Search found 237 matches

by xbriannova
September 3rd, 2009, 2:22 pm
Forum: Users’ Forum
Topic: If you will move to Wesnoth, Where would you choose to live
Replies: 25
Views: 2046

Re: If you will move to Wesnoth, Where would you choose to live

I guess that's where my campaign comes in. As of now, the standard human army uses spearmen as rank-and-file and archers + cavalry to support them. The Guardian Order expands upon this by adding crossbowmen and fielding snipers(enhanced crossbowmen) to a small degree. Fencing was improved upon so th...
by xbriannova
September 3rd, 2009, 12:17 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 54587

Re: 1.6 Campaign: A Rough Life - version 1.0.99

Well, yeah, definately. That's one way of doing things. In the end though, you're still collecting data. Its only a matter of whether its quantitative or qualitative :wink: . And I didn't say anything about your knowledge in the field of writing, so please don't be offended. I was just giving Jacque...
by xbriannova
September 3rd, 2009, 8:58 am
Forum: Faction & Era Development
Topic: Combat Tactics - Modern Wesnoth 'era' - elves faction
Replies: 24
Views: 3940

Re: Combat Tactics - Modern Wesnoth 'era'

A motorcycle is a nice idea... But how do you navigate in a thick jungle/forest with a motorcycle? A vehicle cannot think like a horse... unless it's imbued with some strong and complex magic or something... Or, unless it is fitted with an extremely complex AI system with certain mechanical implemen...
by xbriannova
September 3rd, 2009, 8:16 am
Forum: Users’ Forum
Topic: If you will move to Wesnoth, Where would you choose to live
Replies: 25
Views: 2046

Re: If you will move to Wesnoth, Where would you choose to live

A very interesting notion... I'd want to live either in Wesmere or other Elven-inhabited areas. You get to practice magic, you get fresh air, and decent neighbours to talk to. Perfect. The way I see it, if there's no computers and science, then magic would have to replace all that and Wesmere would ...
by xbriannova
September 3rd, 2009, 8:07 am
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 54587

Re: 1.6 Campaign: A Rough Life - version 1.0.99

Although you must pay heed to your audience- what kind of people they are and everything. In other words, practice discretion. For example, if say 1% of your audience cannot understand what you wrote, then there's nothing wrong with your work but instead that 1% of people should do a little soul-sea...
by xbriannova
September 3rd, 2009, 1:17 am
Forum: Scenario & Campaign Development
Topic: Guardian Order 0.0.4+ dev thread
Replies: 26
Views: 6645

Re: Guardian Order 0.0.4+ dev thread

It's working now? Great! By the way I've uploaded version 0.0.3h. I hope that won't set you back to square one :lol2: . I think I better stop talking about that :D . Anyway, I've read through your entire post and I do agree with some of your points. For example, I do agree that my dialogues are rath...
by xbriannova
September 2nd, 2009, 7:00 pm
Forum: Art Workshop
Topic: Reminding myself why I'm not an artist, again
Replies: 16
Views: 5031

Re: Reverse Spriting

I think shortening the neck helped immensely. There's plenty of improvement. I went from thinking that this little saurian's leaning a little too far forward in a reverse-limbo fashion to being on the fence about this issue regarding your sprite... I guess its good now... Though you might want to li...
by xbriannova
September 2nd, 2009, 4:25 pm
Forum: Art Workshop
Topic: Quietus' revival artwork thread
Replies: 13
Views: 3193

Re: Quietus' revival artwork thread

I love it :). Its very well done. Alot better than what I've been able to do so far... Dragon.png So what are you going to do with that? Are you making a portrait or a sprite or something :) ? It looks like it has great potential. :) EDIT: Oh dear are people shunning this thread because of my horren...
by xbriannova
September 2nd, 2009, 3:39 pm
Forum: Art Workshop
Topic: Reminding myself why I'm not an artist, again
Replies: 16
Views: 5031

Re: Reverse Spriting

I think its nice, but he might be leaning too far forward... Other than that, I have no qualms with this. It looks good really, don't beat yourself up.
by xbriannova
September 2nd, 2009, 3:36 pm
Forum: Music & Sound Development
Topic: Accidental music contributor...
Replies: 13
Views: 1889

Re: Accidental music contributor...

Ah I see... I can understand. I mean, we wouldn't want Wesnoth to be just a giant Frankenstein right? Shiver me timbers, it'd remind me of Evony Online :lol2:. Hence, I don't think I'd want to grab music from other place. I guess in a way, I knew this right from the beginning. :) Thanks for clarifyi...
by xbriannova
September 2nd, 2009, 3:33 pm
Forum: Music & Sound Development
Topic: Journey's End
Replies: 70
Views: 9377

Re: Journey's End

This piece would really be perfect for a final story scenario or the credits. Nice :).
by xbriannova
September 2nd, 2009, 3:31 pm
Forum: Music & Sound Development
Topic: Over the Northern Mountains (Cold :P)
Replies: 102
Views: 15576

Re: Over the Northern Mountains (Cold :P)

It reminds me of... Scotland rebelling against England :shock: . And... Of the high seas :lol2: . I'm hearing it by opening 1.7.4 directory... So now I have a picture of Scottish Highlanders on ships fighting against the English XD. Nothing about the Northern Mountains :D . Still, the music's great.
by xbriannova
September 2nd, 2009, 2:36 pm
Forum: Scenario & Campaign Development
Topic: Guardian Order 0.0.4+ dev thread
Replies: 26
Views: 6645

Re: Guardian Order 0.0.4+ dev thread

Okay I think I know what's wrong. I'm just going to put two and two together. The problem might be that I'm using @ instead of ~ for the directories. As @ no longer works from 1.7.4 onwards, players who use 1.7.4 cannot run my campaign. I assume you, Velensk, is using 1.7.4. You know, I didn't know ...
by xbriannova
September 2nd, 2009, 4:51 am
Forum: Faction & Era Development
Topic: Combat Tactics - Modern Wesnoth 'era' - elves faction
Replies: 24
Views: 3940

Re: Combat Tactics - Modern Wesnoth 'era'

I like the notes you prepared. Very interesting read :). And I wish you the best of luck for your project. I can imagine the Drakes and Saurians to form a very interesting army, one that relys heavily on one of the world's best air force with their ground forces surpassing the standard of our own re...
by xbriannova
September 2nd, 2009, 3:13 am
Forum: Scenario & Campaign Development
Topic: Guardian Order 0.0.4+ dev thread
Replies: 26
Views: 6645

Re: Guardian Order 0.0.4+ dev thread

Oh dear, my knowledge of WML is really outdated :shock: . Alright, this problem is fixed and hopefully, it'd eliminate all the troubles that some people, including Velensk, are facing when they tried to play my campaign. :) Haha, its version 0.0.3g now. That's 7 versions in 12 hours XD. Not that mos...