Search found 472 matches
- February 22nd, 2012, 5:16 pm
- Forum: Art Workshop
- Topic: Orc hero
- Replies: 15
- Views: 4420
Re: Orc hero
I think the swords in the portrait are too thin compared to the sprite. But yeah, it looks really good. Very good. The way the sword and helmet horn cross in the baseframe is kind of weird, but other than that, it's really good. I like how it looks easily identifiable as an advancement of the Warlor...
- February 10th, 2012, 10:23 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.10.0
- Replies: 39
- Views: 19679
Re: Wesnoth 1.10.0
I think you can. It will ask if you want to try and load a save from an old game (it has to be in your saves directory). Click yes, it should work.
- February 9th, 2012, 11:42 pm
- Forum: WML Workshop
- Topic: <Lua> Unknown condition, ignoring
- Replies: 6
- Views: 571
Re: <Lua> Unknown condition, ignoring
Thank you, JaMit, for helping with that. I found out that it had nothing to do with the event. In the scenario conditions, there was a condition=ose . I was missing an L. So, now that is gone. But the game is still freezing... EDIT: I fixed it. I think it had to do with my trying to use an ID for an...
- February 9th, 2012, 10:22 pm
- Forum: WML Workshop
- Topic: <Lua> Unknown condition, ignoring
- Replies: 6
- Views: 571
Re: <Lua> Unknown condition, ignoring
By "crashes", I mean that wesnoth becomes totally unresponsive. The only way to kill wesnoth is to switch to a terminal (Ctrl+Alt+F1), find the PID, and use
Note: This happens on 1.9.13 and 1.10.0.
kill -9
Note: This happens on 1.9.13 and 1.10.0.
- February 9th, 2012, 10:03 pm
- Forum: WML Workshop
- Topic: <Lua> Unknown condition, ignoring
- Replies: 6
- Views: 571
Re: <Lua> Unknown condition, ignoring
Whoops. Well, I replaced 
[do]
with [then]
, nothing changed. I also tried it with [while]
+[do]
, same error. 
- February 9th, 2012, 9:40 pm
- Forum: WML Workshop
- Topic: <Lua> Unknown condition, ignoring
- Replies: 6
- Views: 571
<Lua> Unknown condition, ignoring
I have a problem with my scenario. I'm making an if clause execute every turn, but at the beginning of the scenario, it gives a <Lua> Unknown condition, ignoring message and then crashes after the opening dialogues. Here is the code. [event] name=turn refresh first_time_only=no [if] [variable] name=...
- February 8th, 2012, 9:26 pm
- Forum: Scenario & Campaign Development
- Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
- Replies: 49
- Views: 10670
Re: The Brotherhood of Wesnoth 0.7.1 [Wesnoth 1.9x Only]
Well, I've updated it, and now it (should) be playable. I made it so the ghost appears on scenario 3 with both ways of completing it. I also added a bigger variety of monsters on scenario 4 (Ssssspiders!), and changed the dialogue a little. I also fixed the day/night cycle in scenario 5, fixed the 4...
- February 8th, 2012, 2:46 pm
- Forum: Scenario & Campaign Development
- Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
- Replies: 49
- Views: 10670
Re: The Brotherhood of Wesnoth 0.7.1 [Wesnoth 1.9x Only]
Cool! I'm glad some people are playing this. I'd love a list of typos. I'll try and fix those bugs/other stuff as soon as possible.
- February 6th, 2012, 8:21 pm
- Forum: Art Workshop
- Topic: Retro-minimalistic (Terrain) Package
- Replies: 23
- Views: 8143
Re: Retro-minimalistic (Terrain) Package
Hey, this looks like a cool little thing! I myself like the new terrain better, but like Doc Paterson said, It's cool that you made this, so that people have the option. I'd like to try my hand at porting this to Linux/Mac, if I could get the source code, or if there's a way to get the source code e...
- February 1st, 2012, 2:29 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling wesnoth 1.10 on Linux Mint 12
- Replies: 4
- Views: 2148
Re: Compiling wesnoth 1.10 on Linux Mint 12
What package manager does Mint use? Does it have wesnoth in the repos?
- February 1st, 2012, 2:04 am
- Forum: Coder’s Corner
- Topic: _main.cfg Creator Script (Python)
- Replies: 26
- Views: 8745
Re: _main.cfg Creator Script (Python)
So, I noticed a bug. Here's the updated version.
- February 1st, 2012, 1:59 am
- Forum: Scenario & Campaign Development
- Topic: The Brotherhood of Wesnoth 0.9.0 [1.9+]
- Replies: 49
- Views: 10670
Re: The Brotherhood of Wesnoth 0.7.1 [Wesnoth 1.9x Only]
Whoa! You made it past the 3rd scenario? WOW!
Anyway, thanks for the feedback. I had pretty much lost interest in this, but now I see some people are actually playing, I think I'll continue my work.
Anyway, thanks for the feedback. I had pretty much lost interest in this, but now I see some people are actually playing, I think I'll continue my work.
- January 29th, 2012, 1:51 am
- Forum: Release Announcements, Compiling & Installation
- Topic: So... Wesnoth 1.10 on Sourceforge is stable?
- Replies: 3
- Views: 1565
So... Wesnoth 1.10 on Sourceforge is stable?
Yeah. Is the Wesnoth 1.10 on Sourceforge.net stable? That would be unbelievably cool.
If that is THE 1.10, then is 1 rc for a stable version normal? Or is it usually more?
If that is THE 1.10, then is 1 rc for a stable version normal? Or is it usually more?
- January 23rd, 2012, 7:19 pm
- Forum: Off-Topic
- Topic: So... about SOPA...
- Replies: 33
- Views: 6943
Re: So... about SOPA...
I have one thing to say. SOPA sucks.
- January 23rd, 2012, 3:10 am
- Forum: Coder’s Corner
- Topic: _main.cfg Creator Script (Python)
- Replies: 26
- Views: 8745
Re: _main.cfg Creator Script (Python)
ImageTk is not part of Tkinter; it is part of the PIL library, that you'll have to install. Ah, thanks. :) And the script is for Python 2.x, not 3.x. Hm, okay. I knew that the script was for Python 2.x, but the README said there were two versions, one for 2.x and one for 3.x, and I assumed they wer...