Search found 123 matches

by tribes45
April 24th, 2012, 9:51 pm
Forum: WML Workshop
Topic: Two Objectives
Replies: 7
Views: 793

Re: Two Objectives

Hi, To do that you can: - define a variable {VARIABLE cond 0} - have two distinct events 'die' and 'moveto' - in each, test the cond variable content: - if not equals 1, add 1 to it - if equals to 1 -> endlevel This way, you must trigger the two events to end the game (I supposed the two events are...
by tribes45
April 22nd, 2012, 5:55 am
Forum: WML Workshop
Topic: Two Objectives
Replies: 7
Views: 793

Re: Two Objectives

It still doesn't take both of those objectives to end the game, they only have to do one.
Help please.
by tribes45
April 21st, 2012, 10:12 pm
Forum: WML Workshop
Topic: Two Objectives
Replies: 7
Views: 793

Re: Two Objectives

Oh silly me, forgot toadd that.
by tribes45
April 21st, 2012, 10:09 pm
Forum: WML Workshop
Topic: Two Objectives
Replies: 7
Views: 793

Re: Two Objectives

But then it's supposed to end the level.
by tribes45
April 21st, 2012, 9:48 pm
Forum: WML Workshop
Topic: Two Objectives
Replies: 7
Views: 793

Two Objectives

I've come across an scenario I would like to have two objectives in. I've tried a nested event, but this doesn't act as objectives. Does anyone know how to do this? What I wanted to do what, you had to kill a enemy leader, and go to a certain hex. The nested event didn't work, so I ask for your help...
by tribes45
April 21st, 2012, 8:29 pm
Forum: Scenario & Campaign Development
Topic: Considerate Dead
Replies: 13
Views: 3494

Re: Considerate Dead

0.08 has been released.
by tribes45
April 21st, 2012, 12:48 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7429
Views: 1244844

Re: Legend of the Invincibles feedback

On the third campaign, loving it so far.
by tribes45
April 20th, 2012, 8:29 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1013
Views: 211409

Re: To Lands Unknown v1.5.6; v1.4.5

Can someone give me some tips on mission "The last summoner" I just don't know how you can do it on 35 turns.
by tribes45
April 18th, 2012, 8:13 pm
Forum: Scenario & Campaign Development
Topic: Walk in the Shadows campaign (for BfW 1.10.1)
Replies: 30
Views: 7423

Re: Walk in the Shadows campaign (for BfW 1.10.1)

rogo wrote: But there are more interesting AMLA's than just more damage and strikes.
I know, those were just examples, when I was asking what type of AMLA's.
by tribes45
April 18th, 2012, 10:34 am
Forum: Scenario & Campaign Development
Topic: Walk in the Shadows campaign (for BfW 1.10.1)
Replies: 30
Views: 7423

Re: Walk in the Shadows campaign (for BfW 1.10.1)

It maybe to easy, but It's the only thing that allowed me to win the scenario, sure there maybe be other strategy's I guess. Really usefuk AMLA's such as? More damage on Astral Blade.. or.. Strikes?
by tribes45
April 18th, 2012, 8:26 am
Forum: Scenario & Campaign Development
Topic: Walk in the Shadows campaign (for BfW 1.10.1)
Replies: 30
Views: 7423

Re: Walk in the Shadows campaign (for BfW 1.10.1)

What I did was... First they discovered the camp. I couldn't take them out, so what I did was restart, went back a few turns you see. How I won was everytime I died, I would go back, new strategy or w/e, same turn and test out my luck. since I would do the same thing anyways from turn 1, I made him ...
by tribes45
April 18th, 2012, 7:00 am
Forum: Scenario & Campaign Development
Topic: Help for create survival map
Replies: 33
Views: 3823

Re: Help for create survival map

And how do I create an objective of victory? Hmm, what you mean by this is the winning objective I believe. (I'm a new coder, just as you, so please correct me if I'm wrong,) [event] name= #Event name ###(What ever else depending on what you want to take place) ###and then at the end, you would wri...
by tribes45
April 18th, 2012, 12:33 am
Forum: Scenario & Campaign Development
Topic: Walk in the Shadows campaign (for BfW 1.10.1)
Replies: 30
Views: 7423

Re: Walk in the Shadows campaign (for BfW 1.10.1)

No, I really enjoy this story. It sucks me in each scenario, and I just want to see more! I don't understand how people can complain about this, as in my opinion it's wonderful. :)
by tribes45
April 15th, 2012, 8:07 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1013
Views: 211409

Re: To Lands Unknown v1.5.6; v1.4.5

Who-Main-Tains this campaign now?

I really enjoyed it! Props to this amazing campaign! :)
by tribes45
April 15th, 2012, 3:57 am
Forum: Scenario & Campaign Development
Topic: Considerate Dead
Replies: 13
Views: 3494

Re: Considerate Dead

Thanks, I've actually been working on it, I've got to delete that. I felt scenario 4 was a bit unbalanced, so I added more events.