Search found 514 matches
- November 17th, 2014, 9:40 am
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 36676
Re: Khalifate Era
This campaign already exists: A new Order, by szopen. It's not the official version of the faction because he wrote stats of his own, but the way these people are described is very positive.
BTW, it is one of the best addons campaign and really worth to be played.
Friendly,
BTW, it is one of the best addons campaign and really worth to be played.
Friendly,
- November 16th, 2014, 11:26 am
- Forum: Coder’s Corner
- Topic: Yet another map generator (removed)
- Replies: 45
- Views: 23411
Yet another map generator (towns)
Hi !
Towns are here. They are some flat terrain surrounded with walls and populated with houses and decorations. They can be centered around a standard castle like these two:
or have a keep on the outer walls, like the two orcish towns in the left.
Friendly,
Towns are here. They are some flat terrain surrounded with walls and populated with houses and decorations. They can be centered around a standard castle like these two:
or have a keep on the outer walls, like the two orcish towns in the left.
Friendly,
- November 12th, 2014, 10:17 am
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 36676
Re: Khalifate Era
I second what Zookeeper says... It's not a matter of historical sense, but of what a name suggests today. The name "paladin" have been redefined and means today a pure white knigthy person and very few people knows exactly who they were (not people exclusively devoted to war against the Sa...
- November 10th, 2014, 9:38 am
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 36676
Re: Khalifate Era
I like the "Wassanids" idea.
By the way, we already have some sort of Arabic faction in "To Land Unknown" and AFAIK, there was not such conflict about it.
Friendly,
By the way, we already have some sort of Arabic faction in "To Land Unknown" and AFAIK, there was not such conflict about it.
Friendly,
- November 6th, 2014, 4:48 pm
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 36676
Re: Khalifate Era
pyrophorus: You seem to want to focus intently on specifics, but you lose sight of the basic fact that "Paladins" historically refers to religiously motivated warriors from europe who went to fight the muslims... Sorry, but this is false. The title "Paladin" means a close compan...
- November 6th, 2014, 3:19 pm
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 36676
Re: Khalifate Era
Many mainline wesnoth campaigns regard wars fought by or for the Kingdom of Wesnoth. A kingdom is a nation ruled autocratically by a king, who historically speaking declares himself to have the god-given right to command his subjects and sentence them to death should they disobey. One may try to ar...
- November 5th, 2014, 1:59 pm
- Forum: Multiplayer Development
- Topic: Khalifate Era
- Replies: 118
- Views: 36676
Re: Khalifate Era
Hi ! As for the faction name we should never change it to haradrims. Are you serious sir? How wrong is that! I mean Tolkien was guy who wrote silly stories for kids based on pagan germanic folklore. For sure we don't want to have such controversial influences in wesnoth as it plainly feels wrong. Fo...
- November 4th, 2014, 5:28 pm
- Forum: Coder’s Corner
- Topic: Huge map issues
- Replies: 3
- Views: 1886
Re: Huge map issues
Hi ! Currently, the maps are limited to 200 x 200 (according to the documentation). Actually, the map editor accepts much larger maps (I tried up to 1000 x 1000), but one can't expect it to work fluently on such huge things. Mainly because it's not only a mere matter of displaying the hexes images, ...
- November 4th, 2014, 5:07 pm
- Forum: Coder’s Corner
- Topic: Yet another map generator (removed)
- Replies: 45
- Views: 23411
Re: Yet another map generator (multiplayer aware beta)
Hi ! You can now find the map generator source code on github here . I fear it will not attract more contributors than earlier, but anyway, they would be welcomed. There's no executable updates because I mainly reworked the code architecture without adding functionalities. This to prepare further en...
- October 29th, 2014, 9:06 am
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 453
- Views: 190257
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Fine...Dugi wrote:I am porting Swamplings for 1.10 / 1.12 and I am mostly done. Just to let you know.
I'll send you the fr translation Boru hadn't the time to include in last version.
Friendly,
- October 15th, 2014, 8:47 am
- Forum: WML Workshop
- Topic: Characters not talking
- Replies: 7
- Views: 1972
Re: Characters not talking
Another thing I'm wondering about is how to create an image of the wesnoth map with markers on it. I've seen on several Wesnoth campaigns, mostly mainline, where an x appears on the map, representing the current location of the protagonist(s). How can this be accomplished? Hi ! There is a program n...
- October 14th, 2014, 5:46 am
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 453
- Views: 190257
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Yes, you did...szopen wrote: EDIT: Did I mentioned ANO (a new order) is abandoned?
I will take care of porting it to 1.12 if nobody jumps on it. It's a great campaign in my opinion and it would be a pity to let it fall (just as Swamplings).
Friendly,
- September 26th, 2014, 11:46 am
- Forum: WML Workshop
- Topic: dabber's questions: logging explanation
- Replies: 66
- Views: 12481
Re: dabber's questions: modify object?
edit: If dugi is right, a wink for developers: If leveling a unit involves reevaluate all [filter] in [effect] attached to unit, what is the logic to not do it also after beign [unstore_unit]? When a unit is unstored is quite probable have been changed in as meaningfull ways as when it levels. That...
- September 12th, 2014, 9:29 am
- Forum: Scenario & Campaign Development
- Topic: Return to Noelren 0.7.6
- Replies: 224
- Views: 55380
Re: Return to Noelren 0.7.6
Hi ! Can you help me fix this bug please. I use version 1.10.2 on Ubuntu. I don't think it's a bug. To ligth a fire, you must: Move Tiomen on a forested hex. Rigth click on a hex adjacent to him (not on him). This should work. Also, the pictures of Lithiviel, the "sexy" swimmer and her sis...
- September 1st, 2014, 9:24 am
- Forum: Writers’ Forum
- Topic: I can translate English into German :D
- Replies: 1
- Views: 2173
Re: I can translate English into German :D
Why not joining the German translation team ? You would most probably be welcomed there and will learn the best way to do things (using the gettext translation system). Take a look http://wiki.wesnoth.org/GermanTranslation.
BTW, if you want to translate my campaign, you're welcome
BTW, if you want to translate my campaign, you're welcome
