Search found 80 matches

by vcap
August 16th, 2010, 7:17 am
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Swamplings - v1.0.7 - 16 scenarios complete

So you tried that 30 times in a row? That is, I played only one game to completion (time over) doing nothing but hitting End Turn. So, it's not has much tedium as it may seem. The AI ACTION is probably where I move Sergeant Mugwyn toward the Archduke's keep. It happened in chapter 1, so Sergeant Mu...
by vcap
August 15th, 2010, 11:46 pm
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Swamplings - v1.0.7 - 16 scenarios complete

Is Greta supposed to be able to speak? i ask because in "Clammie The Healer" she can. Move her to the gravestone in 19,5 Also, in "Skandix", she follows Clammie into the hold of the archduke (but not into the jail); but she is available for recall in "Thunderstruck". And then she is back with Clammi...
by vcap
August 15th, 2010, 1:17 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 3 - A Haunting in Winter
Replies: 38
Views: 16611

Re: Scenario Review: DiD 3 - A Haunting in Winter

I don't see what is the purpose of a lone Dwarf near the entry. It won't matter if I don't kill him, right? If i am not mistaken you only need to kill the leaders, actually. The dwarf will still try to kill you nonetheless, though. And the "dwarvish trigger" triggers only when I see other dwarves; ...
by vcap
August 15th, 2010, 4:11 am
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Swamplings - v1.0.6 - 16 scenarios complete

I would have preferred not to have made this error. But the gameplay in that part is pretty weak anyway, so no one's really missing out on a great battle. I think this will look a lot better in the next update. The problem is after only 2 turns the dialogue would not have made much sense for a firs...
by vcap
August 15th, 2010, 3:33 am
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Re: Swamplings - v1.0.6 - 16 scenarios complete

1.0.7 fixed it.

btw, i lied: the problem was the change in side number: "Cat's gang" must be side=2 and "Wild Things" must be side=3. I though i had tested it but i probably forgot to reload the cache or something.
by vcap
August 15th, 2010, 1:36 am
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Re: Swamplings - v1.0.6 - 16 scenarios complete

Serious bug in "Rogue's Reward". When starting the scenario, Cat doesn't show up and you win when you click Next Turn. This is not the new "profile=", nor the change in side number (i am not even sure this one is new with 1.0.6). I did not keep 1.0.5 around, but a diff against 1.0.2 show nothing obv...
by vcap
August 15th, 2010, 12:12 am
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Swamplings - v1.0.6 - 16 scenarios complete

I suspected as much when i read the code; you even made a note to remember to change it back. I guess that's why I thought it was safe to forget about it. :? Not that anyone will complain, anyway. You're someone. My complaint was more about the discrepancies between the objectives screen and the ac...
by vcap
August 14th, 2010, 8:34 pm
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Swamplings - v1.0.6 - 16 scenarios complete

Thanks, I noticed that this morning. Certainly not intentional! I changed it to make testing the underground part of that scenario easier and forgot to put it back before posting the update. :augh: I suspected as much we i read the code; you even made a note to remember to change it back. Not that ...
by vcap
August 14th, 2010, 6:31 pm
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Swamplings - v1.0.6 - 16 scenarios complete

Not sure you intended it, but in "It Takes A Swampling" the delay before Kennison remember about the secret passage is now 2 turns instead of 10 previously (the objectives screen still say 10 turns, tough).
by vcap
August 14th, 2010, 10:42 am
Forum: Users’ Forum
Topic: wesnoth update?
Replies: 39
Views: 6464

Re: wesnoth update?

don't works. ctrl+v produces ^V. I made the right command you've written. There stands only >>> and everything I do is wrong. I also can't change any directory. Looks like you are typing the commands in the python shell itself, you are supposed to type them at a "dos" command prompt instead. Note t...
by vcap
August 14th, 2010, 10:04 am
Forum: Scenario & Campaign Development
Topic: Written in Blood campaign thread
Replies: 49
Views: 5864

Re: Written in Blood campaign thread

i found some strange problem. I had Written in Blood v.0.2.1 installed but never played it because of lack of time.Now i wanted to install the new version [1] but after installing it shows again the old version [2] Actually you probably have 0.2.5, it's just that the description in _main.cfg is out...
by vcap
August 13th, 2010, 10:15 pm
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Swamplings - v1.0.5 - 16 scenarios complete

Yet another bug related to Clammie advancement, but a little different this time. I started "Ride the Wolf" with Clammie as a Goblin Prime. After he rode the wolf the game described him as a Goblin Rouser instead, but with the exact same stats he had as a Goblin Prime; only with a different title. T...
by vcap
August 13th, 2010, 7:17 pm
Forum: Users’ Forum
Topic: wesnoth update?
Replies: 39
Views: 6464

Re: wesnoth update?

new2 wrote:syntax error. Python accepts no command I try.
You are more likely to get help with this by copy/pasting the exact commands you tried and the exact output you got.
by vcap
August 13th, 2010, 4:56 pm
Forum: Scenario & Campaign Development
Topic: Written in Blood campaign thread
Replies: 49
Views: 5864

Re: Written in Blood campaign thread

scenario 2 won't load on case-sensitive systems.
map_data="{~add-ons/Written_In_Blood/maps/Blackwater}"
should be:
map_data="{~add-ons/Written_In_Blood/maps/blackwater}"
Or alternatively rename the map to start with an uppercase.

Also TRAIT_RESILENT probably ought to be TRAIT_RESILIENT.
by vcap
August 11th, 2010, 3:45 pm
Forum: Scenario & Campaign Development
Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
Replies: 315
Views: 71909

Re: Swamplings - v1.0.5 - 16 scenarios complete

In "It Takes A Swampling" you removed the code that triggered defeat when attacking Kennison from behind, but you did not update the related moveto filter to trigger the dialogue: # Clammie meets Kennison: [event] name=moveto first_time_only=yes [filter] id=Clammie_assassin x=7-8 y=9-11 [/filter] .....