Search found 80 matches

by vcap
October 3rd, 2010, 9:06 pm
Forum: Technical Support
Topic: Cross Platform Saved Game Compatibility
Replies: 6
Views: 1167

Re: Cross Platform Saved Game Compatibility

Captain_Wrathbow wrote: ...so 1.9.0 wouldn't be compatible with 1.9.1? Or any development version of the same branch?
It's more like this: in dev branchs, there is no guarantee that they will be compatible and (usually) no effort is made to keep them so. They may be compatible, but you should not count on it.
by vcap
October 2nd, 2010, 12:05 am
Forum: Technical Support
Topic: Constant C++ errors
Replies: 22
Views: 3075

Re: Constant C++ errors

no it did not say "no debugging symbols found" if i read some lines before it actually says "reading symbols from C:\Program Files\Battle for Wesnoth 1.8.4/wesnoth.exe...done." Then run the program and std::terminate() will get resolved when the shared library that implements it will get loaded (or...
by vcap
October 1st, 2010, 10:55 pm
Forum: Technical Support
Topic: Constant C++ errors
Replies: 22
Views: 3075

Re: Constant C++ errors

(gdb) break std::terminate() Can't find member of namespace, class, struct, or union named "std::terminate" Hint: try 'std::terminate()<TAB> or 'std::terminate()<ESC-?> (Note leading single quote.) Make breakpoint pending on future shared library load? (y or [n]) y Breakpoint 1 (std::terminate()) p...
by vcap
September 30th, 2010, 8:58 am
Forum: Technical Support
Topic: Jerkying gameplay...
Replies: 7
Views: 1520

Re: Jerkying gameplay...

There is a docs/html/sdlenvvars.html in the SDL sources that says that you can force the audio backend by setting the SDL_AUDIODRIVER environment variable. So, to hand over audio to alsa something like this should do: SDL_AUDIODRIVER=alsa wesnoth What alsa then do is up to it and how it is configure...
by vcap
September 29th, 2010, 1:05 pm
Forum: Users’ Forum
Topic: Reduce Luck
Replies: 13
Views: 2532

Re: Reduce Luck

enonimous wrote:Im all for resistances and strenghts but fighting a dwarf on a mountain or an elf in a forest is a total nightmare if you don't happen to have a few mages there in time.
Well, don't do that then!
by vcap
September 29th, 2010, 12:21 pm
Forum: Technical Support
Topic: Jerkying gameplay...
Replies: 7
Views: 1520

Re: Jerkying gameplay...

I would try to disable the music entirely and see if it makes a difference. Also is this just wesnoth or do you have problem in other games (especially other sdl games)? The content of /proc/interrupts may be relevant (that's " cat /proc/interrupts " in a terminal), as is the output of " lspci -v "....
by vcap
September 29th, 2010, 9:44 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.1
Replies: 33
Views: 18180

Re: Wesnoth 1.9.1

Dixie wrote:Should I file a bug report?
Yes, definitely.
by vcap
September 28th, 2010, 12:53 pm
Forum: Technical Support
Topic: SLOW Performance Issues: post here to report
Replies: 239
Views: 110758

Re: SLOW Performance Issues: post here to Help

Windows 2000 Professional SP4 800Mhz Pentium III 256Mb RAM Yap, that is probably the reason... I would be impressed however if it would run smoothly at all even without any addons. Imho, even with such a slow cpu[1] and so little memory[2], the game still should not have the sort of issues ShakeZul...
by vcap
September 24th, 2010, 11:08 am
Forum: Users’ Forum
Topic: Game problem for 1.9.1
Replies: 4
Views: 702

Re: Game problem for 1.9.1

Did you try to reboot your computer after installing wesnoth? It sometimes can fix some problems, i am told.
by vcap
September 24th, 2010, 10:26 am
Forum: Technical Support
Topic: Display problem of campaign intro text
Replies: 3
Views: 582

Re: Display problem of campaign intro text

Thanks a lot for your reply! According to the rpm package name, the pango version is 1.14.9 and cairo is 1.2.4. But the lib name in /usr/lib is a bit strange, they are: libpango-1.0.so.0.1400.9, libcairo.so.2.9.2, I think the rpm package name should be the right version. About the names: they are q...
by vcap
September 24th, 2010, 4:24 am
Forum: WML Workshop
Topic: Mystery crash in 1.9.1
Replies: 11
Views: 1439

Re: Mystery crash in 1.9.1

Max, that's interesting. I'm beginning to wonder if this only crashes on Macs? The handling of assertions depends on the build environment. So, it is entirely possible for the game to crash on one platform and not on the other. Or, indeed, for one build on a platform to crash and for another build,...
by vcap
September 24th, 2010, 12:14 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.8 & Wesnot 1.9 on the same machine
Replies: 4
Views: 1893

Re: Wesnoth 1.8 & Wesnot 1.9 on the same machine

Actually, for a full install without conflict, version_suffix is not enough. For scons, i would consider this: version_suffix=-$pkgver docdir=share/doc/wesnoth-$pkgver fifodir=/var/run/wesnothd-$pkgver desktop_entry=False fifodir is debatable, though. As for the desktop entry, i am not sure if scons...
by vcap
September 22nd, 2010, 5:28 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.1
Replies: 33
Views: 18180

Re: Wesnoth 1.9.1

Refresh cache(F5, here) works for me (linux). The fullscreen toggle will be in 1.9.2, afaik.
by vcap
September 22nd, 2010, 5:13 am
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 5863

Re: Lords of the North, one scenario done but not working

btw, i tried and having whitespaces in the directory name itself doesn't work. It would have caused a different error (unknown scenario), though. Apparently something breaks its arguments across whitespaces, so that the game eventually tries to get '.../add-ons/Lords' instead of '.../add-ons/Lords o...
by vcap
September 22nd, 2010, 1:45 am
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 5863

Re: Lords of the North, one scenario done but not working

Nope. I just checked; in the scenario mapdata= (which is actually map_data= for me; could that be it? I'll check in just a second.) You're right, it's map_data, not mapdata. it's "{~add-ons/Lords of the North/maps/LotN_01_Murky_Swamp.map}"; the name of the .map file is LotN_01_Murky_Swamp. Wait jus...