Search found 569 matches

by nuorc
February 20th, 2017, 10:14 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7283
Views: 1023040

Re: Legend of the Invincibles

Hi just wondering if any work is being done to improve portraits? So, at least there's no work done by Dugi... :whistle: He just told me he might use a Dragon Rider portrait with a dragon if I happened to have some. Unfortunately I'm not capable to franken something like that... :whistle: Or maybe ...
by nuorc
February 14th, 2017, 10:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7283
Views: 1023040

Re: Legend of the Invincibles

@gabe6044: Yup, as far as I know things have been 'not so great' for iPhone for a long time. One strategy might be to chose upgrades that limit the number of options, see this post and a few following...
by nuorc
February 9th, 2017, 9:04 pm
Forum: Website
Topic: [STATUS] Unscheduled February 7/8th downtime
Replies: 7
Views: 2770

Re: [STATUS] Unscheduled February 7/8th downtime

Thanks for your post.

I was wondering why I couldn't reach this domain for days, and, when it was back, why I didn't see any explanation.
Spoiler:
by nuorc
February 3rd, 2017, 5:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.6
Replies: 197
Views: 52079

Re: Wesnoth 1.13.6

Wussel wrote:There was the question: what means "tomato easy"?
Thx for the explanation. I'm aware of the problem of too little XP for later stages of a campaign, but if high level units are essential, I think you could also balance that with more but less dangerous enemies.
by nuorc
February 2nd, 2017, 5:34 pm
Forum: WML Workshop
Topic: how to add help sections/topics with [help] tag?
Replies: 20
Views: 5246

Re: how to add help sections/topics with [help] tag?

@zookeeper: Units, Abilities, Weapon Specials.
by nuorc
January 29th, 2017, 5:36 pm
Forum: WML Workshop
Topic: how to add help sections/topics with [help] tag?
Replies: 20
Views: 5246

Re: how to add help sections/topics with [help] tag?

Reading this thread I was baffled that nobody is able to give an answer. As the LotI stuff shows up in help I asked Dugi to just tell you, but his reply amounted pretty much to 'I don't know and the help never does what I want'. Seriously: could this help thing be solved in the current development c...
by nuorc
January 29th, 2017, 5:18 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.6
Replies: 197
Views: 52079

Re: Wesnoth 1.13.6

I believe there is still a lot of tomato easy campaigns. To fix this I would suggest to allow the player to recruit second level units on easy. Maybe after a few scenarios in general. On top maybe even third level before the end. That way the player should be able to fix the list of not enough reca...
by nuorc
January 27th, 2017, 8:23 pm
Forum: Art Workshop
Topic: Ragnarox's Art
Replies: 3
Views: 1722

Re: Ragnarox's Art

Ragnarox wrote:Any and all feedback is Welcome!
I'm definitely no artist, but two things:
- I believe he could use some more neck (move the head up a bit)
- his right arm (our view) looks roundly bent, instead of in an angle

Hope you have fun continuing with your sprites. :)
by nuorc
January 26th, 2017, 2:06 pm
Forum: Users’ Forum
Topic: LotI campaign question (non-technical)
Replies: 9
Views: 2545

Re: LotI campaign question (non-technical)

I'm not sure if I've understood, so please forgive me if I ask you some comfirm. Feel invited to ask anything about this campaign. :) 1) You mean that the Verminous Sewers are somwhere around Pandemonium but it moves each time I enter in it? Yes. And it moves even after you entered it, so the way y...
by nuorc
January 26th, 2017, 1:26 am
Forum: Users’ Forum
Topic: LotI campaign question (non-technical)
Replies: 9
Views: 2545

Re: LotI campaign question (non-technical)

Hello Giant_Hogweed, welcome. 1) How can I get to the verminous sewers to kill abaddon? The map is random and shifting in Pandemonium, so you need luck or persistence to find it. I believe I have killed that freak everytime I was there, but I'm sure I didn't find and clean visit every place there. 2...
by nuorc
January 24th, 2017, 5:32 pm
Forum: Multiplayer Development
Topic: Recruiting in foggy castle tiles
Replies: 1
Views: 777

Re: Recruiting in foggy castle tiles

(which is a good thing, otherwise you could just right-click to find out where enemy unit are). ... But wouldn't it make more sense to place the new unit as close to the desired tile as possible? I guess because the desired hex is not available the default placing takes effect (same hex as if you w...
by nuorc
January 22nd, 2017, 6:49 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7283
Views: 1023040

Re: Legend of the Invincibles

Welcome @angelofhell_hau.

It's known LotI doesn't work in 1.13, you're probably much better off if you just use the latest stable release 1.12.6.
by nuorc
January 22nd, 2017, 3:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7283
Views: 1023040

Re: Legend of the Invincibles

Luckily he'd just picked the best gear available in the last turn of the scenario before, including the full Wisdom set and arcane weapons... :whistle: And his leeching wave of fear was also perfect: LotI1-Nightmare_replay.gz Without 'preparation' I pulled off the same stunt but had to use three po...
by nuorc
January 21st, 2017, 11:31 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7283
Views: 1023040

Re: Legend of the Invincibles

This one's fresh:
LotI1-Nightmare.gz
(303.26 KiB) Downloaded 84 times