Search found 204 matches

by Neuromancer
May 30th, 2011, 9:18 pm
Forum: WML Workshop
Topic: Conditions for advancements in amla unit
Replies: 17
Views: 1088

Re: Conditions for advancements in amla unit

Ok... so it should be like this if I understand correctly? This into every scenario: [event] name=preload first_time_only=no [lua] code=<< function Hailey_is_in_1_recall_list(unit) local units = wesnoth.get_recall_units({ side = 1 }) for i, u in ipairs(units) do if u.id == "Hailey" then return true ...
by Neuromancer
May 30th, 2011, 1:08 pm
Forum: WML Workshop
Topic: Conditions for advancements in amla unit
Replies: 17
Views: 1088

Conditions for advancements in amla unit

I have advancement for amla unit: increase defense in forests. I want this advancement be only available if unit X is present in the recall list of the side Y. Is that possible? I was thinking about advance event around advancement tag in unit_type file with if condition, but I dont know whether it ...
by Neuromancer
May 30th, 2011, 6:38 am
Forum: Off-Topic
Topic: Music discussion
Replies: 99
Views: 46907

Re: What are you listening to?

johndh, that song is quite lovable :) Some songs I like, hope this list will give you something: Soilwork - Light the Torch http://www.youtube.com/watch?v=WGp8kQcsWEU metal Solar Fields - Introduction http://www.youtube.com/watch?v=CI3SCOCBi_w ambient Ellie Goulding - Starry Eyed http://www.youtube....
by Neuromancer
May 30th, 2011, 5:27 am
Forum: Scenario & Campaign Development
Topic: The Fires of Pride (0.3.0)
Replies: 49
Views: 8753

Re: The Fires of Pride (0.3.0)

I played the campaign on Normal, ceasing up on third scenario. The first and third scenarios are both large, tiring battles and the second seems to be very hard to beat with tight turn limit, too many flanking saurians, high-hp trolls and partially unknown objective. In scenario 1 I would: Redesign ...
by Neuromancer
May 29th, 2011, 3:34 pm
Forum: Off-Topic
Topic: What activities do you do when bored?
Replies: 25
Views: 4263

Re: What activities do you do when bored?

http://www.google.sk/search?um=1&hl=en& ... 1&aql=&oq=

I read there are entire abandoned districts. Allegedly the city was hit hard after 1970 when automobile industry began receding.
by Neuromancer
May 29th, 2011, 1:46 pm
Forum: Writers’ Forum
Topic: The Fall of Wesnoth (Storyline discussion)
Replies: 70
Views: 9475

Re: The Fall of Wesnoth (Storyline discussion)

I liek the part with the lake. If Id be the campaign designer, Id made it someway like this: Main hero is gathering survivors, finding some safe place. After 2-3 scenarios he is spiritually worn out, he doesnt believe anymore and is on brink of giving up. Then he immerses himself into the lake and t...
by Neuromancer
May 29th, 2011, 10:51 am
Forum: Off-Topic
Topic: What activities do you do when bored?
Replies: 25
Views: 4263

Re: What activities do you do when bored?

...list seems way better. I'd probably steal some ideas. Of course, thats the point, isnt it? I think I actually have the solution to my boredom. All it took was several days worth of getting used to the lifestyle. Lock? No way, you think you are the only one there whos bored? :) What about linking...
by Neuromancer
May 28th, 2011, 8:23 am
Forum: Writers’ Forum
Topic: The Fall of Wesnoth (Storyline discussion)
Replies: 70
Views: 9475

Re: The Fall of Wesnoth (Storyline discussion)

I don't believe that the story as it is will work. I know you have put... Pewskeepski I agree with Brennoman. Althought stories about ordinary people trying to survive after cataclysm may seem less interesting then these about kings, empires and a few heroes which actions influence the whole world,...
by Neuromancer
May 27th, 2011, 9:42 pm
Forum: Scenario & Campaign Development
Topic: Portraits collection for UMC
Replies: 15
Views: 3932

Re: Portraits collection for UMC

I will no longer work on this addon. I guess as long as there is demand for portraits collection, there will be always someone who will push the work a bit forward. To do: Mainline images contained in the .rar needs to be cut off Addon needs to be uploaded on 1.8 and 1.9 servers And of course, new i...
by Neuromancer
May 27th, 2011, 7:47 pm
Forum: Writers’ Forum
Topic: Looking for characters and story writer(s) - Mercenaries
Replies: 72
Views: 12263

Re: Looking for characters and story writer(s)

AI, thanks for the comment. Am I getting it right? ... side 1 (player) ... team_name=Mercenaries team_name=imperials team_name=terrorists ... /side I made new draft for the The Cult and since it is story-heavy scenario with many scripted events I will explain what Im roughly imagining (the map in at...
by Neuromancer
May 27th, 2011, 5:24 pm
Forum: Writers’ Forum
Topic: The Fall of Wesnoth (Storyline discussion)
Replies: 70
Views: 9475

Re: The Fall of Wesnoth (Storyline discussion)

What about making the part 3 first as separate campaign and then focusing on the prequels? I think these ideas from Bennoman are quite usable, for example: Main character is an agent of the crown sent to kill leader of terrorist/dissident group who are seeking to disrupt the creation of a third sun ...
by Neuromancer
May 27th, 2011, 4:56 pm
Forum: Writers’ Forum
Topic: Looking for characters and story writer(s) - Mercenaries
Replies: 72
Views: 12263

Re: Looking for characters and story writer(s)

Still, petal armor on human male? Although this is fantasy world, it is still strange to me. This is Japanese culture we're talking about. In Japan the world is routinely saved from giant monsters by about 5 heroes wearing brightly colored bullet-proof spandex; petal armor on somebody like Aramis r...
by Neuromancer
May 25th, 2011, 1:23 pm
Forum: Scenario & Campaign Development
Topic: building a campaign - "A Second Front"
Replies: 47
Views: 7842

Re: building a campaign - "A Second Front"

Thanks again for the great feedback, Neuromancer. I'm not running 1.9 yet so I'll have to wait to try out your campaign. I'm running Ubuntu and the download pages don't seem to indicate that any release of 1.9 is available for Ubuntu yet. Anyway, I'm busy enough finding my own bugs that I don't rea...
by Neuromancer
May 22nd, 2011, 9:28 am
Forum: Scenario & Campaign Development
Topic: building a campaign - "A Second Front"
Replies: 47
Views: 7842

Re: building a campaign - "A Second Front"

I started to play your updated version. Map is quite good, normal difficulty seems adequate to me (however, I would gross up the starting gold to 75). But I dont understand why you give the player only 3 or so turns to escape via tunnels. I tried to do move Ildriel to them and then, on new turn, sud...