Search found 912 matches

by vultraz
April 23rd, 2018, 6:18 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

I'm also now in favor of retaining the staff.
by vultraz
April 23rd, 2018, 9:27 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

Wussel, please do not make demands. You don't know what has been done, nor what is being worked on.
by vultraz
April 23rd, 2018, 7:27 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

Hmm... I think I agree with doofus RE Elyssa. She looks a bit too old here to be young.

Not sure what he's talking about RE Nym, though, since that's not the latest face edit?
by vultraz
April 22nd, 2018, 10:18 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 915
Views: 99114

Re: To Lands Unknown 3.0 for 1.14

I hope one day the game will have a full support for videos. Modern games need animated cutscenes in my opinion. We'll try to get this in for 1.16, even if you're the only one using it. Your addon is such a unique and well-done work that it sucks you need to use these workaround :( I can't promise ...
by vultraz
April 22nd, 2018, 5:57 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 432
Views: 62286

Re: Mainline campaign sprites and animations needed

I like the sprites, but I think it'd be nice if Nym were holding her bow. Besides that, they look ready. :)

And yes, those sprites you linked are part of Jetrel's long-term project to redo the elves. See here.
by vultraz
April 22nd, 2018, 4:20 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

We'll use a generic for the Naga.
by vultraz
April 21st, 2018, 5:06 pm
Forum: Writers’ Forum
Topic: Dunefolk(previously Khalifate) race description
Replies: 472
Views: 29420

Re: Dunefolk(previously Khalifate) race description

I actually think it sounds better as "Dunefolk humans".
by vultraz
April 21st, 2018, 4:20 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

I already asked him to work on Melusand since she has a significant amount of dialog (39 [message] blocks).
by vultraz
April 21st, 2018, 2:30 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

Last Nym edit is *perfect*. :D
by vultraz
April 21st, 2018, 11:05 am
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

I actually have to agree with Pent here - the smile does look a bit off. I think the problem is we don't see her bottom teeth. A cheery, happy smile would display both top and bottom sets of teeth, and her mouth would probably be a bit... more closed? I'm not sure.
by vultraz
April 20th, 2018, 12:42 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 4534

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

I assumed he was talking abut help. But the sidebar is a possibility, too...
by vultraz
April 19th, 2018, 11:12 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 4534

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

From what I remember of the help code, it doesn't check either empty or blank.
by vultraz
April 17th, 2018, 11:08 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

:shock: That looks amazing!

As for her rage variant, it's only used for 5 dialog lines in the final scenario, three at the beginning and twice at the end. At some point when I improve the scenario I'll get around to using it further.
by vultraz
April 17th, 2018, 10:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.14 (1.14 Release Candidate 3)
Replies: 25
Views: 4534

Re: Wesnoth 1.13.14 (1.14 Release Candidate 3)

I don't think we can easily do that with the time we have.
by vultraz
April 17th, 2018, 3:24 pm
Forum: Art Development
Topic: Lordbob's commissionned work: UtBS
Replies: 264
Views: 39037

Re: Lordbob's commissionned work: UtBS

I second zookeeper here. Might be nice to have her expression just a *tad* more carefree-looking.