Search found 103 matches

by TheCripple
November 12th, 2013, 10:16 pm
Forum: Ideas
Topic: Villages not visited for a long time should defect
Replies: 9
Views: 1706

Re: Villages not visited for a long time should defect

One of the problem of Wesnoth is victory becomes exponential, ie the more you win, the more you earn and then...the more you win. At one point, victory is acquired, because you secure a large territory behind your frontline where no enemy can take villages, and the revenue of these villages is secu...
by TheCripple
October 24th, 2013, 4:25 am
Forum: Users’ Forum
Topic: Coolest Faction (keep it nerdy)
Replies: 17
Views: 3289

Re: Coolest Faction (keep it nerdy)

The Undead, Khalifate, and Desert Elves are all up there for me. The first two aren't surprising, given that the Undead are basically stacks of big guns used to beat the snot out of everything with extreme prejudice, with some fairly solid art throughout (particularly for the wraith), and the Khalif...
by TheCripple
October 9th, 2013, 10:00 pm
Forum: Users’ Forum
Topic: [mainline] Undead trait and healing
Replies: 39
Views: 7243

Re: [mainline] Undead trait and healing

The only thing limiting what a skeleton can or can't do is magic. A skeleton is held together with dark magic, it is harmed by light or arcane magic. Arcane magic is the same type of magic White Mages use to heal living creatures. This of course means Undead should be UNhealed by being adjacent to ...
by TheCripple
October 3rd, 2013, 10:28 pm
Forum: Users’ Forum
Topic: [mainline] Undead trait and healing
Replies: 39
Views: 7243

Re: [mainline] Undead trait and healing

The common type of healer may restore undead body , but he can only rebuild flesh and bone. Without the necessary spells that bound the soul to the matter it would still be as dead as it can be. In the living thing this is happening naturally but not in the artificially animated creatures like unde...
by TheCripple
October 2nd, 2013, 12:15 am
Forum: Users’ Forum
Topic: Too many campaingns have you fighting orcs/undead.
Replies: 98
Views: 14102

Re: Too many campaingns have you fighting orcs/undead.

I think we shouldn't be looking at this only from a story perspective. One important factor to me is terrain defense, which human players tend to use a lot better than the AI. Elves and Dwarves are terrain specialists - an aggressive AI will put them out in the open where they are easily shredded, ...
by TheCripple
September 12th, 2013, 7:36 pm
Forum: Strategies & Tips
Topic: Units you dread fighting against
Replies: 28
Views: 6531

Re: Units you dread fighting against

Ugh, that one mission in DiD with the pillagers gave me a lot of reason to hate them. So much worse without DAs around to actually hurt them! Otherwise if I'm playing Undead, the wose. It crushes everything , such a pain to get rid of. Wose used to annoy me, up until I realized just how well ghosts...
by TheCripple
August 21st, 2013, 5:18 am
Forum: Users’ Forum
Topic: Wesnoth and Magic
Replies: 13
Views: 2125

Re: Wesnoth and Magic

It was here . You remember wrongly that everyone disagreed with me, just Shadowmaster said that it does not need a logical/philosophical explanation and then the need of it was discussed, and then the discussion turned elsewhere. And I still think not everything needs an explanation, especially whe...
by TheCripple
August 14th, 2013, 5:09 am
Forum: Users’ Forum
Topic: [mainline] Undead trait and healing
Replies: 39
Views: 7243

Re: [mainline] Undead trait and healing

Are we seriously complaining that healing *magic* working on *undead* is unrealistic ? Actually, it was initially about "believable", not " realistic ". "Believable" is a bit more reasonable, in my opinion. :) Healing magic working on undead is unrealistic. For one thing, it features healing magic,...
by TheCripple
April 29th, 2013, 8:13 pm
Forum: Ideas
Topic: Not just "more random"
Replies: 32
Views: 5665

Re: Not just "more random"

Would this "fluke shot" really differ from, say, fencer's 4/4 hit against 70% defense? The fencer's 4/4 hit has a probability of .0081, or 0.81%. It's a hair under 1/100, and the fluke shot being discussed is to the tune of two orders of magnitude less likely. Similarly, said shot drastically chang...
by TheCripple
April 19th, 2013, 5:29 am
Forum: Ideas
Topic: Simultaneous allies mode
Replies: 3
Views: 1483

Re: Simultaneous allies mode

Just wondering if it has been proposed to do a "suggestion of a move" by teammate (like planning mode, but maybe with a different color/more ghosted) to solve the problems raised in that old wiki page? I don't know if this is a good idea, and am not really willing to do any work towards it myself, ...
by TheCripple
April 12th, 2013, 7:37 am
Forum: Writers’ Forum
Topic: race and unit-name questions
Replies: 10
Views: 3087

Re: race and unit-name questions

I'd reccomend simplifying these. The first sounds like it focuses on riding animals, and as such "Steeds" could work as a general race name. It's a category, sure, but no more so than monsters, and it gives you a sensible location to insert flying or swimming mounts as well. "Carapace" doesn't reall...
by TheCripple
March 7th, 2013, 1:34 am
Forum: Ideas
Topic: New Help Organization
Replies: 1
Views: 589

New Help Organization

Currently, the help index for units, abilities, etc. doesn't distinguish between mainline and add-on units, abilities, etc. I'm thinking that having the help menu split between just mainline and everything else added could be helpful, though I don't know how this would be implemented. At the very le...
by TheCripple
December 14th, 2012, 4:59 am
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 147961

Re: LordBob's commissionned work

i like H and I because they seem to come from a different age entirely, whose gods and mortal species are no longer recognizable. the clothing on H looked a bit pompous, but may work depending on the personality. This raises a good point - might there be some possibility to do something with archai...
by TheCripple
December 13th, 2012, 5:44 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 147961

Re: LordBob's commissionned work

I quite like G's pose, though it needs a little more in the way of ornament and I'm not particularly fond of it being impaled in the portrait.
by TheCripple
October 20th, 2012, 10:19 pm
Forum: Art Contributions
Topic: LordBob's random stuff : ancient wose
Replies: 203
Views: 50423

Re: LordBob's random stuff : wraith

I favor A and D. Generally, the coloration of A works for me, but D seems to have a better pose in most respects, with the notable exception of the wraith's left arm. I also favor A regarding the equipment the wraith has, though the sword from F seems to be better.