Search found 179 matches

by styles1005
September 28th, 2010, 3:47 pm
Forum: Off-Topic
Topic: where do you rate yourself as a Wesnoth player?
Replies: 76
Views: 9777

Re: where do you rate yourself as a Wesnoth player?

Ehh . . . I think I've played 4 MP games (without counting the ones where I had to quit a couple turns in because of OOS errors) since I started, so I don't know if I know enough to really rate myself. I know that I have improved a lot since I started, though, and considering that I have won most of...
by styles1005
September 28th, 2010, 3:16 pm
Forum: Off-Topic
Topic: Union's Fist Info Thread
Replies: 52
Views: 6131

Re: Union's Fist Info Thread

@Zero: You've got some good ideas, but I'm not too keen on everything revolving around crystals and light. Maybe it's an important part of their technology and their power source, but I feel like you've gone overboard. See: this . Like I said: Ehh . . . it's sorta crystal-this, crystal-that, crysta...
by styles1005
September 28th, 2010, 1:52 pm
Forum: Off-Topic
Topic: US threatening to censor internet
Replies: 69
Views: 9051

Re: US threatening to censor internet

*gets out Uzi, pipe bomb* *flies to Washington DC* Well, I think you know my opinion about this now. I think government-enforced censorship is horrible and should never happen, not least because, even if it is censoring something you'd actually want censored, it's opening the way for further governm...
by styles1005
September 27th, 2010, 10:43 pm
Forum: Off-Topic
Topic: Union's Fist Info Thread
Replies: 52
Views: 6131

Re: Union's Fist Info Thread

Well, if you (or someone else) were to put it on the forum as a forum game like Roll to Dodge, I for one would play it. On the other hand, I don't know if anybody will be willing to risk shadowmaster's wrath :P.
by styles1005
September 27th, 2010, 9:50 pm
Forum: Off-Topic
Topic: Union's Fist Info Thread
Replies: 52
Views: 6131

Re: Union's Fist Info Thread

Ehh . . . it's sorta crystal-this, crystal-that, crystal, prism, cool-sounding names, more crystals, more prisms . . . you get the idea. A lot more playable, maybe, but no real depth. If you give it some real backstory, it could be a lot more interesting. The weapon creation system, on the other ha...
by styles1005
September 25th, 2010, 7:48 pm
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 6408

Re: Lords of the North, one scenario done but not working

All right, changes made. Thanks!
by styles1005
September 25th, 2010, 5:46 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 43672

Re: Campaign: Fall of Silvium

Ah. Got it.

EDIT: Hey! Post 150! So it's not exactly a "normal" milestone, but since I didn't even notice my 100th post until after the fact, I thought I deserved some celebration.
by styles1005
September 24th, 2010, 7:31 pm
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 6408

Re: Lords of the North, one scenario done but not working

Nice. The only problem is that there were some little changes I'd made that I now have to redo . . . but thanks anyway.
by styles1005
September 24th, 2010, 2:55 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 43672

Re: Campaign: Fall of Silvium

Yeah, I'd much appreciate it if the IE campaigns would be updated to 1.8. Is there any particular reason for not doing that?
by styles1005
September 23rd, 2010, 7:45 pm
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 6408

Re: Lords of the North, one scenario done but not working

I tried to do the whole campaign, but it won't work. I can include the _main.cfg; the scenario goes in a folder called scenarios, map in maps, and the whole thing in Lords_of_the_North. EDIT: Also, I don't have a program that can zip it AFAIK. _main.cfg EDIT 2: And may I please give an official than...
by styles1005
September 23rd, 2010, 2:46 am
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 6408

Re: Lords of the North, one scenario done but not working

Huh. I'll try that, I guess. EDIT: IT'S ALIVE! *cue maniacal laughter* Thanks much, Anonyssimus. EDIT 2: Aaaand the Saurian leader is still running to the upper left, and I still have no idea why. His path intersects exactly nothing of importance, so . . . Here's the file so that the rest of you can...
by styles1005
September 22nd, 2010, 5:54 pm
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 6408

Re: Lords of the North, one scenario done but not working

Hmmm . . . I guess I could do something where the first time either they attack you or you attack them, it triggers. I could use variables so that it doesn't do it twice. Thanks for the advice.] EDIT: Grr. I just looked up the WML for variables and did it, and the message isn't triggering. Here's th...
by styles1005
September 22nd, 2010, 4:29 pm
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 6408

Re: Lords of the North, one scenario done but not working

Yeah, he's in a keep. He doesn't stop to capture villages, either, so I know that's not it. EDIT: Also, the sight-event thing isn't working. Here's the code: [event] name=sighted [filter] side=1 [/filter] [filter_second] side=3 [/filter_second] [message] speaker=Sslissthesh message= _ "Humansssss! T...
by styles1005
September 22nd, 2010, 4:09 pm
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 6408

Re: Lords of the North, one scenario done but not working

And . . . there are more problems. I swear, you spend more time debugging this stuff than actually writing it! I tested it last night, and, first of all, the Saurian (allied) leader starts running to the top-left corner of the map. I gave him [ai] passive_leader=yes [/ai] in the [side] definition, b...
by styles1005
September 22nd, 2010, 1:52 am
Forum: Scenario & Campaign Development
Topic: Lords of the North, version 0.0.2 ready! (1.8)
Replies: 61
Views: 6408

Re: Lords of the North, one scenario done but not working

Wait a second . . . it is Lords_of_the_North. It's wrong in the scenario. Thanks! I'll see if that works.

EDIT: It works! Some minor adjustments are in order, but it works!