Search found 2440 matches

by artisticdude
June 21st, 2013, 3:23 pm
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 14231

Re: General tip: Consider not drawing eyes

Correction: I did not intend that you would draw a face to look like it does not have have eyes, but instead that you don't need to draw eyes to do that. granularity perceived distance plane which represents a larger plane algorithm modularity http://www.mysmiley.net/imgs/smile/confused/confused001...
by artisticdude
June 20th, 2013, 3:37 pm
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 14231

Re: General tip: Don't draw eyes

Regardless the issue was about granularity, if you have to draw a face/head into an area of 8x10 pixels, you might just as well go for a more realistic look and skip the eyes. But then if you have like 15x20 pixels to spare for the face/head area, it's not such a problem. Um, look, not to be rude, ...
by artisticdude
June 15th, 2013, 1:54 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 84
Views: 33593

Re: Vyncyn sprites Mountain-humans

Looking good, but the golems could use some more hue-shifting in their palettes, possibly a bit higher contrast as well (I'm assuming they're constructed from rock?). The lvl 3 also suffers from 'jaggies.' Adding some quick AA would take care of that problem. That giant bird in the middle is awesome...
by artisticdude
June 14th, 2013, 1:20 pm
Forum: Art Contributions
Topic: Mudcrawlers
Replies: 72
Views: 20477

Re: Mudcrawlers

LordBob, everyone here knows you're wicked good at creating portraits and story art, but at this rate, I can also see you becoming a top-notch pixel artist very shortly. I especially love the "inverse-morphing" recovery in the attack animation. ^_^ Just one small thing I'd like to point out: during ...
by artisticdude
June 13th, 2013, 1:51 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 299488

Re: Standing and idle animations?

I'm not sure the inflating chest is necessarily a good idea. While I understand that it makes it a heck of a lot more readable as a breathing animation, I don't think that his armor would allow for that kind of flexibility. Right now the chest is stretched/distorted to the point where his armor appe...
by artisticdude
May 29th, 2013, 2:18 pm
Forum: Off-Topic
Topic: Thinking up names
Replies: 11
Views: 4637

Re: Thinking up names

One trick that I employ is taking an existing word/name and spelling it backwards. Naturally most of the time that result will require some tweaking to get it to a readable (or even pronounceable) form, but it can often give you an excellent starting point. I also try to look at words from other cou...
by artisticdude
May 3rd, 2013, 2:18 pm
Forum: Art Development
Topic: Cavalry Base Sprites
Replies: 22
Views: 17775

Re: Cavalry Base Sprites

It makes sense something like that would exist but I have never seen it. It don't think it matters, but nevertheless I made a second version with the lance a bit closer. The lance itself is slightly altered too in both versions... I'm not sure which one is the best. Personally, I still prefer the o...
by artisticdude
April 25th, 2013, 7:43 pm
Forum: Art Workshop
Topic: Starting on a portrait?
Replies: 35
Views: 7621

Re: Starting on a portrait?

They say a picture is worth a thousand words, so... wesnoth_portrait_mockup_4 copy.png Unfortunately, it ended up looking a lot different than the original, but perhaps there are a few things about it you might find useful. *shrug* Note that I'm not by any means a portrait artist, I just dabble in p...
by artisticdude
April 25th, 2013, 6:47 pm
Forum: Art Workshop
Topic: Gallery of One's Failures
Replies: 69
Views: 20166

Re: Gallery of One's Failure

Also beware of shading the legs too much like straight cylinders... I know it can be hard to get definition on something this small (boy do I know it! :cry: ), but even if you only hint at details like knees and calf/thigh muscles through the way you shade the leg, it can go a long way in making it ...
by artisticdude
April 25th, 2013, 6:41 pm
Forum: Art Workshop
Topic: Zoomo's Art
Replies: 64
Views: 20770

Re: Peasants And maybe some other stuff

Technically, only antialiasing that uses semi-transparent (or semi-opaque, if you prefer) pixels aren't allowed in mainline sprites. Antialiasing without semi-transparency (i.e., using fully opaque pixels) is used to a large extent in mainline sprites, as well as in many styles of pixel art. The mai...
by artisticdude
April 16th, 2013, 8:17 pm
Forum: Art Contributions
Topic: Requesting Editor Artwork
Replies: 58
Views: 15600

Re: Requesting Editor Artwork

I agree with beetlenaut; the second one definitely looks the best to me! I especially like that the tools and the tool-specific options are in such close proximity in these new mockups, as that decreases the amount of cursor movement needed to switch among the various tools and settings. Personally,...
by artisticdude
April 16th, 2013, 12:43 pm
Forum: Art Contributions
Topic: Requesting Editor Artwork
Replies: 58
Views: 15600

Re: Requesting Editor Artwork

As much as the layout of #6 appeals to my photoshop workflow, I'm going to say #3, just because I don't like having the minimap squished or distorted by the map controls (it's already pretty darn small as-is). If it weren't for that, I'd have to go with #2, because the layout is really clean and wel...
by artisticdude
April 12th, 2013, 4:44 pm
Forum: Art Workshop
Topic: Sleepwalker's randomness
Replies: 86
Views: 27046

Re: Sleepwalker's randomness

Ooh, I like it! There is some noticeable banding happening on upper half of the scabbard though.
by artisticdude
April 10th, 2013, 11:06 pm
Forum: Art Workshop
Topic: Piko's random art
Replies: 31
Views: 9620

Re: Piko's random art

Beware of relying too heavily on single-pixel lines to define shapes. It's always better to use shading to define the shape of an object, and then have outlines complement that. If you have any single-pixel lines, they should either be necessary for the proper shading of an object, or for the outlin...
by artisticdude
April 3rd, 2013, 1:34 pm
Forum: Art Contributions
Topic: Requesting Radio Buttons
Replies: 18
Views: 5866

Re: Requesting Radio Buttons

Here's a new version of my attempt, with a radiobutton-checked-pressed variation, since I've done a little more research I've come to the conclusion that the checked and unchecked variations ideally shouldn't be sharing the same image for the 'pressed' state. Also fixed a few niggles with the shape ...