Search found 66 matches
- February 12th, 2010, 9:54 am
- Forum: Music & Sound Development
- Topic: Too much like Morrowind??
- Replies: 9
- Views: 2714
Re: Too much like Morrowind??
I've been playing percussion for over 16 years, I have to notice these things...CheeseLord wrote:I thnk the jump was a sowing failI thought it was ok, but clearly not if you can tell.....

Edit: new version sounds awesome

- February 6th, 2010, 2:22 pm
- Forum: Art Workshop
- Topic: Setanesh Faction (Art Thread)
- Replies: 73
- Views: 19309
Re: Setanesh Faction (Art Thread)
the cannon is still quite dark, it took a bit to tell what end was the front.
- February 6th, 2010, 4:03 am
- Forum: Art Contributions
- Topic: water animation
- Replies: 162
- Views: 49490
Re: water animation
This thread has serious amounts of win.... 

- January 10th, 2010, 10:50 am
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 29403
Re: Fire-Forged Friends
still looking forward to chapter 11 +
I can't bring myself to start it till all the chapters are playable
I can't bring myself to start it till all the chapters are playable

- January 7th, 2010, 2:52 pm
- Forum: Music & Sound Development
- Topic: A Silver Wind (another try)
- Replies: 14
- Views: 3873
Re: A Silver Wind (another try)
How about the bass holds the tonic (on a fade out) with a very light restatement of the theme over the top... with a flute or something?
In my head I can hear bagpipes at the end, but I'm sot sure if they could play the theme properly to be able to make it work.
In my head I can hear bagpipes at the end, but I'm sot sure if they could play the theme properly to be able to make it work.

- January 6th, 2010, 5:33 am
- Forum: Music & Sound Development
- Topic: Too much like Morrowind??
- Replies: 9
- Views: 2714
Re: Too much like Morrowind??
Very nice, but at 0:52 it seems to jump, and then we have the timpanist fit at the end...
I also agree with it needing more length; 2 or 3 minutes would be nice. I'm just really getting into it, and then it's all over.
I also agree with it needing more length; 2 or 3 minutes would be nice. I'm just really getting into it, and then it's all over.
- November 25th, 2009, 7:05 pm
- Forum: Art Contributions
- Topic: Dragon sprite
- Replies: 295
- Views: 98719
Re: Dragon sprite
is this still being worked on?
- October 21st, 2009, 3:22 pm
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 5510
Re: The Great War
Some more thoughts on the name. In real life there have been many large wars, wars that have lasted for centuries. "The great war" (WW1) was so named because of the very large number of countries involved, and for the shear amount of damage and destruction that happed in the (relatively) s...
- September 25th, 2009, 4:01 pm
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 29403
Re: Fire-Forged Friends
Zamael, I read your 7th scenario. What Xel does made me laugh (it seems to me just like Xel is slowly becoming the main character of this campaign. Anyway, there is nothing wrong in this: usually all the saurians that we encountered are of the kind "Humanssss invaderssss! Nassssty Elvessss! Ss...
- September 22nd, 2009, 8:34 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 240521
Re: Steelhive Graphics- Beginning of Larva lineage
It looks more like a lvl 0, 1, 2, 4 lineup instead of a lvl 1, 2, 3, 4 lineup. The larva really looks (and the name sounds) like a level 0 unit instead of a level 1. I kinda like the idea of the larva as mass-spawned units like zombies which if you take extra care of, you can elevate one to huge aw...
- September 22nd, 2009, 8:29 am
- Forum: Writers’ Forum
- Topic: Melinath's Descriptions: Drakes
- Replies: 194
- Views: 20109
Re: Melinath's Descriptions: Drakes
Since there has been no recent discussion about the proposed name changes to the "sky" and "fire" drakes, they are not going to happen?
- September 19th, 2009, 1:16 pm
- Forum: Art Workshop
- Topic: Aura's Sprite Realm - New 23/1/10, Amazon Spearwoman
- Replies: 147
- Views: 25369
Re: Aura's Sprite Realm - New 19/9/09, Centaurs and Dwarf
could you do a version of the centaur with a lance?
- September 18th, 2009, 9:40 am
- Forum: Scenario & Campaign Development
- Topic: A Matter of Perception (Better name needed)
- Replies: 31
- Views: 5510
Re: The Great War
the story of the first war between the Elves and the Dwarves. This would be a nice story to tell, and would justify the name, at lest to the Elves, and Dwarfs. Do you need the undead in there at all? I would think a epilogue stating how and when the war between them ended, would be better. For exam...
- September 17th, 2009, 1:39 pm
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 29403
Re: Fire-Forged Friends
Just wondering, where abouts on the Wesnoth history time-line does this story take place (approximately) Optional ending Have a Necromancer, a Rune master, a Silver mage, a Sylph and an Armageddon Drake working on a Shaxthal (from Invasion from the Unknown) using magics to try and reanimate it. when...
- September 16th, 2009, 3:05 am
- Forum: Art Workshop
- Topic: Aura's Sprite Realm - New 23/1/10, Amazon Spearwoman
- Replies: 147
- Views: 25369