Search found 139 matches

by Phyreprooph
February 16th, 2011, 8:19 am
Forum: Art Contributions
Topic: North Wose
Replies: 7
Views: 3351

Re: North Wose

Have you even looked at it properly? The roots are different, the arms are different and it doesn't even have a face.....Unless you blink with your whole face? In that case your just weird. :wink:
by Phyreprooph
February 15th, 2011, 11:05 pm
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 12371

Re: Art for Wose Faction

I guess you could try that but you have make sure it isn't a blurry skew of the image. :wink:
by Phyreprooph
February 15th, 2011, 11:04 pm
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 56630

Re: Wose Faction

maybe double at the least. the more the better. Leaves generally take a while to hit the ground due to air resistance and what not. :P
by Phyreprooph
February 15th, 2011, 11:12 am
Forum: Art Contributions
Topic: North Wose
Replies: 7
Views: 3351

North Wose

This is my attempt at making a north facing wose. I still haven't put the TC on him yet but there's something wrong with the right arm that i just can't get right. The left hand is looking a little weird too. And yes i know about the shading that needs to be done around the bottom left of his leaves...
by Phyreprooph
February 15th, 2011, 8:24 am
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 12371

Re: Art for Wose Faction

Right now i'm working on improving the animations for the cactoses and stranglers (as the stranglers don't really have any yet) with all directions. (N,NE,SE,S) I'm also gonna make north facings of all the units including (hopefully) the mainline wose assuming it doesn't look like poo. :P
by Phyreprooph
February 15th, 2011, 8:23 am
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 56630

Re: Wose Faction

Leaves don't fall that fast. They're gonna need more frames to waver around. Also...it needs a proper shadow. :wink:
by Phyreprooph
February 15th, 2011, 8:19 am
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 12371

Re: Art for Wose Faction

I understand where your coming from but the last time i checked...artists don't care much about maths except like M.C.Escher. :P It is extremely difficult to get a piece of art to look good while using maths. It is also very very time consuming. I never really said i would fix the roots on the cacto...
by Phyreprooph
February 14th, 2011, 11:38 pm
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 56630

Re: Wose Faction

Surprisingly enough that's actually an amazing idea. :D I can definitely see that happening. :P Maybe with a bit of tweaking though. The level two i was thinking of having it like a "walking shrub" that looked a lot like my original sketch for the kelp. A big bushy walking guy. :\ Maybe he should lo...
by Phyreprooph
February 14th, 2011, 11:35 pm
Forum: Art Workshop
Topic: Art for Wose Faction
Replies: 73
Views: 12371

Re: Art for Wose Faction

Hahaha cool as. :P I love the exploding idea. That's awesome If you could work on that so that the leaves fall to the ground and disappear, that'd be awesome. :D I'm very caught up trying to add animations to the other woses. :P As far as the idle goes maybe after he's closed his eyes he could like ...
by Phyreprooph
February 14th, 2011, 12:32 pm
Forum: Art Contributions
Topic: New animations
Replies: 1465
Views: 389559

Re: New animations

If I happened to make a south attack animation for the wose...would that be useful or is the wose fine how he is?
by Phyreprooph
February 14th, 2011, 12:21 pm
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 56630

Re: Wose Faction

And a south mainline wose attack... :P I had to try it. :D
wose-attack-1-s.png
wose-attack-1-s.png (2.68 KiB) Viewed 5547 times
wose-attack-2-s.png
wose-attack-2-s.png (2.66 KiB) Viewed 5547 times
by Phyreprooph
February 14th, 2011, 11:00 am
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 56630

Re: Wose Faction

Okay so as far as directioned attacks go, I've started with the cactose and due to the fact that the cactose only really has one attack frame i have done the same for all the directions. North i haven't done yet, as it is quite tricky. I'm not sure if i'm supposed to make his animation a turn all th...
by Phyreprooph
February 14th, 2011, 9:32 am
Forum: Art Workshop
Topic: City Elves sprites
Replies: 7
Views: 1981

Re: City Elves sprites

I would say give her a neck of some sort...her head is very close to her chest making her look very big and burly, if you get what i mean. If it were me... I would move the little hat thing further up the back of her head, cause right now it's inline with her ear making it look longer. As far as the...
by Phyreprooph
February 14th, 2011, 12:16 am
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 56630

Re: Wose Faction

Mmm yes i will keep that in mind. That probably means i'm gonna have to go over the cactose line and give them...all-direction attacks too. The strangler's attacks were pretty lame anyway. :P
by Phyreprooph
February 13th, 2011, 10:59 pm
Forum: Faction & Era Development
Topic: Wose Faction
Replies: 197
Views: 56630

Re: Wose Faction

Yeh...eh. I'm not so good with animations. Just sorta thought i might give it a try. :P Probably been playing with the old version of wesnoth for too long aswell. As far as i can tell, they all have only one attack animation. :\