Search found 327 matches

by chak_abhi
March 30th, 2013, 11:00 am
Forum: Scenario & Campaign Development
Topic: Rebellion in the North:SP Campaign feedback and reviews
Replies: 165
Views: 26784

Re: Rebellion in the North:SP Campaign feedback and reviews

My goodness :shock: , everytime I introduce corrections the number of bugs goes on increasing! Only 2 scenarios and about 20 errors! Well, give me some time and I will correct them. Anyway, thanks for reporting. :)
by chak_abhi
March 27th, 2013, 5:05 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 52
Views: 9928

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Version 1.0.7 has been uploaded. It contains scenarios 26-30. This ends the second episode of the campaign. Please update your add-ons, and enjoy playing "Doreldos: Fight to Liberty".
by chak_abhi
March 26th, 2013, 8:52 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

I solved that myself in a little different way using the following code. [store_unit] [filter] type=Horseman, Knight, Lancer, Paladin, Grand Knight [/filter] kill=no variable=horse_store [/store_unit] {FOREACH horse_store d} [modify_unit] [filter] id=$horse_store[$d].id [/filter] {HORSE_MOUNTAIN_ENA...
by chak_abhi
March 26th, 2013, 7:41 am
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

Hi, [have_unit] side=1 x,y=$barrack_locations.x,$barrack_locations.y [/have_unit] This code works not because 'barrack_locations' is an array and contains more than one value. To fetch all values in it against x,y, you could write: [have_unit] side=1 [filter_location] find_in=barracks_locations [/f...
by chak_abhi
March 25th, 2013, 8:19 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

Thanks once again! :)
by chak_abhi
March 25th, 2013, 5:24 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

There is another point where I am facing problems. I have created an unit named "barrack". It cannot move on its own but spawns units whenever an enemy unit moves within 4 hexes of it. I use the following code: [event] name=side 2 turn refresh first_time_only=no [store_locations] terrain=Gg^Efm vari...
by chak_abhi
March 25th, 2013, 5:18 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

Thanks a lot! :)
by chak_abhi
March 24th, 2013, 8:21 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

There is a matter on which I need a little guidance. Suppose in a scenario I want to give the horse based units (humans) the ability to move and fight on mountains. I use the following code for the object. #define HORSE_MOUNTAIN_ENABLE [object] id=special boots description= _ "The special boots enab...
by chak_abhi
March 21st, 2013, 9:35 am
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

Thanks for your help. :) All this time I was trying to find a way to bypass the situation that creates the problem and have found a suitable one (by creating a dummy unit when the player side leader dies but player is not to be declared defeated).
by chak_abhi
March 20th, 2013, 5:24 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

I have uploaded the information contained in the window. Unlike standard wesnoth errors this one appears in the middle of gameplay (not during loading a campaign or scenario). The last line contains the options given by the window (abort, retry & ignore). While pressing abort or ignore the program j...
by chak_abhi
March 20th, 2013, 8:47 am
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

I need help for a strange problem that creeps up again and again at the same time. In a scenario of a campaign written by me an error comes at a particular time of gameplay. It says something like: Microsoft visual library error, wml trigger, to know more go to Microsoft visual library C++, to debug...
by chak_abhi
March 11th, 2013, 7:40 pm
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

I am stuck once again with a problem. There is a situation where a particular unit of the player's side must drop a bomb on any one of a group of pre-designated hexes. To place the bomb I use the following code in the prestart event. #define MENU_DROP_BOMB [set_menu_item] id=drop_bomb_option descrip...
by chak_abhi
March 10th, 2013, 6:50 pm
Forum: Scenario & Campaign Development
Topic: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews
Replies: 52
Views: 9928

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Review

Version 1.0.6 has been uploaded. It contains 4 more scenarios (scenarios 23, 24a, 24b & 25). Please update your add-ons, and enjoy playing "Doreldos: Fight to Liberty"!
by chak_abhi
March 9th, 2013, 10:52 am
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

It seems to me it's very close to the 'carriage moving along a road' feature we discussed earlier. Yeah, it is, but the road is more than a hex wide at some points. I would: 1- disable the canrecruit key of the leader (and set the leader overlay icon), to avoid AI trying to mess into. 2- make it tr...
by chak_abhi
March 9th, 2013, 5:26 am
Forum: WML Workshop
Topic: Help with WML for a particular scenario
Replies: 133
Views: 10666

Re: Help with WML for a particular scenario

This is appearing too complex! :? Isn't there any simpler alternative?