Search found 52 matches

by Rozard
July 25th, 2011, 10:08 am
Forum: Faction & Era Development
Topic: A little help for a new commer in era dev
Replies: 5
Views: 631

Re: A little help for a new commer in era dev

Well... sounds hell of work there if you dont even know how to do it yet...
And are you going to ask approval from every developer? (atleast I heard that would be nice.)

In any case, good luck with your work.
by Rozard
May 16th, 2011, 8:47 pm
Forum: Faction & Era Development
Topic: Era of 4 worlds, almost 4500 downloads + new portrait.
Replies: 556
Views: 55835

Re: New Faction

Oh wow... seems really costly army... Btw, why Valkyrie warrior and Valkyrie Champion have slash blade if they have melee blade? Melee blade seem have more damage, more hits AND is magical (slash is only marksman)... So why have that weak never-to-use-attack? also, do you hate dodgers? units every a...
by Rozard
May 8th, 2011, 7:13 pm
Forum: Art Workshop
Topic: Help to get me started... Gothic lolita.
Replies: 7
Views: 1835

Re: Help to get me started... Gothic lolita.

hmm... so stronger shading to skirt... Few days ago I do noticed this too... She reminds me of American McGee's Alice in Wonderland. becourse she has a knife? well I was planning that lvl 3 versio would have long grayish hair and no knife... maybe even fly in mid air by dark force, oh it would be aw...
by Rozard
May 4th, 2011, 6:18 am
Forum: Faction & Era Development
Topic: Halflings
Replies: 30
Views: 5447

Re: Halflings

However this case is meant to be semi-humorous, with the alchemists calling themselves Magicians mostly to aggrandize their higher standing and the aura of mystery surrounding them. (it's not in the unit descriptions, as there are still none for the level-ups) The L3 "Great Magician" is still a hea...
by Rozard
May 3rd, 2011, 6:07 am
Forum: Faction & Era Development
Topic: Halflings
Replies: 30
Views: 5447

Re: Halflings

Are you talking real alchemists or fantastic ones? In either case, generally not. They use the rules of nature and magic to work their marvels. The real alchemists varied from being the earliest chemists and chemical scientists to be con men but the idea that you could turn led into gold was based ...
by Rozard
May 2nd, 2011, 5:37 am
Forum: Faction & Era Development
Topic: Halflings
Replies: 30
Views: 5447

Re: Halflings

Why alchemist levels to be a magician?
dosnt alchemists usually try break rules of nature and magic?...
just thinking...
by Rozard
April 28th, 2011, 11:55 am
Forum: Faction & Era Development
Topic: Why don't we have a Troll Era?
Replies: 410
Views: 40109

Re: Why don't we have a Troll Era?

Cant scouts be like, weak grown trolls?
Just becourse their weak growth they have developed mind to watch their surroundings (in fear to get beated)...
Like goblins in orcs army.

Or something...
by Rozard
April 12th, 2011, 5:24 pm
Forum: Art Workshop
Topic: Secondary faction units, first attempts.
Replies: 4
Views: 975

Re: Secondary faction units, first attempts.

SFault wrote:Don't use just dark gray, use also other dark colors for outlines. E.g. brown for the shoes.
Ok... but shoes are almost only ones that arent grey... maybe head could have lighter gray?

Edit: Heres some try... is it going in right way or is it in PATH TO THE RUIN?
by Rozard
April 12th, 2011, 2:19 pm
Forum: Art Workshop
Topic: Secondary faction units, first attempts.
Replies: 4
Views: 975

Re: Secondary faction units, first attempts.

The outline is too black. Try using some dark colours instead should I use very dark gray then? guess I try then. I think they generally lack contrast. I would never have guessed they bandaged or anything. Hmm... what should I do about them... making bandages biger would just look horrible... would...
by Rozard
April 12th, 2011, 9:25 am
Forum: Art Workshop
Topic: Secondary faction units, first attempts.
Replies: 4
Views: 975

Secondary faction units, first attempts.

I have created some undead units that I call Ruvellas heres some first attempts:
Lv1 Momentum
momentum.png
momentum.png (3.56 KiB) Viewed 974 times
Lv2 Hora
Hora.png
Hora.png (3.68 KiB) Viewed 974 times
Lv3 Aevum
Aevum.png
Aevum.png (3.91 KiB) Viewed 974 times
They arent skeletons btw. they are covered in bandages... like a mummies...
So, share some thoughts.
by Rozard
April 11th, 2011, 8:35 pm
Forum: Art Workshop
Topic: Help to get me started... Gothic lolita.
Replies: 7
Views: 1835

Re: Help to get me started... Gothic lolita.

There comes many proposals!

I will search which one is most fitting.

Here's my first attepmt:
Gothic.png
Gothic.png (4.23 KiB) Viewed 1686 times
Somethings isnt right... but I cant tell what... doll dosent show good enough?
She would be lv2 unit...
by Rozard
April 11th, 2011, 7:05 pm
Forum: Art Workshop
Topic: Help to get me started... Gothic lolita.
Replies: 7
Views: 1835

Re: Help to get me started... Gothic lolita.

Study the anatomical proportions Ouch! you hurt my feelings... saying that like I dont know female anatomical proportions. :) Well, I asked IF someone hapens to have young female sprites, since every existing female sprites have heavy dressed... Simple female sprite fould boost my work... but alway...
by Rozard
April 11th, 2011, 11:17 am
Forum: Art Workshop
Topic: Help to get me started... Gothic lolita.
Replies: 7
Views: 1835

Help to get me started... Gothic lolita.

Hi, I like making units for wesnoth and I also love anime, so I was thinking to throw a challenge to my self and make a Elegant gothic lolita unit with Demonic doll or something, oh! and lower levels too... I dont really know where I gonna use it, since it dont really fit in my factions that I worki...
by Rozard
April 1st, 2011, 12:49 pm
Forum: Writers’ Forum
Topic: Inquisitor in wesnoth?
Replies: 15
Views: 1677

Re: Inquisitor in wesnoth?

Insinuator wrote:Has anyone incorporated this idea into a campaign? If not, I might like do so.
I havent seen any... but even if there where... I think no one gets hurt by have one more...
by Rozard
March 23rd, 2011, 2:43 pm
Forum: WML Workshop
Topic: Shift to different movement type
Replies: 2
Views: 295

Re: Shift to different movement type

zookeeper wrote:Yes, give the unit type a [variation] with different movement costs and then use [set_menu_item] to add a menu item which gives the unit an [object] which switches it to the other variation.
Im not that good at WML but I give it a try.

PS. good to see other fellows from finland.