Search found 1182 matches

by mattsc
December 19th, 2010, 1:03 am
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Thanks a lot for the kind words! Given that this is my first ever campaign, I had no real idea what other players would think of it, so it's great to hear that. About the tomato surprises, as I have said earlier in this thread, I originally wrote this campaign just for myself and didn't even know wh...
by mattsc
December 13th, 2010, 10:30 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Hi Tet, Thank you for the comments !! I tried to make the scenarios somewhat varied with a couple surprises along the way, but nothing that suddenly make things impossible. Warning, another set of long rambling replies ahead... :) (and I'll put the whole thing between spoiler tags, just in case) Abo...
by mattsc
December 8th, 2010, 10:14 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

So, yes, I confirmed that that is how I set up the story to play out. I think that Vaddan should not get a special speech if he is killed only half a turn after he joins. Or anytime in Scenario 2. He has not "earned" that sort of respect yet. However, you are right that that caused the pro...
by mattsc
December 8th, 2010, 5:34 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Just from memory (I will confirm this later), this sounds like it is supposed to be. In Scenario 2, Vaddan is nothing special yet, he's just one of your troops. So when he dies, he just dies. I think he gets a special line in S3, but can still be killed, and becomes important from S4 on. I think. As...
by mattsc
December 6th, 2010, 7:25 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Thank you, sneezy! I am glad to hear that you enjoy it. Hmm, interesting. I thought that I had the variables set so that the dialog in S4 gets adjusted, including the specific case you describe (which has happened to me also). Apparently I missed something. I will have to check that out - I probably...
by mattsc
October 24th, 2010, 2:47 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Good point. I want something that "makes sense" as far as the story goes. I can see how he'd manage to sneak away but is so weak that he drops the gold and the map. That way, there's still some benefit for letting him join, but much less overall. I don't have time for that right now, but I...
by mattsc
October 24th, 2010, 3:26 am
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Oh, I just noticed that ... no, you only get the gold back from the outlaw (or half of it), when you let him join you. Sorry, I confused that earlier. If you kill him (or attempt to do so), he actually sneaks away (with the money), as indicated by the dialog. This is intentionally done that way -- b...
by mattsc
October 23rd, 2010, 11:49 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Hey bigkahuna, Thanks a lot for the comments, they're much appreciated. It's funny that all of the things you call 'annoying' (no offense taken, in case I need to point that out) are put in deliberately. As in, I put them there with the intention of achieving the annoying effect. :D I am going to pu...
by mattsc
October 15th, 2010, 4:05 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Thanks for the compliment. I did leave out some vital information there, as I have spent most of the last 17 years in North America. Both the US (previously) and Canada (now), so I've had my exposure to both spellings. There are still things that I am not always sure about though (prepositions are h...
by mattsc
October 15th, 2010, 3:43 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Hi H-Hour, Thanks a lot for the comments! I really appreciate the feedback. I have village_value set to zero, because originally I did not want them to take my villages away, just as you suggest. This does not seem to keep them from doing it entirely though. On the other hand, as I continued to deve...
by mattsc
October 14th, 2010, 3:29 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: New campaign: Galuldur's First Journey (1.8)

Good point, I hadn't thought of it from that point of view. Thanks!

It's available on the add-ons server now. I also edited my original post to indicate that.
by mattsc
October 13th, 2010, 6:41 pm
Forum: Scenario & Campaign Development
Topic: Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)
Replies: 93
Views: 28402

Re: SP campaign: Galuldur's First Journey (1.12 & 1.14)

Hello, After playing all of the mainline campaigns and a bunch of the user campaigns, I decided to try how writing a campaign works. The result is 'Galuldur's First Journey', a SP campaign with 8 or 9 playable scenarios, depending on the path one takes. It is now available on the 1.12 add-ons server...