Search found 90 matches
- October 12th, 2012, 9:54 pm
- Forum: Ideas
- Topic: [interface] Localization of dates in PO files
- Replies: 7
- Views: 2097
Re: [interface] Localization of dates in PO files
The problem is, that the date format varies from location to location. It would be very difficult to translate. For example:
7. Januar 2003
7 janvier 2003
7 de enero de 2003
2003ko urtarrila 7 a
January 7, 2003
7. Januar 2003
7 janvier 2003
7 de enero de 2003
2003ko urtarrila 7 a
January 7, 2003
- September 2nd, 2012, 6:34 pm
- Forum: Ideas
- Topic: [terrain] Some notes to the rail terrain
- Replies: 16
- Views: 3340
Re: [terrain] Some notes to the rail terrain
@nuorc: The hex is rail-covered ...
- September 1st, 2012, 5:50 pm
- Forum: Ideas
- Topic: Players' documentation of the new "vision" attribute
- Replies: 3
- Views: 1637
Players' documentation of the new "vision" attribute
Since Wesnoth 1.11 there is the new "vision" attribute. This allows units to have another optical range than it can actually move. This value is not documented yet to the user. This is not KISS because users for whom WML is a blackbox can be confused. There is no transparency for the affec...
- September 1st, 2012, 4:35 pm
- Forum: Ideas
- Topic: [terrain] Some notes to the rail terrain
- Replies: 16
- Views: 3340
[terrain] Some notes to the rail terrain
I noticed that the rail is considered to be "flat", but I don't seem that this is wanted. It would be better if rails are a simple decoration embellishment - such as fences or flowers. Also it would be nice to if there was a visible "tunnel entrance" if you use mountains with a r...
- September 1st, 2012, 7:57 am
- Forum: Ideas
- Topic: Choice of Defense
- Replies: 52
- Views: 8543
Re: Choice of Defense
If you could choose your default defense move and your unit would advance in the opponent turn and be attacked by another unit, which defense move would be performed now, if your new unit has other moves as the old one?
You can already use [attack] defense_weight for this purpose.
You can already use [attack] defense_weight for this purpose.
- August 7th, 2012, 12:49 pm
- Forum: Ideas
- Topic: [engine] A possibility to determine a players mp faction
- Replies: 14
- Views: 3251
Re: [engine] A possibility to determine a players mp faction
However, it would be much easier than a "faction detect algorithm" if a simple variable could be accessed
- August 5th, 2012, 8:39 pm
- Forum: Ideas
- Topic: [engine] A possibility to determine a players mp faction
- Replies: 14
- Views: 3251
[engine] A possibility to determine a players mp faction
Hello, it would be very helpful if there was a feature to determine the MP faction of a side with Lua and/or WML. This would help MP campaign writers to raise different events depending on the faction (e. g. Loyalists or Undead). Maybe it could be a new properity of the Standard Side Filter. If so, ...
- May 30th, 2012, 6:24 pm
- Forum: Faction & Era Development
- Topic: The Aragwaithi version 1.0.9 for Wesnoth 1.10 and 1.11
- Replies: 23
- Views: 13281
Re: The Aragwaithi version 1.0.1 for Wesnoth 1.10
Very nice faction. But I have some remarks for the Warlock line. I feel that almost every user made faction has a healing unit. This is not always necessary. See default era in comparsion. A warlock is considered to be a wizard, who is specialized to participate in wars. I don't think that he/she ne...
- May 19th, 2012, 7:14 am
- Forum: WML Workshop
- Topic: Side filter for multiplayer faction id
- Replies: 3
- Views: 793
Re: Side filter for multiplayer faction id
The double braces are wanted, since ETP_COMMANDS_DARK_SOURCERY is an alias and resolves the name and parameters of the actual macro
#define ETP_COMMANDS_DARK_SOURCERY
ETP_MODIFY_UNIT_TYPE (Dark Adept) cost 14
#enddef
#define ETP_COMMANDS_DARK_SOURCERY
ETP_MODIFY_UNIT_TYPE (Dark Adept) cost 14
#enddef
- May 18th, 2012, 9:42 pm
- Forum: WML Workshop
- Topic: Side filter for multiplayer faction id
- Replies: 3
- Views: 793
Side filter for multiplayer faction id
Hi there, i am looking for a filter on the multiplayer faction. I want to display some special message options faction specific. [message] speaker=unit message= _ "Choose a technology to improve" [option] message = _ "Dark Sourcery" [show_if] # ???? multiplayer_faction equals &qu...
- February 13th, 2012, 8:34 pm
- Forum: Ideas
- Topic: [mainline] Unit Tree Reorganization
- Replies: 13
- Views: 3978
Re: Unit Tree Reorganization
The rebalancing is because of the higher advancement levels of the Loyalists and the Undead after the reorganization... Otherwise some Ancient Liches and Elder Mage will be unbeatable ...
- February 11th, 2012, 11:41 pm
- Forum: Ideas
- Topic: [mainline] Unit Tree Reorganization
- Replies: 13
- Views: 3978
[mainline] Unit Tree Reorganization
When I have a look at http://units.wesnoth.org/ i see that the unit tree is very untidy. For example there are Wolf, Great Wolf and Dire Wolf. Is there any reason why they aren't evolving in each other? Then there are some dummy units like the Boat and the Gallon. Although they have different moveme...
- January 1st, 2011, 11:16 pm
- Forum: Multiplayer Development
- Topic: Bug in 2p Caves of the Basilisk
- Replies: 1
- Views: 541
Bug in 2p Caves of the Basilisk
In the map Caves of the Basilisk the Damage Versus values of the petrificed units are shown as well as those values, although they are not able to be combatted.
- December 30th, 2010, 10:42 pm
- Forum: Technical Support
- Topic: Problems with wmlunits
- Replies: 1
- Views: 356
Problems with wmlunits
Hi there, i have problems when i try to run wmlunits. I am using Windows XP (32 bit) and Python 2.7.1. The command F:\Python27\python.exe F:\Wesnoth\Wesnoth\data\tools\wmlunits -w F:\Wesnoth\Wesnoth\wesnoth.exe -c -a -o F:\Wesnoth\Unit_Output gives the following results Parsing terrains ... 0 terrai...
- August 23rd, 2010, 8:01 pm
- Forum: Ideas
- Topic: Researching
- Replies: 3
- Views: 816
Researching
I don't know if it has already been susggested, but I try it ... Please attend, that I'm from Germany, so my English might be a little odd. Ok, my idea is that it can be able to research new technology in Wesnoth. My idea is the following one: Instead of recruiting one unit you may use one castle fi...