Search found 90 matches
- August 14th, 2016, 8:43 pm
- Forum: Art Contributions
- Topic: Copyfraud in a GitHub project called wesnoth2
- Replies: 6
- Views: 3401
Copyfraud in a GitHub project called wesnoth2
I just realized that a team of former Wesnoth developers copied Wesnoth's castle and other images and relicensed them with the MIT. This non-copyleft license is not compatible with the GPL. The questionable github project wesnoth2 can be found here: https://github.com/anura-engine/wesnoth2/tree/mast...
- August 14th, 2016, 7:45 pm
- Forum: WML Workshop
- Topic: Preventing AI from hunting/capturing villages?
- Replies: 8
- Views: 1911
Re: Preventing AI from hunting/capturing villages?
Have you tried using the [avoid] aspect for the locations of the villages?
Code: Select all
[avoid]
terrain=*^V*
[/avoid]
- August 13th, 2016, 3:38 pm
- Forum: Users’ Forum
- Topic: Donating to Battle for Wesnoth
- Replies: 49
- Views: 18146
Re: Donating to Battle for Wesnoth
Maybe it is possible to establish a foundation. In Germany, for example there exists a legal form named "Stiftung" which is similar to a nonprofit Limited (aka "gGmbH" in Germany), but has stronger regulations. It requires a clear foundation purpose, the approval of the federal s...
- August 13th, 2016, 8:20 am
- Forum: Users’ Forum
- Topic: Donating to Battle for Wesnoth
- Replies: 49
- Views: 18146
Re: Donating to Battle for Wesnoth
What about a crowdfunding campaign for Kickstarter or Indiegogo? People can pay any amount they want and gain a little attention for their donation, e. g. a special entry in the game credits for $10, a unit portrait based on the donator for $250, a Wesnoth t-shirt for $25 or a Wesnoth gym bag for $2...
- August 12th, 2016, 10:19 pm
- Forum: Coder’s Corner
- Topic: Chart widget
- Replies: 6
- Views: 3055
Re: Chart widget
I made a big update to the chart widget. See my original post above.
- July 31st, 2016, 2:40 pm
- Forum: Coder’s Corner
- Topic: Chart widget
- Replies: 6
- Views: 3055
Chart widget
As mentioned in https://wiki.wesnoth.org/NotSoEasyCoding#Gold_graph it is desired to have a chart widget to show several variables. This is a concept for the chart widget (at the moment without legend) written for GUI2. At the moment it is just a stub with dummy data, but you can find a first insigh...
- May 20th, 2016, 7:01 pm
- Forum: Coder’s Corner
- Topic: Combo Drag widget
- Replies: 0
- Views: 1041
Combo Drag widget
I just noted the Combo Drag widget which is used to select or switch the side controller in the Multiplayer Connect dialog. Is this widget intended for general use? It feels very odd and unintuitive to me. Wouldn't it be better to have a draggable Frame widget, which can contain any sort of widgets?...
- May 20th, 2016, 4:41 pm
- Forum: Multiplayer Development
- Topic: 2p - The Great River
- Replies: 3
- Views: 1917
2p - The Great River
This is a nice and well-tested map I made for 2 players. What do you think about it?
- April 8th, 2016, 7:17 pm
- Forum: Ideas
- Topic: [accepted, implemented] Context-free Grammar for unit names
- Replies: 28
- Views: 12907
Re: How about using Context-free Grammar to generate unit na
Just out of curiosity, is the current algorithm based on MCMC on letters , not syllables or blocks? If the length is the problem, isn't just possible to include it in the likelihood by hand so that probability of long names go down? You can find the current implementation in /src/race.cpp . I wonde...
- April 8th, 2016, 6:37 pm
- Forum: Ideas
- Topic: [accepted, implemented] Context-free Grammar for unit names
- Replies: 28
- Views: 12907
Re: How about using Context-free Grammar to generate unit na
The problem with Markov chains is that there may be loops or dead ends which can cause very long or very short names. This small example shows, what I mean: Given are the following names: LILA ANNE ALENA This produces the following Markov chain: <start> -> { A, A, L } A -> { <end>, <end>, L, N } E -...
- April 4th, 2016, 8:16 pm
- Forum: Coder’s Corner
- Topic: Accessibility of a tile from other tiles
- Replies: 6
- Views: 2102
Re: Accessibility of a tile from other tiles
The meta-macros are just helpers for generating those big piles of variations of the same macro. Per every meta-macro, you should find (in the same file) macro definitions for all possible combinations of the lettered arguments of the meta-macro. For example, this: #meta-macro TERRAIN_BASE TERRAINL...
- April 3rd, 2016, 7:19 pm
- Forum: Coder’s Corner
- Topic: Accessibility of a tile from other tiles
- Replies: 6
- Views: 2102
Re: Accessibility of a tile from other tiles
Search shows it is only used in https://github.com/wesnoth/wesnoth/blob/9e24258b5f5bd9e6b17006d06737fa32f4fc92aa/data/tools/expand-terrain-macros.py , so not in general preprocessing. Also, since it says !!! ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING !!! I doubt you need to use it. Thank you. I w...
- April 3rd, 2016, 6:43 pm
- Forum: Coder’s Corner
- Topic: Accessibility of a tile from other tiles
- Replies: 6
- Views: 2102
Re: Accessibility of a tile from other tiles
Ok.Those macros in data/core/terrain-graphics/internal-tracks.cfg are very hard stuff I don't understand. Thank you, nevertheless.
Small question: What does the preprocessor directive #meta-macro do? It is not documented in https://wiki.wesnoth.org/PreprocessorRef .
Small question: What does the preprocessor directive #meta-macro do? It is not documented in https://wiki.wesnoth.org/PreprocessorRef .
- April 3rd, 2016, 2:03 pm
- Forum: Coder’s Corner
- Topic: Accessibility of a tile from other tiles
- Replies: 6
- Views: 2102
Accessibility of a tile from other tiles
Hi there, I have a question about unit movement. As you see in the screenshot there are two parallel rails, which are not connected with each other. The unit can move to it, however. This should not be possible. rails.png Is there any easy possibility to modify the movement, that it is only possible...
- March 20th, 2016, 10:17 am
- Forum: Ideas
- Topic: [interface] Radial menu
- Replies: 3
- Views: 2164
[interface] Radial menu
Hi community, many games use radial menus for quick access to context-sensitive actions. This trend has also been adopted by other applications in mobile and desktop environments. These are some examples for radial menus, which are also known as "pie menus" PieMenu.png sims.jpeg radial_men...