Search found 1178 matches

by mattsc
June 7th, 2020, 6:39 pm
Forum: WML Workshop
Topic: guardians test micro_ai
Replies: 2
Views: 688

Re: guardians test micro_ai

For the record, this is now fixed in both 1.14 (as of 1.14.12) and 1.15 (will be in 1.15.4), see Issue #4890. Thanks, vghetto, both for finding this and for opening the issue.
by mattsc
June 7th, 2020, 3:20 pm
Forum: WML Workshop
Topic: Questions about AI healer_support, zone_guardian and Retreat CA
Replies: 5
Views: 1506

Re: Questions about AI healer_support, zone_guardian and Retreat CA

It looks like you figured out the issue yourself again. :-) (I didn't see that until after I looked into the demo you first posted.) Indeed, the reason why the healers don't go for those injured units is because, in the original version you posted, they have MP left. That's done so that the rest of ...
by mattsc
June 6th, 2020, 6:40 pm
Forum: WML Workshop
Topic: Questions about AI healer_support, zone_guardian and Retreat CA
Replies: 5
Views: 1506

Re: Questions about AI healer_support, zone_guardian and Retreat CA

Hey vghetto, Very nice, adjusting the Micro AIs to your needs! That's really how we meant it back in the day. We set up a variety of "default" behaviors, but it is impossible to predict every possible use, so modifying them to your use case might sometimes be the best way forward. Sorry fo...
by mattsc
May 26th, 2020, 2:23 am
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 78
Views: 12013

Re: Den of Thieves (new MP stealth campaign system)

Okay, so here are the answers to your questions. Can I clarify the situation? Of course! It's always good when somebody tries to understand what the AI actually does, rather than treating it as a black box. So, the Spearman in demario's example (which is no longer controlled by the 'patroller' micro...
by mattsc
May 25th, 2020, 8:02 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 78
Views: 12013

Re: Den of Thieves (new MP stealth campaign system)

Hey Bob. I'm going to reply to your questions later. I want to look at the two saves again and test a couple things first, just to be sure. As for your desired behavior, if I understand you correctly that should actually be relatively simple to accomplish, I think, and without any work arounds. You ...
by mattsc
May 21st, 2020, 8:15 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 78
Views: 12013

Re: Den of Thieves (new MP stealth campaign system)

I hope Bob_the_Mighty will not mind my hijacking his thread but there is another run that I have trouble to understand. I cannot speak for Bob_the_Mighty, but my interpretation of his previous post is that both the former and this case (as you will see below) is not the behavior he desired. So it's...
by mattsc
May 21st, 2020, 1:21 am
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 78
Views: 12013

Re: Den of Thieves (new MP stealth campaign system)

- The situation with the patroller is weird. Patrollers are set to walk their route unless there is a visible enemy within five hexes in which case they will move towards them. However, in your savegame the situation is unusual: there is a visible enemy within 5 hexes, so the patroller is released ...
by mattsc
May 4th, 2020, 6:24 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 146
Views: 21681

Re: Help with WML for a particular scenario

Well, that's very much a non-trivial problem (and not exactly what I imagined you were trying to do). If you think about how you would play the AI side as a human player, it involves decisions which units should attack in order to open a gap vs. which should press forward toward the goal vs. potenti...
by mattsc
May 4th, 2020, 4:36 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 146
Views: 21681

Re: Help with WML for a particular scenario

You still haven't given quite enough information for us to know exactly how best to advice you. However, the Goto Micro AI is quite versatile and can probably be set up for this purpose. You might want to check that out.
by mattsc
April 23rd, 2020, 3:01 pm
Forum: WML Workshop
Topic: guardians test micro_ai
Replies: 2
Views: 688

Re: guardians test micro_ai

Hmm. controller= used to default to 'ai', that's why it is not set for the side. I do not recall when that was changed, but it appears that nobody has tried out the this test scenario since that happened. :P So yeah, we need to fix that. In the meantime, yes, droiding side 2 should do the trick for ...
by mattsc
April 10th, 2020, 7:40 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 54499

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

Hi sergey! Thank you very much for all the replays and the comments, and sorry for the slow reply. I'm not around a whiole lot at the moment. One of the common aspects of your (and also singalen's) comments is something I have been fighting with essentially forever: Fred not using units coherently. ...
by mattsc
March 17th, 2020, 2:07 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 54499

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

singalen: thank you for playing and posting all those replays! I'll have to work through them more carefully than I have time for right now, so just a few comments for now: As we discussed off-forum, the first replay is against the ExpAI, not Fred. So that's essentially the default AI (with a few im...
by mattsc
March 10th, 2020, 2:39 am
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 54499

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

Hi name: thank you for the kind words and for posting yet another replay! I watched it and I am not disappointed. Fred still seems a bit overly aggressive at times and makes some mistakes that would be bad for a human player. But they're all things that I am aware of and can live with for now. I am ...
by mattsc
February 28th, 2020, 3:05 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 54499

Re: Help with testing Fred - Freelands MP Custom AI v0.14.15

I just released AI-demos / Fred v0.14.15 on the Wesnoth 1.14 add-ons server . This release features a number of smaller but nevertheless important improvements. Most significantly, side 2 is now dealt with equivalently to side 1 when it comes to time of day considerations. Previously in Fred vs. Fr...
by mattsc
February 20th, 2020, 10:20 pm
Forum: Multiplayer Development
Topic: Help with testing Fred - Freelands MP Custom AI v0.14.15
Replies: 219
Views: 54499

Re: Help with testing Fred - Freelands MP Custom AI v0.14.14

Hi mattsc! Great to see this coming along. I will definitely try out the newest version, and correct me if I misunderstood but it can now play any default faction (not only Northerners)? That's great, thanks. And you understood correctly, Fred can now play any default faction on either side 1 or 2,...