Search found 66 matches

by Kenpachi
August 13th, 2009, 5:15 am
Forum: Ideas
Topic: stats and win conditions for multiplayer
Replies: 14
Views: 1643

stats and win conditions for multiplayer

Multiple win conditions Currently we only have one: (unless the map has custom victory conditions) Normal - Kill all enemy leaders. But you get to use your units even if you have lost your leader, until all leaders but one are dead. New Assassinate - Kill all enemy leaders. But all you units die wh...
by Kenpachi
August 10th, 2009, 9:36 am
Forum: Art Contributions
Topic: Dragon sprite
Replies: 295
Views: 97014

Re: Dragon sprite

what makes this dragon mainline quality and this one not?
by Kenpachi
August 6th, 2009, 9:38 am
Forum: Scenario & Campaign Development
Topic: The tutorial -- too hard?
Replies: 35
Views: 5660

Re: The tutorial -- too hard?

Some of those losses were my younger siblings, aged between 5 - 12.
So if you consider that age range trying to play, it might be more understandable?
by Kenpachi
August 4th, 2009, 2:43 am
Forum: Music & Sound Development
Topic: Dark Orch - new battle piece
Replies: 9
Views: 3154

Re: Dark Orch - new battle piece

As synth audio sample quality is dictated by the program, you may need to use a different program to record the final mix in.
Only other thing I could think of trying, is a chorus affect on the strings.
by Kenpachi
August 4th, 2009, 1:16 am
Forum: Writers’ Forum
Topic: Melinath's Descriptions: Drakes
Replies: 194
Views: 19495

Re: Melinath's Descriptions: Drakes

Pyrarchia (roughly greek for fire leader) http://en.wiktionary.org/wiki/pyro- http://en.wiktionary.org/wiki/-archy

Drake Pyrachia
by Kenpachi
August 4th, 2009, 12:16 am
Forum: Art Contributions
Topic: Dragon sprite
Replies: 295
Views: 97014

Re: Dragon sprite

After reading through the entire thread, I just had to say; the picture is awesome, and the animation quality is incredible. :shock: On the attack animation; I actually like both the back hand and the "bug squash". I think it would be epic if he did the back hand, and the stomp. So, he wha...