Search found 198 matches

by Colouredbox
July 30th, 2012, 7:20 pm
Forum: Multiplayer Development
Topic: Troll don't die
Replies: 9
Views: 2567

Re: Troll don't die

I think the matchup we need to be most concerned is orc vs undead where troll is a very important unit for orcs.
by Colouredbox
July 27th, 2012, 5:12 pm
Forum: Multiplayer Development
Topic: Troll don't die
Replies: 9
Views: 2567

Re: Troll don't die

taptap wrote:Is the whelp like the wose? Let us compare whelp 7-2, wose 13-2. whelp hp: 42, wose hp: 52. In fact the wose L1 stats are pretty close to the L2 troll. The wose has more pronounced weaknesses, but better resistance against pierce and impact.
Whelp: 13 gold
Wose: 20 gold
A bit of a difference?
by Colouredbox
June 23rd, 2012, 4:28 pm
Forum: Multiplayer Development
Topic: My second map, your opinion please!
Replies: 7
Views: 1445

Re: My second map, your opinion please!

I'm not sure about all that sand, but I guess drakes would suffer from removing it.
Also caves have too much "cave" hexes in them.
by Colouredbox
February 18th, 2012, 9:15 am
Forum: Ideas
Topic: [interface]Damage indicator to "charge"
Replies: 13
Views: 1872

Re: [interface]Damage indicator to "charge"

Furthermore, I don't think adding one additional number on each line, and possibly a few symbols, will make the tool tip substantially more cluttered than it currently is. Do you have a mock-up of such a display? (The possibilities I can come up with are either cluttered or confusing.) Does your de...
by Colouredbox
February 17th, 2012, 8:07 am
Forum: Ideas
Topic: [interface]Damage indicator to "charge"
Replies: 13
Views: 1872

Re: [interface]Damage indicator to "charge"

First, suppose you are considering attacking a horseman with your ghoul. You mouse over the horseman to see its stats. Would you want to see damage with the "charge" ability included even though "charge" will not apply for the planned combat? Yes Second, reverse the situation; suppose you are consi...
by Colouredbox
February 15th, 2012, 5:32 pm
Forum: Ideas
Topic: [interface]Damage indicator to "charge"
Replies: 13
Views: 1872

[interface]Damage indicator to "charge"

When you move your mouse over the units damage (at the sidebar) it shows the damage it deals to all types of units that you see from the opposite teams. I suggest it would calculate the damage to the charge ability too. So instead of saying 8 (+0%): Dark adept, Vampire Bat, Walking Corpse It would s...
by Colouredbox
February 14th, 2012, 4:37 pm
Forum: Ideas
Topic: [mainline] Unit Tree Reorganization
Replies: 13
Views: 3602

Re: Unit Tree Reorganization

Spixi wrote:The rebalancing is because of the higher advancement levels of the Loyalists and the Undead after the reorganization... Otherwise some Ancient Liches and Elder Mage will be unbeatable ...
And how will a player get an ancient lich in a normal multiplayer game?
by Colouredbox
February 6th, 2012, 6:28 pm
Forum: Users’ Forum
Topic: Wesmemes
Replies: 1
Views: 691

Wesmemes

Wesnoth isn't exactly Skyrim, but it deserves atleast one internet meme.
In this thread we try to make the most catchy, worldwide known meme about the world of Wesnoth.
by Colouredbox
January 17th, 2012, 5:24 pm
Forum: Ideas
Topic: [engine] Friendly Unit Cell "Swap"
Replies: 26
Views: 3814

Re: [engine] Friendly Unit Cell "Swap"

One village fits into one hex. So 2 unit should be able to bypass each other. I dont if it should be implemented but that logic of "space" dont work. Those must be some badass units you got there as a single thief could take over a village. :lol2: I think we can all agree that bringing the realism ...
by Colouredbox
December 23rd, 2011, 10:16 am
Forum: Users’ Forum
Topic: Trolls in 1.8.5 are slow on mountains?
Replies: 3
Views: 848

Re: Trolls in 1.8.5 are slow on mountains?

Aren't they supposed to be that way?
by Colouredbox
November 30th, 2011, 10:58 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 7831

Re: 2v2 conversation

"Castle Hop is terrific fun but to be played with a grain of salt, knowing it's not well balanced." Don't you dare! :augh:
I beg you, don't take my precious away.
by Colouredbox
November 29th, 2011, 3:25 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 341
Views: 89145

Re: Games discussion

I've found an online multiplayer in-browser flash Worms-a-like 2D turn-based game called Territory War Online. For me it works nicely as a little casual game when you feel like throwing grenades at people, nothing fancy or complicated and no download needed. Another game I've picked up is Gang Garri...
by Colouredbox
November 5th, 2011, 8:37 pm
Forum: Off-Topic
Topic: Post your favorite boardgame!
Replies: 67
Views: 10135

Re: Post your favorite boardgame!

I played snakes and ladders today, was pretty fantastic, full of complex strategy and decision making, just suiting for me.
by Colouredbox
November 5th, 2011, 6:04 pm
Forum: Users’ Forum
Topic: "Best two units" MP era?
Replies: 4
Views: 1342

Re: "Best two units" MP era?

Couldn't you just replace all the 5's with 2's in pick your recruits-era? :lol2:
by Colouredbox
November 5th, 2011, 11:58 am
Forum: Ideas
Topic: [interface] Allow unit renaming from recall list
Replies: 13
Views: 2451

Re: [interface] Allow unit renaming from recall list

Insinuator wrote:
Caphriel wrote:What if you want to rename a unit that you're not planning to recall right now?
Why?
Because you've come up with a witty name, but you don't trust your memory to rename the unit later.