Search found 373 matches

by WhiteWolf
January 5th, 2018, 8:40 pm
Forum: WML Workshop
Topic: How to make one unit stop striking during an attack
Replies: 29
Views: 2327

How to make one unit stop striking during an attack

Hi, Is there any way to tell, which attack is used in an event? For example, in an "attacker hits" event, is there a variable that stores the name of the attack used? I though of running a loop, which compares all attack damages with $damage_inflicted, but that would be ambiguous - what if there's a...
by WhiteWolf
January 4th, 2018, 6:39 pm
Forum: Forum Games
Topic: Let's make a map together!
Replies: 253
Views: 28365

Re: Let's make a map together!

It's been a while since I posted :D Not since last year :mrgreen: (sorry, had to make that joke). Starting to look nice :D 11,3 to Dd^Dox 9,3 and 10,2 to Wwg border_size=1 usage=map Aa, Ha, Ha^Fpa, Ha^Fda, Ai, Ai, Ms, Ms, Ms, Ms, Ha, Ai, Wwg, Wwg, Wwrg, Ds, Dd^Esd, Wwg, Dd^Ftd, Dd, Wwg, Wog, Wwg, Ww...
by WhiteWolf
December 22nd, 2017, 3:03 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 548
Views: 51412

Re: The Gnats Franken Dungeon

Exactly what I was thinking :)
Problem is: when I download it, it's still 333x500 pixels :( Same as with me I think - what you upload is 400x600, but try downloading it - what you get is 333x500. (or at least it is for me). Can you upload it as .zip?
by WhiteWolf
December 22nd, 2017, 7:47 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 548
Views: 51412

Re: The Gnats Franken Dungeon

Thanks :) It looks great, but maybe the cape really isn't necessary, can you change that back? :D (I also noticed, I used his portrait in common graphics, without the flag, but with the green cape, so maybe that should stay). The flag is really good, apart from the middle part, the red mark is not m...
by WhiteWolf
December 21st, 2017, 10:51 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 548
Views: 51412

Re: The Gnats Franken Dungeon

Hi, Still amazing work you guys are doing here :) I'm not sure if it's OK to post requests (if not, ignore it :D ), but I'd really like to get this thing done, and my color-shifting talent is far from satisfactory. What I'd like with this guy: isurdiel.png Is to change his flag to have black backgro...
by WhiteWolf
December 4th, 2017, 6:12 pm
Forum: Lua Labs
Topic: Untranslatable tooltip in [Lua] ?
Replies: 4
Views: 1875

Re: Untranslatable tooltip in [Lua] ?

Sorry for answering late.
It doesn't solve it :/
I rewrote the line to

Code: Select all

local _ = wesnoth.textdomain "wesnoth-trs"
which really is the textdomain btw, so it really was a bug, but still the tooltips don't show translated.
by WhiteWolf
December 4th, 2017, 5:24 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign - [Feedback and development]
Replies: 72
Views: 11860

Re: The Ravagers - SP campaign - [Feedback and development]

German translation updated with 1.0.19 :) Go ahead and download and play :D - Updated German translation - Fixed typos - Animated the recruitments of Wulfius/Wolfras EDITED 2018.01.09 It's been rather quiet for a while, I take that as there no more new issues around :) I started to work on 1.2.0 for...
by WhiteWolf
November 24th, 2017, 6:11 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign - [Feedback and development]
Replies: 72
Views: 11860

Re: The Ravagers - SP campaign - [Feedback and development]

Hello there, I've reached the end of the fixlist :) This means, 1.0.18 is uploaded to the servers: 1.0.18 Release Notes: - Added a preferences-explanation message - Fixed weird leftover items on map 6 (in some cases, if dark elves died near their camps, corpses weren't cleaned up before scene change...
by WhiteWolf
November 24th, 2017, 3:43 pm
Forum: Lua Labs
Topic: Untranslatable tooltip in [Lua] ?
Replies: 4
Views: 1875

Untranslatable tooltip in [Lua] ?

Hi, There was some time ago a post (I can no longer find it, was it deleted?) about how to create new unit status tooltips and get to show them with this code: [lua] code=<< local _ = wesnoth.textdomain "trs" local old_unit_status = wesnoth.theme_items.unit_status function wesnoth.theme_items.unit_s...
by WhiteWolf
November 24th, 2017, 3:31 pm
Forum: WML Workshop
Topic: [solved] Where to put a [language] toplevel tag?
Replies: 2
Views: 289

Re: Where to put a [language] toplevel tag?

So #ifdef CAMPAIGN_..., found it, thanks :)
by WhiteWolf
November 24th, 2017, 3:17 pm
Forum: WML Workshop
Topic: [solved] Where to put a [language] toplevel tag?
Replies: 2
Views: 289

[solved] Where to put a [language] toplevel tag?

Hi,

I'd like to add a [language] tag for a new weapon type, but where does this tag need to go? The wiki only say its toplevel, so does it go directly to [campaign], or [scenario]? Or where?
https://wiki.wesnoth.org/LanguageWML

Thanks,
WhiteWolf
by WhiteWolf
October 19th, 2017, 7:45 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign - [Feedback and development]
Replies: 72
Views: 11860

Re: The Ravagers - SP campaign - [Feedback and development]

Well, I didn't look into the issues so I don't know as well. Maybe again you did a few text rewrites? Maybe. When the fixlist is done, an update to the .po-s will be neccessary anyway, that should solve it :) I hope I can finish the campaign before you finish your fixlist :lol: There's hardly any r...
by WhiteWolf
October 16th, 2017, 8:05 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign - [Feedback and development]
Replies: 72
Views: 11860

Re: The Ravagers - SP campaign - [Feedback and development]

Hello :) there's one story part that is not translated. The part that starts with: "I used all those years to discover the identities...". I switched to german, and it seems fully translated here as well. I don't see how such a case could arise, 1.0.17 is the first and only version with translations...
by WhiteWolf
September 20th, 2017, 8:56 pm
Forum: Forum Games
Topic: Let's make a map together!
Replies: 253
Views: 28365

Re: Let's make a map together!

Xol: 7,17 and 8,17 Qxu: 9,18 Map code: border_size=1 usage=map Aa, Ha, Ha^Fpa, Ha^Fda, Ai, Ai, Ms, Ms, Ms, Ms, Ha, Ai, Wwg, Wwg, Wwrg, Ds, Dd^Esd, Wwg, Dd^Ftd, Dd, Wwg, Wog, Wwg, Wwg, Wwg, Wwg, Ds^Br/, Wwg, Xu, Xu, Xu, Xu Aa, Aa^Vaa, Aa, Ha^Fpa, Ai, Ha, Ha^Vhha, Ms, Aa, Ha, Ai, Wwg, Xv, Xv, Wwg, Ds^...
by WhiteWolf
September 13th, 2017, 8:47 am
Forum: Technical Support
Topic: How to layer forest tiles in the editor
Replies: 2
Views: 625

Re: How to layer forest tiles in the editor

Oh, so easy :D Thanks.
I wonder, is there a help window in the editor, explaining stuff like this, that I missed?