Search found 1759 matches

by Dixie
November 27th, 2013, 11:57 pm
Forum: Users’ Forum
Topic: Where does this evolution of sprites lead?
Replies: 56
Views: 12023

Re: Where does this evolution of sprites lead?

I admit I've glossed over some posts, but about your numbers, Dugi, you have to keep in mind that, aside from the exceptionnal scorpion and dragons, all the other replaced baseframes have been replaced because they have one thing in common, they ride horses. It's the horses that have been changed. T...
by Dixie
November 17th, 2013, 3:35 pm
Forum: Users’ Forum
Topic: how long will this game survive?
Replies: 26
Views: 9255

Re: how long will this game survive?

By the way, I didn't mean to sound pendantic or anything. If I did, it wasn't intended ;) And it is true I didn't think of the long-time-unregistered-Mp-player possibility.
by Dixie
November 16th, 2013, 9:40 pm
Forum: Users’ Forum
Topic: how long will this game survive?
Replies: 26
Views: 9255

Re: how long will this game survive?

iceiceice: You've only been around for a handful of months, don't take some slowing down in any area to be an indicative of the project crashing. I've been around for a few years and I can tell you (as probably can a lot of other people who have been around even longer) that people come and go when ...
by Dixie
November 15th, 2013, 7:31 pm
Forum: Users’ Forum
Topic: Will be Wesnoth forever 2D-only?
Replies: 47
Views: 13609

Re: Will be Wesnoth forever 2D-only?

The title is very clear. Wesnoth will evolve? I mean Wesnoth has not changed much in recent years (I mean the graphics perspective). For the sake of exactitude, I just want to point how wrong this opening statement is. Wesnoth's graphics have evolved TONS in recent years. Sure, maybe the graphics e...
by Dixie
November 14th, 2013, 12:06 am
Forum: Users’ Forum
Topic: why do we need 2 random generators?
Replies: 49
Views: 9029

Re: why do we need 2 random generators?

Well I wouldn't be against the game being more deterministic, seeing how a while back I tried creating a mod that would prevent save-loading. But I could imagine how many people would be against it.
by Dixie
November 6th, 2013, 11:09 pm
Forum: Off-Topic
Topic: Questions about D&D.
Replies: 86
Views: 24562

Re: Questions about D&D.

Naron wrote: ... another mind shard are formed in 1d4 rounds (what is this? 4 minutes ?).
IIRC, a round is ~6 seconds, so 1d4 rounds means between ~6 and ~32 seconds.
by Dixie
November 6th, 2013, 8:18 pm
Forum: Off-Topic
Topic: Questions about D&D.
Replies: 86
Views: 24562

Re: Questions about D&D.

IIRC, that CR 25 thing at the start means it should be a decent but not overly hard challenge for a group of 5 (or was it 4?) lv 25 adventurers. Level 25 is quite advanced (standard heroes cap at lv 20), but it isn't overly epic either.
by Dixie
November 4th, 2013, 1:20 pm
Forum: Faction & Era Development
Topic: Hacker Faction
Replies: 14
Views: 4788

Re: Hacker Faction

Some other (possibly very OP) hacker ideas: Create villages; Heal in castles; Recruit from somewhere else than a keep; Control other players' units; Have 100% chance-to-hit attacks; Steal exp from enemy units; Disregard terrain restrictions (move and defense); Have a new, different damage type no en...
by Dixie
October 31st, 2013, 2:55 pm
Forum: Ideas
Topic: Color change of the movement orb
Replies: 60
Views: 19138

Re: Color change of the movement orb

I agree with this. Nothing more to add, really...
by Dixie
October 18th, 2013, 11:54 am
Forum: Off-Topic
Topic: I'm back
Replies: 9
Views: 3091

Re: I'm back

Welcome back!
by Dixie
October 16th, 2013, 11:17 pm
Forum: Off-Topic
Topic: Questions about D&D.
Replies: 86
Views: 24562

Re: Questions about D&D.

I will be tangentially off-topic here, but so be it. I always thought D&D had too many rules, too many numbers, die rolls and complicated tables. In effect, it restricts more the players' freedom that it allows it because it tries to cover everything too much. I much prefer systems such as White...
by Dixie
October 10th, 2013, 12:59 pm
Forum: Users’ Forum
Topic: Are Halflings/Hobbits in the world of Wesnoth?
Replies: 10
Views: 2563

Re: Are Halflings/Hobbits in the world of Wesnoth?

Sorry Turuk, glossed or forgot about your post, I guess ;)
by Dixie
October 9th, 2013, 10:10 pm
Forum: Users’ Forum
Topic: Are Halflings/Hobbits in the world of Wesnoth?
Replies: 10
Views: 2563

Re: Are Halflings/Hobbits in the world of Wesnoth?

An interesting UMC had a halfling faction which was made up of mostly LV0s, so it had a different gameplay as such.

EDIT:
Here is the faction
by Dixie
October 8th, 2013, 6:38 pm
Forum: Users’ Forum
Topic: Are Halflings/Hobbits in the world of Wesnoth?
Replies: 10
Views: 2563

Re: Are Halflings/Hobbits in the world of Wesnoth?

On the topic of being creative with fantasy races, I find Lovecraft to be greatly inspiring. Documentaries on animals and plant life are also good places to get ideas; the oceanic depths are especially otherworldly (I seem to recall reading somewhere that oceanic depths had been one of Lovecraft's s...
by Dixie
September 23rd, 2013, 7:45 pm
Forum: Off-Topic
Topic: Drake Society
Replies: 8
Views: 3229

Re: Drake Society

First of all, I think separating factions by races is a mistake, but not as big a msitake as forcing a leader/mage/healer/etc. faction design on every faction. Often, the lack of something is what I think gives a faction flavor. But I'll humor you. I think drakes would worship fire, seeing how it is...