Search found 204 matches

by Neuromancer
September 17th, 2011, 7:30 am
Forum: WML Workshop
Topic: Radius not working
Replies: 1
Views: 255

Radius not working

Code: Select all

[event]
	name=moveto
	first_time_only=yes
	[filter]
		id=patroller1,patroller2,patroller3,Hailey,Yveen
		x,y=36,20
		radius=1
	[/filter]
...
[/event]
This event fires only if the unit steps exactly on 36,20. Why is it that way?
by Neuromancer
September 14th, 2011, 9:24 pm
Forum: Scenario & Campaign Development
Topic: Return to Noelren 0.7.6
Replies: 224
Views: 41739

Re: Return to Noelren - a single player campaign

But what is a good campaign ? My point of view (still evolving of course!): I think every campaign has three elements: story, audio/visuals and gameplay. Story, thats properly used dramatic structure, suiting vocabulary, good grammar, thought-out setting, believeable characters and so on... everyth...
by Neuromancer
September 13th, 2011, 2:27 pm
Forum: WML Workshop
Topic: What happens to a unit after it reaches its location goal?
Replies: 6
Views: 817

Re: What happens to a unit after it reaches its location goa

Neuromancer: as for your second question, it is my understanding that, to some extent, the AI already does something like that. All things being equal, it will position units on terrain on which they have stronger defense. Now, all things usually aren't equal, and in that case the units will certai...
by Neuromancer
September 12th, 2011, 2:20 pm
Forum: Scenario & Campaign Development
Topic: Trapped 1.1
Replies: 57
Views: 15113

Re: Trapped

it's not really interesting to spend five turns from the arena to the healing well... Exactly. You can make the main character movement points unlimited when outside of the area to alleviate this issue. if your story is weak, then you must focus on unusual details (visual and events) to catch the p...
by Neuromancer
September 12th, 2011, 12:30 pm
Forum: Scenario & Campaign Development
Topic: Gloria Victis
Replies: 18
Views: 8202

Re: Gloria Victis

Player will choose at what time of day he will start the mission. Each part of the day is prolonged to six turns. So essentially this is supposed to feel more like a small-scale mission that all takes place on a single day, rather than a large conflict fought over the course of several days. Will t...
by Neuromancer
September 12th, 2011, 7:15 am
Forum: WML Workshop
Topic: What happens to a unit after it reaches its location goal?
Replies: 6
Views: 817

Re: What happens to a unit after it reaches its location goa

Thanks for suggestion LapinRose. Unfortunately both google and forum search turned nothing useful on the topic and the same goes for wiki. No information about this tag.
by Neuromancer
September 11th, 2011, 5:20 pm
Forum: WML Workshop
Topic: What happens to a unit after it reaches its location goal?
Replies: 6
Views: 817

What happens to a unit after it reaches its location goal?

Ai is instructed to move units to position x,y: [goal] name=target_location [criteria] x,y=10,10 [/criteria] value=10 [/goal] Will these units try to move to that exact location? What will happen after these units reach the desired location? ------ I have AI-controlled side consisting of saurians an...
by Neuromancer
August 20th, 2011, 7:38 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 316
Views: 76293

Re: The Altaz Mariners - MP Campaign, out now!

The campaign seems excellent, but the load bug is really ruining the play. I played on the Elixion island and only on turn 20 realized it is turn-restricted. I wanted to load from the scenario start and couldnt: the save put me in the campaign start. Things that seems strange to me: Division of the ...
by Neuromancer
August 20th, 2011, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Gloria Victis
Replies: 18
Views: 8202

Re: Gloria Victis

There is draft for scenario 11 in which Hazael acquires the Sanguine Phoenix. I changed the concept a little, the scenario will be not so much about infiltrating the base, but rather about getting in proximity of it. Firstly, some overall ideas: Player will choose at what time of day he will start t...
by Neuromancer
August 20th, 2011, 6:57 am
Forum: Off-Topic
Topic: Long live democracy
Replies: 119
Views: 12380

Re: Long live democracy

Communism will never work as long as humans are selfish.
by Neuromancer
August 19th, 2011, 8:04 pm
Forum: Users’ Forum
Topic: Wesnoth parodies
Replies: 31
Views: 3223

Re: Wesnoth parodies

I like the second more than the first.
by Neuromancer
August 19th, 2011, 7:46 pm
Forum: WML Workshop
Topic: Gloria Victis code issues
Replies: 41
Views: 6468

Re: Gloria Victis code issues

Both issues solved. Thank you zookeeper and Quman. Another problem: In scenario 1 (named On We March) in the opening conversation console gives "Invalid wml: [have_unit] not supported" and the message which is supposed to show doesnt come in. How to reproduce: Leave Aramis, Bane, Luciana and Peldura...