replay? I'd like to see this ^^ I attach a replay. I did it twice before, but in these attempts som...
by RainerT
April 7th, 2014, 2:20 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

You mean in valley of death right? I guess that would make sense. I'm referring to "Grand Meeting", but it might apply to "Valley of Death" as well. If the latter one takes over a certain percentage of gold, then it should definitely be limited as well. In your scenario objectives is never mentione...
by RainerT
April 7th, 2014, 9:32 am
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

On which version of wesnoth are you playing? I just played through on 1.11.12 and had no problems. I'm playing the the Debian package from testing. The package changelog doesn't say anything about any further additions, therefor it should be the vanilla game. In the valley of death, enemy waves are...
by RainerT
April 5th, 2014, 2:04 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 52104

Re: The Rising [SP campaign for 1.11.10 and later]

Hi, I just started the campaign, but got stuck in the "Valley of Death" scenario. If I move Fiannon to the signpost the scenario doesn't end, but only the following error message apears: Invalid WML found: [then] not supported There is another point in this scenario. What does the bonus goal "defeat...
by RainerT
April 4th, 2014, 7:41 am
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 178
Views: 53354

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

Hi,

Thanks for the replay and I'm not in a hurry. ;)

Could you upload your modules to the 1.12 addon server? The 1.12beta versions of BoW take the addons from there. I installed this one manually.
by RainerT
March 25th, 2014, 8:26 am
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 178
Views: 53354

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

Hi,

I'm just playing the campaign and got stuck at "Return to Kerlath" due to a bug. The problem is, Moran doesn't appear. I'm playing BoW 1.11.11 on Debian Linux. I add the save file.
by RainerT
April 6th, 2013, 8:30 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 60917

Re: The Earth's Gut for BfW 1.10/1.11

Hi,

I have a severe problem at the end of the "Old friends" chapter. After finishing I just get the message that I won and moving to the next chapter there is just the "to be continued" message and the game is over. How can that be fixed? I play on BfW 1.11.2.
by RainerT
February 24th, 2013, 9:59 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7429
Views: 1244971

Re: Legend of the Invincibles

Hi, I just had a flew, therefor I didn't answer earlier. I just updateted to the new version and noticed like others that Items taken from the container aren't removed in the container. I guess it has something to do with the changes to the new container system. @RainerT Your argument about specific...