Search found 66 matches

by Kenpachi
September 15th, 2009, 4:54 pm
Forum: Art Workshop
Topic: Aura's Sprite Realm - New 23/1/10, Amazon Spearwoman
Replies: 147
Views: 16875

Re: Aura's Sprite Realm - New 13/9/09, More Pirates

With all the pirate stuff I've heard/read about only one of them has a monkey as a "pet"; all the rest have parrots of some sort.
by Kenpachi
September 15th, 2009, 10:41 am
Forum: Scenario & Campaign Development
Topic: Fire-Forged Friends
Replies: 164
Views: 19978

Re: Fire-Forged Friends

oops... :D
fixed original post

Edit: I forgot the dwarfs, and Mer-folk :(
by Kenpachi
September 15th, 2009, 7:41 am
Forum: Scenario & Campaign Development
Topic: Fire-Forged Friends
Replies: 164
Views: 19978

Re: Fire-Forged Friends

Having read through all the scenarios made so far, I have to say, I do like the story. just one thing... You have a nice odd combination of heroes, but just the standard "bad guys" Orcs, & undead, with drakes to mixing it up a little. I would love to see a equally "odd" set of enemies that they have...
by Kenpachi
September 13th, 2009, 5:27 am
Forum: Scenario & Campaign Development
Topic: Fire-Forged Friends
Replies: 164
Views: 19978

Re: Fire-Forged Friends

very nice
by Kenpachi
September 8th, 2009, 9:19 am
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 54624

Re: 1.6 Campaign: A Rough Life - version 1.0.99

on the 9th scenario "Long Night of Shadows" there is a trick. You only recruit one or two castles worth of units, then hide in the middle where the temple is. As this only has two entrances you block them with a unit, backed by one of your +8 healers, and a leader if you have one. The trick now, is ...
by Kenpachi
September 7th, 2009, 8:14 am
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 54624

Re: 1.6 Campaign: A Rough Life - version 1.0.99

For scenario 11, you just recruit dwarfs here, and as you only get access to them just prior, even it you did try to use them, I doubt you would be able to get many of them to level 2. augurs are so physically weak that I have a hard time imaging them being the *only* unit you end up recruiting. Equ...
by Kenpachi
September 6th, 2009, 11:00 am
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 54624

Re: 1.6 Campaign: A Rough Life - version 1.0.99

I sat down and played this through to scenario 11 I have on main gripe with it. The best unit to recruit (the Saurian Augur) is that much better than all of the other units in 99% of fight situations. Equal or better defenses on all of the terrains; magic damage; better movement ability; they are yo...
by Kenpachi
August 30th, 2009, 8:55 am
Forum: Writers’ Forum
Topic: Lore Collection Project
Replies: 101
Views: 11026

Re: Lore Collection Project

How large is the forge?
If it's movable, then the dwarfs may have found/acquired it and moved it.
by Kenpachi
August 30th, 2009, 8:36 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 176156

Re: Steelhive Graphics- Beginning of Larva lineage

wouldn't the lava be a level 0 unit?
by Kenpachi
August 19th, 2009, 11:21 am
Forum: Scenario & Campaign Development
Topic: The tutorial -- too hard?
Replies: 35
Views: 3957

Re: The tutorial -- too hard?

agreed.
by Kenpachi
August 19th, 2009, 10:55 am
Forum: Ideas
Topic: stats and win conditions for multiplayer
Replies: 14
Views: 985

Re: stats and win conditions for multiplayer

As my initial premise for wanting the win conditions was flawed, I think there is little point continuing to discuss them.

Can we talk about the after game stats stuff?
by Kenpachi
August 17th, 2009, 8:23 am
Forum: Ideas
Topic: stats and win conditions for multiplayer
Replies: 14
Views: 985

Re: stats and win conditions for multiplayer

The thing is, when I was thinking of these ideas, I didn't have 2 or 3 player games in mind; I didn't even have 4 player games in mind. I was thinking of 8 - 12 player games. This is when how you win affects the play style.
by Kenpachi
August 14th, 2009, 1:16 am
Forum: Art Contributions
Topic: Dragon sprite
Replies: 295
Views: 77790

Re: Dragon sprite

:shock: :D that is epic
by Kenpachi
August 13th, 2009, 2:33 pm
Forum: Ideas
Topic: stats and win conditions for multiplayer
Replies: 14
Views: 985

Re: stats and win conditions for multiplayer

Aethaeryn wrote: He says he knows a score system is FPI
I was assuming with the score system being a FPI

And yes, I did do a search.
by Kenpachi
August 13th, 2009, 2:31 pm
Forum: Ideas
Topic: stats and win conditions for multiplayer
Replies: 14
Views: 985

Re: stats and win conditions for multiplayer

You've been playing one kind of maps and seriously underestimate the possibilities of this game. All your ideas can be made with relatively simple wml scripts in the scenario description file. You can turn off winning on leader death, you can make all units die if their leader does, you can set cus...