Search found 1759 matches

by Dixie
June 29th, 2013, 11:10 pm
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 16899

Re: General tip: Consider not drawing eyes

With any kind of art, the general guideline is more "does it look/sound/feel good/right", rather then "logic and theory dictate it should be this way". In this case, my artistic sense tells me that eye-less versions look worse. Maybe yours doesn't, I dunno. In that case, we'd hav...
by Dixie
May 29th, 2013, 3:19 pm
Forum: Off-Topic
Topic: Thinking up names
Replies: 11
Views: 5414

Re: Thinking up names

I usually try to identify a few defining characteristics for the place/character I am trying to name, then pick a name with a related meaning, either from real names, words in other languages, mythology, etc.
by Dixie
May 27th, 2013, 1:46 pm
Forum: Music & Sound Development
Topic: Metal for Wesnoth
Replies: 26
Views: 22413

Re: Metal for Wesnoth

Well composing anything is hard work. Creating anything is hard work. When you have a finished result, you may not want anybody to mess with it, just because to you it's defiling of your hard work. You may not agree with TimothyP's philosophy, but I think you should respect it. He worked hard to mak...
by Dixie
May 16th, 2013, 2:44 am
Forum: Users’ Forum
Topic: Newbie question
Replies: 10
Views: 2588

Re: Newbie question

Well, it is not sure that lv2s and up's prices are balanced, so maybe age of Heroes is unbalanced. Anyway, aside from the occasionnal lv2 recruit with a useful ability (leadership?), you mostly want to recruit lv1s, as you'll be able to cover more ground and have more meat shields.
by Dixie
May 7th, 2013, 5:17 pm
Forum: Ideas
Topic: What opportunities for humanlike/role-playing AI in Wesnoth?
Replies: 2
Views: 1925

Re: What opportunities for humanlike/role-playing AI in Wesn

I think the idea has a lot of potential and is very interesting. Since it's kicking ideas around, let me contribute a bit. I think taking a purely RPG-ish approach and building the AI around individual units might be overdoing it a bit and not fitting Wesnoth. How would you even determine that unit ...
by Dixie
May 3rd, 2013, 2:15 pm
Forum: Users’ Forum
Topic: Favorite / least favorite mainline race
Replies: 26
Views: 6522

Re: Favorite / least favorite mainline race

huh... Weren't Tolkien's Dwarves more modeled after the scots? :hmm: http://en.wikipedia.org/wiki/Dwarf_(Middle-earth)#The_Hobbit Overall, Tolkien's Dwarves seem like Askenazi Jews. Mixture of Germanic and Semitic qualities e.g. they use names like "Thorin" with everyone else. A lot of th...
by Dixie
May 1st, 2013, 1:59 pm
Forum: Users’ Forum
Topic: Favorite / least favorite mainline race
Replies: 26
Views: 6522

Re: Favorite / least favorite mainline race

huh... Weren't Tolkien's Dwarves more modeled after the scots? :hmm:
by Dixie
April 30th, 2013, 1:40 am
Forum: Ideas
Topic: Scheduled testing of UMCs
Replies: 15
Views: 3912

Re: Scheduled testing of UMCs

Anyway, isn't there an FPI about add-on ratings or reviews?
by Dixie
April 29th, 2013, 1:25 pm
Forum: Faction & Era Development
Topic: Ageless II (for 1.11.x only)
Replies: 15
Views: 6388

Re: Ageless II

Well Johnny Nowesenoth can just hit ctrl+f and type "Elementals" to see if they're there and if so, in which era. You can even put a word to that effect at the start of your original post if you worry he wouldn't think of it. And I'm talking mostly for this thread, not necessarily for the ...
by Dixie
April 28th, 2013, 1:56 pm
Forum: Faction & Era Development
Topic: Ageless II (for 1.11.x only)
Replies: 15
Views: 6388

Re: Ageless II

For the sake of keeping all add-ons updated and having a more comprehensive list, I think your factions list should be sorted by eras, and not alphabetically, all eras together... It could even be an easier way to give credit to the respective authors and link to the appropriate threads. Something l...
by Dixie
April 26th, 2013, 1:33 pm
Forum: Game Development
Topic: Problem with Deus Shift, or how to attract and keep players?
Replies: 2
Views: 2069

Re: Problem with Deus Shift, or how to attract and keep play

Well, for starters, there is not much single player. And what seems to be the worst offender to me is that I kept selecting a unit to see stats or stuff, deciding "nah, this unit is fine where it is" and then clicking another... and end up swapping them or attacking or whatever. Insanely f...
by Dixie
April 21st, 2013, 1:33 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.27
Replies: 1921
Views: 440148

Re: Ageless Era - Current Version: 4.10

Why ever would you think changing the negative numbers for positives would be helpful? On the point of fogofgold's take on "ageless era", I always thought his way of doing it was both more simple maintenance-wise and also possibly more honest to the original UMC devs. Optionally, the descr...
by Dixie
April 16th, 2013, 5:52 pm
Forum: Ideas
Topic: Not just "more random"
Replies: 32
Views: 7772

Re: Not just "more random"

And then you have units that have higher or lower chances of scoring those critical hits, and units that have higher or lower critical hit multiplicator...

Although I think it's pretty reminiscent of the base mechanics and wouldn't add that much more to the game...
by Dixie
April 7th, 2013, 10:30 pm
Forum: Ideas
Topic: Making ghouls better
Replies: 7
Views: 2795

Re: Making ghouls better

Well, the ghoul has poison and can actually tank some damage, which is a must-have for undead. They're plenty useful already... And low-mobility is one of the perks and challenges of undeads... Should all units have special abilities or weapon specials? Do you consider the spearman or orcish grunt t...
by Dixie
March 24th, 2013, 6:10 pm
Forum: Users’ Forum
Topic: The problems I have with Wesnoth
Replies: 50
Views: 9400

Re: The problems I have with Wesnoth

My opinion is that you have not seriously read with an open mind any of what was replied to you, Great_Mage_Atari, and just stuck to your original idea. If the forum was as you say, you would have been muted and/or ridiculed long ago. Which you were not, in case you hadn't notice. I wrote and rewrot...