Search found 39 matches

by fenny
August 24th, 2010, 8:51 pm
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 52170

Re: Bad Moon Rising & Trinity

I started playing BMR for the second time (i started playing it in 1.6, but i couldn't beat Heavens Gate, in my best attempt the orc leader died one turn early, now installed it for 1.8.2), and encountered something interesting at the start of part II: After the first scenario, i refused to go strai...
by fenny
August 23rd, 2010, 1:57 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 19 - The Vanguard
Replies: 18
Views: 10497

Re: The Rise of Wesnoth: The Vanguard

1) 1.8.2 medium difficulty
2) 6, keep a strong defence line at the beginning, after killing the main force it's easy
3) clear
4) ok
5) be in the right position when the undead appear
6) 5, it's more some kind of work through scenario
7) nothing
by fenny
August 23rd, 2010, 1:47 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 22 - The Rise of Wesnoth
Replies: 40
Views: 22108

Re: The Rise of Wesnoth: Rise of Wesnoth

1) 1.8.2 medium 2) 9, it's the hardest scenario in The Rise of Wesnoth, but it's easier than DID Alone at Last or Bad Moon Rising-Scenarios. 3) clear 4) very good 5) Survive the strong opposition in the beginning, kill quick one or two orcish leaders, beware of the cuttle fishes. 6) 6, it's a bit an...
by fenny
August 23rd, 2010, 1:35 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 20 - Return of the Fleet
Replies: 31
Views: 14386

Re: The Rise of Wesnoth: Return of the Fleet

1) 1.8.2 medium difficulty
2) 8, it's impossible without some losses
3) clear
4) good, i like the darkness event
5) keep as many units alive as possible
6) 7, i like it, but i don't like the casualties
7) nothing
by fenny
August 23rd, 2010, 1:25 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 17a - The Dragon
Replies: 32
Views: 16844

Re: The Rise of Wesnoth: The Dragon

1) 1.8.2 medium difficulty 2) 7, i played it as the last of the four elvish tasks and had enough money. First i kill all the saurian leaders and occupy all villages, then i wake the dragon. 3) clear 4) ok 5) don't let the dragon attack a precious unit, you don't want to sacrifice 6) 6, i like the ma...
by fenny
August 23rd, 2010, 10:08 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 1 - A Summer of Storms
Replies: 31
Views: 13729

Re: The Rise of Wesnoth: A Summer of Storms

1) 1.8.2 medium difficulty
2) 2 when you have patience and don't risk to much
3) clear
4) nice opening
5) level some units up and don't loose them
6) 7, good starting scenario
7) nothing
8 ) no
by fenny
August 23rd, 2010, 9:59 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 2 - The Fall
Replies: 32
Views: 12966

Re: The Rise of Wesnoth: The Fall

1) 1.8.2 medium difficulty 2) 8, it was hard to get to Jessene, the orcs and bandids didn't fight each other, both preferred to fight me and i had to flee with Haldiel from his keep at the end and managed to win just in time 3) clear 4) ok 5) getting to the bandid leader in time while fighting on al...
by fenny
August 23rd, 2010, 9:47 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 3 - A Harrowing Escape
Replies: 32
Views: 14568

Re: The Rise of Wesnoth: A Harrowing Escape

1) 1.8.2 medium difficulty 2) 6, Burin is very useful in the mountains, the outlaws are good for capturing the villages 3) clear 4) ok 5) to capture most of the villages early and don't let wolf riders capture them back, hold my forces together and don't risk single units through impatience. 6) 6 7)...
by fenny
August 23rd, 2010, 9:30 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 5 - The Oldwood
Replies: 31
Views: 12028

Re: The Rise of Wesnoth: The Oldwood

1) 1.8.2 medium difficulty
2) 4, i found it more difficult in a previous version when i played it on easy. This time the wooses were very helpful and killed a lot of enemy units.
3) clear
4) ok
5) keep all own units alive
6) 6, it's nice but straight forward without any choices
7) nothing
8 ) no
by fenny
August 23rd, 2010, 9:22 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 4a - The Swamp of Esten
Replies: 26
Views: 11927

Re: The Rise of Wesnoth: The Swamp of Esten

1) 1.8.2 medium difficulty 2) 5, i sent one force down and my main force with Haldiel northeast. Normally i can kill the first enemy leader (northeast) quickly and head down with my main force on the easters side. I can recruit some new units in the keep of the first enemy leader to compensate the l...
by fenny
August 23rd, 2010, 12:21 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 6 - Temple in the Deep
Replies: 35
Views: 14761

Re: The Rise of Wesnoth: Temple of the Deep

1) 1.8.2 medium difficulty
2) 4
3) clear
4) ok
5) keep all levelled units alive
6) 3, it's a bit boring, just fight at the entrance and kill the lich
7) i don't know
8 ) no
by fenny
August 23rd, 2010, 12:10 am
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 8 - Clearwater Port
Replies: 51
Views: 23109

Re: The Rise of Wesnoth: Clearwater Port

1) 1.8.2 medium difficulty 2) 5 for the easy task, 9 for killing all enemy leaders in time, it's impossible without loosing many units 3) clear 4) ok 5) to keep as much levelled units alive as possible and kill the last orc leader (in my case the northern one) before the end of turns 6) 9, it's one ...
by fenny
August 22nd, 2010, 11:57 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 10 - Sewer of Southbay
Replies: 32
Views: 13671

Re: The Rise of Wesnoth: The Sewer

1) 1.8.2 medium difficulty
2) 3, quite easy, if you have the right units
3) clear
4) ok
5) loosing nobody to the cave spider
6) 6, nice underground level, and a good chance to make some money or level up some units
7) nothing
8 ) i lost a precious unit to the spider, i didn't want to loose
by fenny
August 22nd, 2010, 11:49 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 12 - A Final Spring
Replies: 24
Views: 11047

Re: The Rise of Wesnoth: A Final Spring

1) 1.8.2 medium difficulty 2) 5, depends on amount of gold 3) clear 4) good, i like the father-son-undead story 5) be aware of the bats, they tend to attack wounded units in villages 6) 8, it's a great large map with plenty of possibilities, and i like fighting with an ally 7) bring lord typhon in t...
by fenny
August 22nd, 2010, 11:37 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 9 - Fallen Lich Point
Replies: 44
Views: 20567

Re: The Rise of Wesnoth: Fallen Lich Point

1) 1.8.2 medium difficulty
2) 4, depends on the yetis
3) clear
4) ok
5) kill the lich in one turn, so that he can't recruit new units or kill one of my units
6) 7, the yeti dialog at start is funny
7) nothing
8 ) no