Search found 514 matches

by pyrophorus
February 17th, 2014, 3:09 pm
Forum: Off-Topic
Topic: Are forums a "perfect medium for flamewars"? (Re: Formal cri
Replies: 20
Views: 6738

Re: Are forums a "perfect medium for flamewars"? (Re: Formal

Just my two cents on the subject: IMO, IRC is much better to run flamewars than forums. Furthermore, are the Wesnoth forums running so badly ? Maybe I'm going too far, but I have the feeling many people in the management team have a very bad opinion on forums in general: they're noisy, nothing serio...
by pyrophorus
February 15th, 2014, 2:24 pm
Forum: Off-Topic
Topic: Are forums a "perfect medium for flamewars"? (Re: Formal cri
Replies: 20
Views: 6738

Re: Formal critique against Khalifate faction.

Sapient wrote:...I see why some devs hate reading the forums. It seems to be the perfect medium for flamewars :roll:
So why not doing like them ? I think no one will miss your patronizing comments.
by pyrophorus
February 14th, 2014, 12:19 pm
Forum: WML Workshop
Topic: Un-petrifying Petrified units and Vice Versa
Replies: 7
Views: 2353

Re: Un-petrifying Petrified units and Vice Versa

Code: Select all

{VARIABLE_OP minotaurs[$i] petrified no}
The second parameter should be an operator name. I doubt 'petrified' being valid in this context.
Maybe you could use instead:

Code: Select all

{VARIABLE minotaurs[$i].status.petrified no}
HTH
by pyrophorus
February 7th, 2014, 1:00 pm
Forum: Translations & Internationalization
Topic: Error found, French, Legend of Wesmere
Replies: 2
Views: 867

Re: Error found, French, Legend of Wesmere

Merci de l'avoir signalé ! J'ai l'impression que le mainteneur officiel pour la mainline (Zerbugug) est plutôt absent en ce moment, mais je vais passer le message sur la liste de messagerie des traductions françaises. C'est plutôt là qu'il faut signaler ce genre d'erreur (voir adresse dans le wiki) ...
by pyrophorus
January 30th, 2014, 11:19 am
Forum: Translations & Internationalization
Topic: Noob questions
Replies: 20
Views: 2567

Re: Noob questions

Did you put the .mo file in your translation folder ?
by pyrophorus
January 30th, 2014, 10:45 am
Forum: Translations & Internationalization
Topic: Noob questions
Replies: 20
Views: 2567

Re: Noob questions

Hi ! Not totally clear in what you wrote, but if you put the .po file in the translation folder, it will not work. You have to produce a .mo file from the .po instead. Poedit creates it by default when saving the .po file, and if not, go to the preferences panel "Editor" and check the box "Automatic...
by pyrophorus
January 29th, 2014, 4:43 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 35658

Re: Return to Noelren 0.7.6

1-We are referring to the very same thing: the new high-speed bridge building technique And the question remains: WHO schooled the workers on the Janishad side ? A traitor, of course. One of Garard´s workers ? Impossible. They were all well-treated, well-fed, well-paid and well-married. And when yo...
by pyrophorus
January 28th, 2014, 4:29 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 35658

Re: Return to Noelren 0.7.6

events In turn 4 my army was already completely outnumbered ... very exciting indeed, an unusual event for RtN. Meh. I have full confidence in our hero (who conveniently had coped with an enormous distance and arrived just in time) , AND in the engineers, of course ! Some bridges and boats, the riv...
by pyrophorus
January 24th, 2014, 1:08 pm
Forum: WML Workshop
Topic: Manipulating map labels?
Replies: 2
Views: 334

Re: Manipulating map labels?

Hi !

If you want to change a label on the map, you only have to overload it with a new [label] tag, same coordinates, new text.
If you problem is to retrieve them later, you should use a container variable to store their coordinates.

HTH
by pyrophorus
January 14th, 2014, 9:48 am
Forum: Coder’s Corner
Topic: Yet another map generator (removed)
Replies: 45
Views: 17431

Re: Yet another map generator (multiplayer aware beta)

Hi !
An error slipped into the HowTo: the parameter name "multiplayer" must be changed to "multiplayers" to activate the multiplayers option in the configuration file.
So please fix it or upgrade:
HowTo.txt.zip
(4.52 KiB) Downloaded 198 times
HowToFr.txt.zip
(7.1 KiB) Downloaded 213 times
Sorry for the inconvenience.
by pyrophorus
December 28th, 2013, 1:39 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 35658

Re: Return to Noelren 0.7.6

As to the (maybe not one of my wisest) decision not to recruit: I had to go easy on the pest killer, BUT : I managed to shape him up to a Mage of Light and I´m glad you let him return later in the campaign. BTW, looks as if someone posted by mistake in your thread ! Hark at THAT: Overpowered units ...
by pyrophorus
December 20th, 2013, 5:45 pm
Forum: Ideas
Topic: Betting with Cryptocurrencies
Replies: 27
Views: 2878

Re: Betting with Cryptocurrencies

In other words: "growing is good, growing is fine..." End of discussion ?

Friendly,
by pyrophorus
December 20th, 2013, 4:37 pm
Forum: Ideas
Topic: Betting with Cryptocurrencies
Replies: 27
Views: 2878

Re: Betting with Cryptocurrencies

Hi !
All what you said is based upon the assumption it's desirable to get a larger fanbase or number of players.

Is it so ?

Friendly,
by pyrophorus
December 17th, 2013, 5:11 pm
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 20972

Re: tekelili WML noob questions

It would be creating variations of your unit (in the unit_type) holding its different pictures. Switching between variations on real units would make them show accordingly, even in the recall list.
HTH
by pyrophorus
December 17th, 2013, 1:58 pm
Forum: WML Workshop
Topic: tekelili advanced WML questions
Replies: 224
Views: 20972

Re: tekelili WML noob questions

Excuse me but, [variation] don't work for you ?
I'm pretty sure the modifications appear even in the recall list.
Friendly,