Search found 2440 matches

by artisticdude
April 1st, 2013, 7:28 pm
Forum: Art Contributions
Topic: Requesting Radio Buttons
Replies: 18
Views: 5857

Re: Requesting Radio Buttons

And here's my go.Standard, enabled (mouse hover), pressed, and disabled variations, for both the unchecked and checked variations, all at 20x20 pixels. I figured the checked and unchecked versions would probably share the same 'pressed' image (?), but I could add a separate one for the checked vari...
by artisticdude
March 27th, 2013, 1:08 pm
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 159359

Re: LordBob's commissionned work

I really, really like the design of the costume and the level of detail you've incorporated into it; it's ornate without going overboard with the bling. It's a fine line, but personally I think you've nailed it perfectly here. 8) Might just be me, but in the final version above she looks just a tad ...
by artisticdude
March 27th, 2013, 12:45 pm
Forum: Off-Topic
Topic: Emulating ipad games on PC
Replies: 3
Views: 3557

Re: Emulating ipad games on PC

You can install virtual box and run a newer version Mac OS X and install the Xcode pakages [...] That would be a direct violation of OS X's EULA, however: [...] The grants set forth in this License do not permit you to, and you agree not to, install, use or run the Apple Software on any non-Apple-b...
by artisticdude
March 22nd, 2013, 3:15 pm
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 158802

Re: artisticdude's Art

Something I did a while back, just fooling around with rhyging5 and Sleepwalker's troll whelp revision. Might be suitable for a campaign-specific character or something.
by artisticdude
March 22nd, 2013, 3:01 pm
Forum: Users’ Forum
Topic: The problems I have with Wesnoth
Replies: 50
Views: 7291

Re: The problems I have with Wesnoth

I would argue against adding too many mainline campaigns, since it would increase the size and, more importantly, the maintenance overhead of the core package. At least as far as singleplayer is concerned, I've always thought of Wesnoth primarily as an engine, rather than strictly a game unto itself...
by artisticdude
March 22nd, 2013, 12:32 pm
Forum: Art Development
Topic: Sleepwalker Animation Commissions WIP - Dwarves
Replies: 223
Views: 94516

Re: Sleepwalker Animation Commissions WIP - Dwarves

Apologies for the non-constructive comment, but wow did those attack animations turn out to be incredible! :D The dynamics of the cloak and the smoke trail at the end are done perfectly. Beautiful work!
by artisticdude
March 20th, 2013, 1:19 pm
Forum: Art Workshop
Topic: Gossamer Sprites and Portrait[Back, remade Portrait.]
Replies: 11
Views: 6446

Re: Gossamer Sprites and Portrait[Need help with Portrait]

Honestly, I have to say I kind of liked the old eye better; it read immediately as an eye to me. At first I thought the new one was a Rudolph-nose or something. :P I'm not great shakes as a portrait artist, but I can tell you some of the things I see. -The shading on the chainmail is very flat. Add ...
by artisticdude
March 20th, 2013, 12:38 pm
Forum: Art Workshop
Topic: A New Order art
Replies: 129
Views: 32623

Re: A New Order art

What do you think? This supposed to be first days of winter or last days of autumn. In that case, I'd make the grass less green. Right now it looks really vibrant and, well, green, so I get the impression it's either spring or summer, possibly early fall. If it's supposed to be late fall or early w...
by artisticdude
March 14th, 2013, 2:43 pm
Forum: Art Workshop
Topic: Dw jobs, open criticism
Replies: 2
Views: 2531

Re: Dw jobs, open criticism

Hey there dw_chaman_maya, welcome to the Wesnoth forums! :) That's some nice art you've got there; you've definitely got some artistic skill. I look forward to seeing you try something in the Wesnoth style! Since this is not intended to be a mainline contribution, I've moved this thread to the Art W...
by artisticdude
March 3rd, 2013, 11:15 pm
Forum: Users’ Forum
Topic: Blackberry Playbook Application bug
Replies: 2
Views: 867

Re: Blackberry Playbook Application bug

It looks like this Blackberry Wesnoth port (which I too have been completely unaware of until now) has a support website linked from its Appworld page: http://www.qtness.com/. Looks like there's also a support email listed there that you could try. :) Also, FWIW, it looks like the sourcecode for thi...
by artisticdude
March 1st, 2013, 8:15 pm
Forum: Off-Topic
Topic: Pygame, easy as... (?)
Replies: 2
Views: 1830

Re: Pygame, easy as... (?)

It's because no one's interested in small, cute games anymore. Gaming has evolved to a point where only a tiny fraction of the minority of players that will even touch a 2D game will so much as look twice at a 'small, cute game'. Also, if you're running a version of any Linux distro that is >4 years...
by artisticdude
February 28th, 2013, 3:43 pm
Forum: Users’ Forum
Topic: how to compile glib/pango/fontconfig/cairo for ios
Replies: 1
Views: 832

Re: how to compile glib/pango/fontconfig/cairo for ios

This topic isn't really relevant to this forum, and it's also a meta-thread. I see dailin has already addressed your issue in the iOS thread anyway, so there's no reason to keep this topic open.

Locked.
by artisticdude
February 28th, 2013, 3:36 pm
Forum: Users’ Forum
Topic: Formal critique against Khalifate faction.
Replies: 72
Views: 21549

Re: Formal critique against Khalifate faction.

Nebiros wrote:I'm sure the art team will get them up to the artistic standards of the other Default factions sooner or later.
No worries on that account, Sleepwalker's working his magic as we speak:
Spoiler:
by artisticdude
February 25th, 2013, 1:20 pm
Forum: Users’ Forum
Topic: Formal critique against Khalifate faction.
Replies: 72
Views: 21549

Re: Formal critique against Khalifate faction.

I feel as though the name of this faction should be changed, perhaps to "Easterners" or the like, the current is too close to religious dogma: http://en.wikipedia.org/wiki/Caliphate This topic has already been previously discussed, debated, and argued multiple times. Some of the more notable instan...
by artisticdude
February 13th, 2013, 8:27 pm
Forum: Art Workshop
Topic: Gallery of One's Failures
Replies: 69
Views: 20095

Re: Gallery of One's Failure

Definitely an improvement! :) The primary problem I see with the warrior is that he's facing the viewer directly, whereas most Wesnoth units face more to the lower right direction. The warrior also suffers from 'flyswatting', which is where the unit looks very flat due to its pose. Some foreshorteni...