Search found 52 matches

by Rozard
March 23rd, 2011, 4:25 am
Forum: WML Workshop
Topic: Shift to different movement type
Replies: 2
Views: 294

Shift to different movement type

I was wondering about making unit that normally walks but have a option that makes him hover with magic. So, can it be done? add a option that makes unit shift its movement type and movement points (planing on making hover slower than walking)... With movement type shifted, it have defences also cha...
by Rozard
March 17th, 2011, 1:01 pm
Forum: Faction & Era Development
Topic: Structure era
Replies: 2
Views: 429

Re: Structure era

I'm already doing one of those...It's quite simple, I make a Mason "Build Barracks" and he turns into a Barracks unit on top of a keep overlay. Around it are six castle overlays: if one of the castle overlays are right-clicked on, you can spawn a Militiaman, Bowman or Light Cavalry. The Barracks ca...
by Rozard
March 17th, 2011, 8:52 am
Forum: Faction & Era Development
Topic: Structure era
Replies: 2
Views: 429

Structure era

Would it be awesome if you could build structure from castle instead of recruiting units... Like, your king "recruits" builders that can move from the castle and builds structure where they stand and those structure can recruit units that king cant... like, barracks and magic university etc... there...
by Rozard
March 14th, 2011, 11:25 am
Forum: Faction & Era Development
Topic: Skulls faction
Replies: 10
Views: 1969

Re: Skulls faction

And I think your faction needs more then two level one units. A small poem/sentence about faction design I just wrote: Ther needs to be Diversity For example some skull that atacks by flying into the enemy and retreating (ranged impact), leading to a "Divebomb Skull" or something like that. And som...
by Rozard
March 14th, 2011, 7:43 am
Forum: Faction & Era Development
Topic: Skulls faction
Replies: 10
Views: 1969

Re: Skulls faction

Cost: 1 Yeah one mage vs about 20 skulls would be hardcore overrun...especially when skulls also have 36 hp and can even attack... oh, and they are lvl 0 units so they dont need upkeep and with that your skull army can recruit castle full every turn and still have extra gold pileing up... I of cour...
by Rozard
January 26th, 2011, 3:13 pm
Forum: Writers’ Forum
Topic: Inquisitor in wesnoth?
Replies: 15
Views: 1666

Re: Inquisitor in wesnoth?

So far there was no mention of any kind of inquisition in Wesnoth, cases of necromancy are usually dealt with like you could see in Descent into Darkness - shunned, chased away, sending militia and even armies against. Hmm... I quessed it fould be like this since wesnoth dosnt have anykind religion...
by Rozard
January 26th, 2011, 11:21 am
Forum: Writers’ Forum
Topic: Inquisitor in wesnoth?
Replies: 15
Views: 1666

Inquisitor in wesnoth?

I was thinking, do Wesnoth have Inquisitors or any kind act of Inquisitium?
If not, may Wesnoth effort Inquisitorial act when needed?

I mean, Wesnoth do have necromancers... and they are somewhat heretic, arent they.
by Rozard
January 22nd, 2011, 6:40 pm
Forum: Faction & Era Development
Topic: Faction without era, A.N.O.
Replies: 16
Views: 3582

Re: Faction without era, A.N.O.

-please define what sound you want when the anihilator or fanatic miss their attack (it was using esplosion sound for hit if i remember well) Its ok. -please define what was the missing ability supposed to do (i can code it myself, unless of course you had something prepared and just need to find t...
by Rozard
January 19th, 2011, 8:03 pm
Forum: Faction & Era Development
Topic: Faction without era, A.N.O.
Replies: 16
Views: 3582

Re: Faction without era, A.N.O.

I've had a look through the files and it looks like i'll have to do some fixing in the wml parts and some grammar/stylistic language. Hope you don't mind? It should not affect the general idea nor how the faction works where it works correctly. I dont mind. I've noticed some level 0 units leveling ...
by Rozard
January 19th, 2011, 10:54 am
Forum: Faction & Era Development
Topic: Faction without era, A.N.O.
Replies: 16
Views: 3582

Re: Faction without era, A.N.O.

The first idea i got was making a 'Beyond Southern Hells' era - connecting A.N.O. to the scarcely mentionned in wesnothian lores human presence on the shores far south of Heartwood (which is the main habitat of felinians, partially explaining why it's a rather unknown and foreboding place to the ma...
by Rozard
January 18th, 2011, 11:42 pm
Forum: Faction & Era Development
Topic: Faction without era, A.N.O.
Replies: 16
Views: 3582

Re: Faction without era, A.N.O.

I guess Ill give this faction to StDrake's era now.

Hope it wll be downloadable soon in wesnoth.
by Rozard
January 16th, 2011, 9:26 pm
Forum: Faction & Era Development
Topic: Faction without era, A.N.O.
Replies: 16
Views: 3582

Re: Faction without era, A.N.O.

Abysmal Night Order that sounds really good one... must think! 1. Yeah, I spent 20 gold on a unit...and it turned into a corrupted thing. I can still control him, but...he's level 0? ARGH Hehe! Thats about it! theres a price to be paid to use dark powers! But I can tell this: if you manage to kill ...
by Rozard
January 16th, 2011, 12:45 am
Forum: Faction & Era Development
Topic: Faction without era, A.N.O.
Replies: 16
Views: 3582

Re: Faction without era, A.N.O.

The temporary name is default+felinians (felinian being the race of my faction), I've made it for 1.9.3, but a few cuts here and there and it should go on 1.8.5 as well. Assuming that between 1.8.3 and 1.8.5 there were only bugfixes and no syntax changes then that should make them compatible. Links...
by Rozard
January 15th, 2011, 11:06 am
Forum: Faction & Era Development
Topic: Faction without era, A.N.O.
Replies: 16
Views: 3582

Re: Faction without era, A.N.O.

I have been testing this faction in wesnoth 1.8.3 and I belief that it works fine in newer versions. You mean to say 'scattered' - as in not many in one place, 'shattered' means broken. yeah, I meant to say scattered, sorry. :/ Btw I make my abilities myself, sometimes asking for help in the wml for...
by Rozard
January 15th, 2011, 12:33 am
Forum: Faction & Era Development
Topic: Faction without era, A.N.O.
Replies: 16
Views: 3582

Faction without era, A.N.O.

Hi, I have worked on on faction. I call it A.N.O, its cultic human race that research dark forces like shadow art and demons, how to make use for them and how to counter them. basically the whole race members looks really alike, because standards of robes that they wear. general the race lack lots o...