Search found 393 matches

by francophone
May 15th, 2012, 9:52 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

side=$2? That will do nothing. Write side=$second_unit.side instead. :lol2: side=$2 works. but I replace it with the more formal version. And so the finish code (if someone want its version of plague): # wmllint: unbalanced-on #define WEAPON_SPECIAL_CONVERSION_INTO_DEMON [dummy] id=conversion into ...
by francophone
May 15th, 2012, 9:37 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

Very important correction: add "side=$2" in [unit] tag There is no reason to make it impossible to happen on impassable terrains, when enemies normally cannot be there. I imagine units coming through the walls of cave or (not and!) flight over the highest mountains. But these units do not meet demon...
by francophone
May 15th, 2012, 9:03 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

I'm not sure for the village. I want the unit can not be created on "unwalkable" or "impassable" terrain. I finally find what's wrong: We need add ilter tag: [filter] [filter_location] [not] terrain=Q*,X* [/not] [/filter_location] [/filter] It works with "*^V*", but not with "Q*,X*"... :hmm: :(
by francophone
May 15th, 2012, 8:57 pm
Forum: Faction & Era Development
Topic: Developing new faction (Icma)
Replies: 2
Views: 929

Re: Developing new faction (Icma)

UndeadRussian wrote:Ability heals all Icma units connected to it (that means a unit that touches a unit that touches a Urek is healed etc.)
I think it's a great find. But to see how to code.



Sinir have melee, ranged or/and other range attack ?
by francophone
May 15th, 2012, 8:44 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 38187

Re: Avian Faction portraits and sprites

I look forward can play with this faction.
by francophone
May 15th, 2012, 8:40 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

Ok, Thank you.
Exp works.

But I do not always succeeded with the location filter:
I tried (before action with other filters):
Spoiler:
by francophone
May 15th, 2012, 8:01 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

Or you may look at the unit's undead_variation to determinate if it will become a demon, for example of it is absent or if it is archer, dwarf or mounted, the unit will become a demon, and if it is troll, swimmer, bat, saurian or drake, it won't. But how do that ???? the code I posted above (with t...
by francophone
May 15th, 2012, 7:04 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

But how do the conversion to work on units that have some undead_variation? Of course, I could do based on race. But I am considering the possibility of using my faction with other add-ons. I want a non-humanoid unit is not converted but a new humanoid race is converted. But is it worth worrying abo...
by francophone
May 15th, 2012, 6:37 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

You propose me to code conversion into demon instead of using the existing plague? I tried to filter a undead_variation but I can not do it. [event] name=new turn first_time_only=no [kill] type=Walking Corpse [filter_wml] variation_name=goblin [/filter_wml] [/kill] [/event] I tried also with "undead...
by francophone
May 15th, 2012, 5:53 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

Is it possible to make undead_variations based on a type of unit: Instead of a base form and variations with some changes, make such variation = such unit ? I thought using an [have_unit] event to kill a unit or a variation as soon as it appears, but [have_unit] is a filter, not an event. I assume t...
by francophone
May 15th, 2012, 5:26 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: A reply

I think this will have to be event-based. But are you sure you want this? It would give a huge advantage to all factions that use mostly different races. However, with Drakes, it would be useful, they were said to be underpowered against demons. With bats, it is unimportant, they are only scouts an...
by francophone
May 15th, 2012, 11:18 am
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

No it's not what I want to do. I have demons with plague that transforms into a lvl 0 demon. The core units, mine, etc.. have an indicated undead variation (or else it's like having the basic form). I want the demons can transform only some units; that the plague does not work on some units. And acc...
by francophone
May 14th, 2012, 4:54 pm
Forum: WML Workshop
Topic: Era-of-InvasionS's ability thread
Replies: 83
Views: 7835

Re: Era-of-InvasionS's ability thread

I would limit the ability of plague according to variations of zombie. Ie: a demon with plague can convert into a demon (one form) units which have undead_variation = mounted or normal.
Is this possible? If so, how?
by francophone
May 14th, 2012, 4:46 pm
Forum: Faction & Era Development
Topic: Avian Faction (The faction of winged people)
Replies: 70
Views: 14246

Re: Avian Faction (The faction of winged people)

Given the small difference in movement type of flying units, I suggest you again using the same movement type. And of course one other for ground units. Even if we have several units some agile and other armored But I suppose a non flying avian is an exception. I find it more logical that the skirmi...
by francophone
May 12th, 2012, 12:12 am
Forum: Faction & Era Development
Topic: standard balancing of units at different levels ???????
Replies: 2
Views: 682

Re: standard balancing of units at different levels ???????

That's why I speak of a standard evolution. To have a reference. If a unit gains a capacity it is necessary compensate it. For example a mage who becomes white mage does not correspond at standard evolution, since it acquires heal+8 and changes type of attack. The red mage corresponds, a priori, to ...