Search found 514 matches
- February 17th, 2014, 3:09 pm
- Forum: Off-Topic
- Topic: Are forums a "perfect medium for flamewars"? (Re: Formal cri
- Replies: 20
- Views: 9253
Re: Are forums a "perfect medium for flamewars"? (Re: Formal
Just my two cents on the subject: IMO, IRC is much better to run flamewars than forums. Furthermore, are the Wesnoth forums running so badly ? Maybe I'm going too far, but I have the feeling many people in the management team have a very bad opinion on forums in general: they're noisy, nothing serio...
- February 15th, 2014, 2:24 pm
- Forum: Off-Topic
- Topic: Are forums a "perfect medium for flamewars"? (Re: Formal cri
- Replies: 20
- Views: 9253
Re: Formal critique against Khalifate faction.
So why not doing like them ? I think no one will miss your patronizing comments.Sapient wrote:...I see why some devs hate reading the forums. It seems to be the perfect medium for flamewars![]()
- February 14th, 2014, 12:19 pm
- Forum: WML Workshop
- Topic: Un-petrifying Petrified units and Vice Versa
- Replies: 7
- Views: 3514
Re: Un-petrifying Petrified units and Vice Versa
Code: Select all
{VARIABLE_OP minotaurs[$i] petrified no}
Maybe you could use instead:
Code: Select all
{VARIABLE minotaurs[$i].status.petrified no}
- February 7th, 2014, 1:00 pm
- Forum: Translations & Internationalization
- Topic: Error found, French, Legend of Wesmere
- Replies: 2
- Views: 1445
Re: Error found, French, Legend of Wesmere
Merci de l'avoir signalé ! J'ai l'impression que le mainteneur officiel pour la mainline (Zerbugug) est plutôt absent en ce moment, mais je vais passer le message sur la liste de messagerie des traductions françaises. C'est plutôt là qu'il faut signaler ce genre d'erreur (voir adresse dans le wiki) ...
- January 30th, 2014, 11:19 am
- Forum: Translations & Internationalization
- Topic: Noob questions
- Replies: 20
- Views: 4580
Re: Noob questions
Did you put the .mo file in your translation folder ?
- January 30th, 2014, 10:45 am
- Forum: Translations & Internationalization
- Topic: Noob questions
- Replies: 20
- Views: 4580
Re: Noob questions
Hi ! Not totally clear in what you wrote, but if you put the .po file in the translation folder, it will not work. You have to produce a .mo file from the .po instead. Poedit creates it by default when saving the .po file, and if not, go to the preferences panel "Editor" and check the box ...
- January 29th, 2014, 4:43 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55127
Re: Return to Noelren 0.7.6
1-We are referring to the very same thing: the new high-speed bridge building technique And the question remains: WHO schooled the workers on the Janishad side ? A traitor, of course. One of Garard´s workers ? Impossible. They were all well-treated, well-fed, well-paid and well-married. And when yo...
- January 28th, 2014, 4:29 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55127
Re: Return to Noelren 0.7.6
events In turn 4 my army was already completely outnumbered ... very exciting indeed, an unusual event for RtN. Meh. I have full confidence in our hero (who conveniently had coped with an enormous distance and arrived just in time) , AND in the engineers, of course ! Some bridges and boats, the riv...
- January 24th, 2014, 1:08 pm
- Forum: WML Workshop
- Topic: Manipulating map labels?
- Replies: 2
- Views: 742
Re: Manipulating map labels?
Hi !
If you want to change a label on the map, you only have to overload it with a new [label] tag, same coordinates, new text.
If you problem is to retrieve them later, you should use a container variable to store their coordinates.
HTH
If you want to change a label on the map, you only have to overload it with a new [label] tag, same coordinates, new text.
If you problem is to retrieve them later, you should use a container variable to store their coordinates.
HTH
- January 14th, 2014, 9:48 am
- Forum: Coder’s Corner
- Topic: Yet another map generator (removed)
- Replies: 45
- Views: 23349
Re: Yet another map generator (multiplayer aware beta)
Hi !
An error slipped into the HowTo: the parameter name "multiplayer" must be changed to "multiplayers" to activate the multiplayers option in the configuration file.
So please fix it or upgrade:
Sorry for the inconvenience.
An error slipped into the HowTo: the parameter name "multiplayer" must be changed to "multiplayers" to activate the multiplayers option in the configuration file.
So please fix it or upgrade:
Sorry for the inconvenience.
- December 28th, 2013, 1:39 pm
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55127
Re: Return to Noelren 0.7.6
As to the (maybe not one of my wisest) decision not to recruit: I had to go easy on the pest killer, BUT : I managed to shape him up to a Mage of Light and I´m glad you let him return later in the campaign. BTW, looks as if someone posted by mistake in your thread ! Hark at THAT: Overpowered units ...
- December 20th, 2013, 5:45 pm
- Forum: Ideas
- Topic: Betting with Cryptocurrencies
- Replies: 27
- Views: 5380
Re: Betting with Cryptocurrencies
In other words: "growing is good, growing is fine..." End of discussion ?
Friendly,
Friendly,
- December 20th, 2013, 4:37 pm
- Forum: Ideas
- Topic: Betting with Cryptocurrencies
- Replies: 27
- Views: 5380
Re: Betting with Cryptocurrencies
Hi !
All what you said is based upon the assumption it's desirable to get a larger fanbase or number of players.
Is it so ?
Friendly,
All what you said is based upon the assumption it's desirable to get a larger fanbase or number of players.
Is it so ?
Friendly,
- December 17th, 2013, 5:11 pm
- Forum: WML Workshop
- Topic: tekelili advanced WML questions
- Replies: 224
- Views: 35987
Re: tekelili WML noob questions
It would be creating variations of your unit (in the unit_type) holding its different pictures. Switching between variations on real units would make them show accordingly, even in the recall list.
HTH
HTH
- December 17th, 2013, 1:58 pm
- Forum: WML Workshop
- Topic: tekelili advanced WML questions
- Replies: 224
- Views: 35987
Re: tekelili WML noob questions
Excuse me but, [variation] don't work for you ?
I'm pretty sure the modifications appear even in the recall list.
Friendly,
I'm pretty sure the modifications appear even in the recall list.
Friendly,