Search found 292 matches

by Huumy
January 7th, 2010, 4:04 pm
Forum: Multiplayer Development
Topic: Video Replays - Link them Here!
Replies: 21
Views: 7016

Re: Video Replays - Link them Here!

So any1 planning to make english commentaries for wesnoth videos?
I think it could make watching more interesting.
by Huumy
October 26th, 2009, 5:35 am
Forum: Multiplayer Development
Topic: Ambush disabling skirimish ability - bug or feature?
Replies: 5
Views: 752

Re: Ambush disabling skirimish ability - bug or feature?

Why is that cheese? It sounds like a perfectly legitimate strategy to me. True it is not so cheese, it just seems foolish. Propably works good for gameplay... Imagine fencer going behind enemy lines ready to finish off the injured mage, just before he goes on his mission the scouting cavalryman whi...
by Huumy
October 25th, 2009, 7:33 pm
Forum: Multiplayer Development
Topic: Ambush disabling skirimish ability - bug or feature?
Replies: 5
Views: 752

Ambush disabling skirimish ability - bug or feature?

I just watched loyals vs elfs game and there was at the beginning this situation where fencer lost rest of his unused movement points Because he was ambushed by wose. In this case I think the loyalist player didn't notice the wose sneaking into the forest (thought he/she would have been able to see ...
by Huumy
October 20th, 2009, 6:36 pm
Forum: Art Contributions
Topic: Don't Forget Walking Corpse Variations
Replies: 98
Views: 22798

Re: Don't Forget Walking Corpse Variations

I think you should rather be animating this one.
ok :) didn't notice there already was zombiewolf.
by Huumy
October 20th, 2009, 6:09 pm
Forum: Art Contributions
Topic: Don't Forget Walking Corpse Variations
Replies: 98
Views: 22798

Re: Don't Forget Walking Corpse Variations

Your gun Some ammo There is the enemy go for it. Well here is my try for the zombiewolf... it was needed, right? :) http://i615.photobucket.com/albums/tt235/Huumy/wcwolf-rider.png This is my first try at making wesnoth graphs and also my first attempt to post the graphs on the forum so I hope I don...
by Huumy
October 16th, 2009, 10:04 am
Forum: Multiplayer Development
Topic: Goblin Knight / Goblin Pillager
Replies: 10
Views: 1447

Re: Goblin Knight / Goblin Pillager

Unlike many units, the Pillager cannot get more than 50% resistance on any terrain Actually Pillager has same defense and movement costs as the Wolf Rider and Goblin Knight - 60% defense in mountains and in castle. - vs fencers, outlaws and assassins your every other unit does pierce/blade/impact d...
by Huumy
October 15th, 2009, 11:32 pm
Forum: Multiplayer Development
Topic: Goblin Knight / Goblin Pillager
Replies: 10
Views: 1447

Goblin Knight / Goblin Pillager

First some stats: (Version 1.6.5) Wolf Rider - lvl 1 - cost 17g - faction northeners - HP 32 - moves 8 - aligment chaotic - required xp 30 Attack: 5-2 melee blade Advances to A: Goblin Knight - lvl 2 - HP 49 - moves 9 - required xp 65 Attack 7-4 melee blade B: Goblin Pillager - lvl 2 - HP 44 - moves...