Search found 96 matches

by Scaeb
May 16th, 2011, 5:34 pm
Forum: Art Contributions
Topic: Campaign art - Sceptre of Fire
Replies: 255
Views: 72951

Re: Campaign art - Sceptre of Fire

The coloring/shading of his face seems somewhat off.
by Scaeb
May 16th, 2011, 4:06 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 71059

Re: "The fellowhip of the Clay" Humans gaining ground story

Yeah, I could finish the Bats alright. However, I had a lot of crashes with 1.9.6, that's why I went back to 1.9.5. I don't know however, if it's 1.9.6 itself, or Clay on 1.9.6 that's causing the crash. (1.9.6 is pretty recent, and I _only_ played Clay on it). Whether I enjoyed the campaign? Meaning...
by Scaeb
May 16th, 2011, 3:26 pm
Forum: Art Contributions
Topic: vultraz's terrain suggestions
Replies: 12
Views: 4097

Re: vultraz's terrain suggestions

Velensk, in one of the cliffs threads there was an artistically much much better example. you should try that for a mockup.
by Scaeb
May 16th, 2011, 3:16 pm
Forum: Ideas
Topic: [Mainline] Replace the 'Marksman' weapon special
Replies: 27
Views: 4595

Re: [Mainline] Replace the 'Marksman' weapon special

I like the suggestion, makes more sense.

The assassin-implications however must be thoroughly contemplated. The other marksmen would be less affected, as the just abovementioned "dislodging" is only a relevant tactics in combination with poison.
by Scaeb
May 16th, 2011, 2:51 pm
Forum: Scenario & Campaign Development
Topic: "The fellowship of the Clay" Humans gaining ground story
Replies: 244
Views: 71059

Re: "The fellowhip of the Clay" Humans gaining ground story

Hi, I did some playtesting. I noticed following errors: 1.) in the Bat scenario, it says "<WML> Error: empty side= and no [filter_side] is deprecated". 2.) in the Bad News scenario, the scenario objectives do not mention Legomir's death as a defeat condition, however, when he dies, I got the "you we...
by Scaeb
May 13th, 2011, 5:15 am
Forum: Art Workshop
Topic: Mefisto in vegetative state
Replies: 314
Views: 83463

Re: Some sketches

I concur with shiremct: The forest floor/shrub layer should really spill over, so that the edges of the forest border seem like a layering pyramid.
by Scaeb
May 12th, 2011, 7:39 am
Forum: Art Workshop
Topic: Mefisto in vegetative state
Replies: 314
Views: 83463

Re: Some sketches

Could you try fallen leaves as a background? (Or how that's called... it's in 1.9.5+, for sure, maybe somewhat earlier).
by Scaeb
May 11th, 2011, 7:22 pm
Forum: Art Workshop
Topic: Mefisto in vegetative state
Replies: 314
Views: 83463

Re: Some sketches

Of course they are. cf. http://scienceblogs.com/neurotopia/Mino ... olor-l.jpg
-- quite an iconic feature of Minoan apparel.
by Scaeb
May 11th, 2011, 6:49 pm
Forum: Art Workshop
Topic: Mefisto in vegetative state
Replies: 314
Views: 83463

Re: Some sketches

Pretty nice, they are very Minoan!
by Scaeb
May 11th, 2011, 6:49 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 24040

Re: Brent (0.1.7) – for 1.9

Posted!
by Scaeb
May 10th, 2011, 6:46 am
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 24040

Re: Brent (0.1.7) – for 1.9

Hi, Ok, I have d/l-ed 1.9.6, also updated Brent to the most current version from Github. (I'm still on Mac OSX 10.5.8 ). I get the same error: 11.05.10. 8:41:19 [0x0-0x45045].org.wesnoth.Wesnoth[440] 20110510 08:41:19 error display: could not open image 'portraits/humans/woodsman.png' 11.05.10. 8:41...
by Scaeb
May 10th, 2011, 6:40 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Adventers of Knighthood
Replies: 28
Views: 7479

Re: New Campaign: Adventers of Knighthood

Pewskeepski wrote: Or should I post a thread for this campaign in the "Add-on feedback" thread?
That cannot be wrong...
by Scaeb
May 10th, 2011, 6:32 am
Forum: Ideas
Topic: [mainline] Ideas on Improving AI and the Speed of the Game
Replies: 9
Views: 1738

Re: Ideas on Improving AI and the Speed of the Game

There is a google summer of code project for improving wesnoth AI. you should contact the guy responsible. How can we fight sea battle or transport our troop to the other side of the ocean without it? Oh, please no cannon, just firing arrow(with fire), and fighting with sword). Several Eras/Campaign...
by Scaeb
May 9th, 2011, 8:15 pm
Forum: Ideas
Topic: [engine] Group Turns Idea
Replies: 15
Views: 2117

Re: [engine] Group Turns Idea

In the first 4 Civilization games this was also the case, where the time for a multiplayer game was exponentially increased because of each player having to go at once. FALSE, it increases linearly. In Civilization 5 (as well as in a lot of the newer games in this genre), they came up with a brilli...
by Scaeb
May 6th, 2011, 11:44 am
Forum: Art Workshop
Topic: Great Tree Contest :)
Replies: 24
Views: 9117

Re: Great Tree Contest :)

Just as a sidenote: the _current_, _mainline_ Great Tree _is_ at a unit, and not a terrain angle!