Search found 404 matches

by telex4
December 29th, 2003, 6:30 pm
Forum: Developers’ Discussions
Topic: Defense
Replies: 14
Views: 1431

Maybe, rather than a tombstone, have a carcass remain for that turn. After a few units die, there are simply too many carcasses on the ground for other units to move onto, and so that hex becomes unusable. So you could attack with three zombies maybe and then have to wait until the next turn. Then a...
by telex4
December 27th, 2003, 5:31 pm
Forum: Strategies & Tips
Topic: How to win The Sceptre of Fire
Replies: 26
Views: 6437

I really struggled, but won through some luck 8) I managed to hold back the enemy to the right with one white mage, one elvish marshall (to increase damage) and a stock of dawrfish thunderers. Then I took another white mage, a couple of marshalls, Li'Sar and lots more thunderers up north, struggled ...
by telex4
December 27th, 2003, 2:08 pm
Forum: Technical Support
Topic: Where are the files
Replies: 13
Views: 3122

I cheated, reduced the enemy's starting gold level to 75, increased lisar's to 200 Stupid question maybe, but how do you edit the enemys gold? so far i've only been able to edit my own... Look in the wesnoth scenarios directory (on my system it's /usr/share/wesnoth/data/scenarios) and edit the conf...
by telex4
December 27th, 2003, 1:31 am
Forum: Users’ Forum
Topic: Rating Wesnoth
Replies: 69
Views: 8629

Wesnoth rated above Debian... what a rating system :lol:
by telex4
December 26th, 2003, 1:52 am
Forum: Users’ Forum
Topic: Features for 0.7?
Replies: 161
Views: 24853

3. Increase of the defensive bonus for units that are standing on castle hexes, and reduced damage for units that are attackers of the castle. 4. Even greater increase of the defense bonus for units that stand on the keep. 5. Light healing abilities of the castle and the keep. Maybe only in multipl...
by telex4
December 26th, 2003, 12:34 am
Forum: Strategies & Tips
Topic: A hasty alliance...
Replies: 18
Views: 7090

I cheated, reduced the enemy's starting gold level to 75, increased lisar's to 200, and was just about able to get enough units far out enough so that I could expensively use lots of dwarf thunderers to get rid of the trolls. Taking lots of dwarfs up the right, and a small group of a white mage, a c...
by telex4
December 26th, 2003, 12:30 am
Forum: Users’ Forum
Topic: Some improvements for the map
Replies: 13
Views: 1883

Some improvements for the map

I've come up with a few suggestions of how I think the map could be improved... 1) Have the routes drawn between each battle and the battle sites remain as you go through the campaign. It would give each campaign more of a sense of continuity and progress if you could see your journey progress with ...
by telex4
December 21st, 2003, 11:58 am
Forum: Users’ Forum
Topic: A replay repository
Replies: 6
Views: 2124

Sounds fine to me :)
by telex4
December 20th, 2003, 11:44 am
Forum: Users’ Forum
Topic: A replay repository
Replies: 6
Views: 2124

A replay repository

After reading all of the threads discussing tactics for specific scenarios, I thought it might be good to have a repository of replays of successful plays of each scenario so that we can see how it could be done. It'd be like the ultimate tips archive, and depending on disk space either anyone could...
by telex4
December 19th, 2003, 1:09 pm
Forum: Art Contributions
Topic: We Need More Artists!
Replies: 50
Views: 13201

We are also looking for some larger, still images, if you're interested in that. My brother is drawing some of these kinds of images; I'll post them when he's done. Would it be possible to allow for theming of the game, a-la freeciv, since he's drawing a nice splash screen as well as redoing the po...
by telex4
December 16th, 2003, 7:55 pm
Forum: Strategies & Tips
Topic: General tips
Replies: 11
Views: 4350

I might put together a "get started" guide when I get some time, and when I feel I've worked it out enough :) I still don't quite get the difference between, for example, an Elf Hero and an Elf Captain.
by telex4
December 15th, 2003, 7:49 am
Forum: Strategies & Tips
Topic: Keeping Mages alive
Replies: 14
Views: 4302

I thought the map was OK, though I did learn just how hard it is to kill a liche without white mages, losing quite a few units until I realised I only needed to survive for two more rounds so I backed off :lol: Maybe cut down on the vampire bats though! There didn't seem any way of holding down enou...
by telex4
December 14th, 2003, 1:49 am
Forum: Users’ Forum
Topic: Features for 0.7?
Replies: 161
Views: 24853

* A more graphical, interesting splash screen on the main menu ;) * Some one-shot scenarios, as somebody else mentioned, that don't require a campaign. * Some interesting spells, like a ring of fire that a mage can let rip around him to attack all people surrounding him. It could possibly use up ene...
by telex4
December 14th, 2003, 1:29 am
Forum: Strategies & Tips
Topic: General tips
Replies: 11
Views: 4350

General tips

Hello, I'm new to the game... I just started playing yesterday after seeing 0.6 come out, and so far, I really like it :) I have to admit, I didn't realise you could recall units until I read a few threads on this forum. Since it's not covered in the tutorial, and I tried the option on level one, fo...