Search found 393 matches

by francophone
May 25th, 2012, 7:06 pm
Forum: Faction & Era Development
Topic: demons and angels
Replies: 8
Views: 5266

Re: demons and angels

Angels and demons are not a complete era. It was just to change from the very personal version on EOIs. And also to be less serious. I'll try to finish quickly Angels and Demons and move on. namely to do the other factions of EOIs and campaigns that go with EOIs (campaigns that do not be seriously e...
by francophone
May 25th, 2012, 6:41 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 167203

Re: LordBob's commissionned work

Would have to handle of the hammer is also rusty, no ?
by francophone
May 25th, 2012, 6:33 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 38077

Re: Avian Faction portraits and sprites

OK. So the ground movement looks good to me. But too fast. I suggest you add images at the beginning and perhaps at the end of the movement.
Air movement is strange. Something is wrong. But I do not know what, sorry.
by francophone
May 25th, 2012, 6:29 pm
Forum: Art Contributions
Topic: Official Specifications for Art Section of the Wiki
Replies: 8
Views: 4450

Re: Official Specifications for Art Section of the Wiki

The mounted unit appears to correspond rather to 1/4. The orc rather to 1/6. This is quite logical. The elements of an unit like the orc are best seen from the front. The converse to a mounted unit is best seen in profile. If the elements are lined and seen in front of one, others will be hidden beh...
by francophone
May 25th, 2012, 5:47 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 38077

Re: Avian Faction portraits and sprites

The ground melee animation is it a "blade" type attack ?
by francophone
May 24th, 2012, 12:23 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 167203

Re: LordBob's commissionned work

I quite agree that the historical weapons are much smaller than what we see in heroic fantasy movies and games. But here it's not a historical soldier but a lvl 3 troll. I imagine handling a tree trunk, yes. But the portraits are more realistic than the sprites. And the hammer is already larger than...
by francophone
May 24th, 2012, 11:29 am
Forum: Multiplayer Development
Topic: Cris random maps
Replies: 0
Views: 679

Cris random maps

I open another thread rather than talk about my maps in Sigurd thread: http://forums.wesnoth.org/viewtopic.php?f=15&t=34973 The idea is somewhat the same. I wanted to do a random forest map, but useless with the map of Sigurd. So my add-ons is named "Cris random maps". It contains a standard random ...
by francophone
May 24th, 2012, 11:07 am
Forum: Multiplayer Development
Topic: Ultimate Random Maps 1.3.2 for BfW 1.13/1.14
Replies: 25
Views: 10879

Re: Sigurd's Random Maps 0.8.5 for BfW 1.10

SigurdFireDragon wrote:Mountains (and the caves under them in Dwarven Territory)
Like my "grottos" random map ?
by francophone
May 24th, 2012, 10:59 am
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 167203

Re: LordBob's commissionned work

I think the weapon of the warrior is too small for a troll.
by francophone
May 23rd, 2012, 10:45 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 38077

Re: Avian Faction portraits and sprites

It was 60% opacity: http://wiki.wesnoth.org/Creating_Shadows_Under_Units
But perhaps it is no longer the case; the tutorial is not updated (besides the purple became black).
by francophone
May 23rd, 2012, 10:40 pm
Forum: Art Workshop
Topic: Another version of demons and angels
Replies: 30
Views: 7781

Re: Another version of demons and angels

It seems that there are several forms of voulge. Some with the blade in the alignment of the handle as a glaive and other with the blade on the side as a bardiche. It is better that I speak of bardiche since it is a blade on the side I want. (In either case, I would tall glaive.) A halberd is a spec...
by francophone
May 23rd, 2012, 4:17 pm
Forum: Art Workshop
Topic: Another version of demons and angels
Replies: 30
Views: 7781

Re: Another version of demons and angels

New angels: orga.png They look very similar, I know, but... Missing the line of scouts and that of fighter with a heavy shield (from the infanteer). I think about a "vouge" or "bardiche" for the tank unit. Sorry the words are french. I don't know the english name. You can see what about I speek here...
by francophone
May 23rd, 2012, 11:42 am
Forum: Scenario & Campaign Development
Topic: Count Kromire
Replies: 133
Views: 41691

Re: Count Kromire

Good question. I succeeded in play the campaign on the 1.10 version of the game, with the latest version of Era of Miths, picking up the campaign on the server 1.8: http://add-ons.wesnoth.org/1.8/
It would be easier if Velensk put the campaign on the 1.9 and 1.10 server.
by francophone
May 22nd, 2012, 3:42 pm
Forum: Faction & Era Development
Topic: demons and angels
Replies: 8
Views: 5266

Re: demons and angels

Angels tree orga.png 1, 2, 3 = scout unit: "heavenly messenger, heavenly herald, instrument of heavenly Word" maybe not lvl3 4, 5, 6 = ranged unit: "heavenly archer, ?, ?" 7, 8, 9 = mixed fighter: "heavenly flasher, heavenly thunderer, instrument of Destiny" 10, 11, 12 = melee fighter: "heavenly inf...
by francophone
May 22nd, 2012, 12:34 pm
Forum: Faction & Era Development
Topic: Avian Faction (The faction of winged people)
Replies: 70
Views: 14210

Re: Avian Faction (The faction of winged people)

A tree (graph) of progression of units would be practical.