Search found 157 matches

by Molean
June 7th, 2010, 10:13 pm
Forum: Ideas
Topic: Waiting for sub, option
Replies: 2
Views: 386

Waiting for sub, option

Sometimes someone drops, but players don't want to save, and reload from the game waiting for a sub (or original player to come back) What if there was a option to put in a command that would cause the game to show as waiting for sub. It could further indicate whether the side needing to be subbed, ...
by Molean
June 7th, 2010, 3:06 pm
Forum: Multiplayer Development
Topic: Announcing Elvish Pillager's Popular Demand Era!
Replies: 25
Views: 2322

Re: Announcing Elvish Pillager's Popular Demand Era!

AFAIK, she means download required for anyone other then host. Which I'm told largely means no new graphics. Which can make for a more boring Era then it would be with new graphics, but I understand the reason, I think. So that people can casually join in, thus more likely to join in, right? Perhaps...
by Molean
May 28th, 2010, 6:45 am
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 58298

Re: Conquest 2.0 - on 1.8 server

Ghosts are too nice, that is specters and ghost calvary. Yes specters are slightly slower then their knight counterparts, but they have 50 def in many locations where mounts have 40%. They can also travel over other areas that allow them 50% where mounts would have even less and over water too, yes ...
by Molean
May 4th, 2010, 10:57 am
Forum: Users’ Forum
Topic: Chance to kill percentage influenced by drain and slow?
Replies: 2
Views: 546

Chance to kill percentage influenced by drain and slow?

Is the CTK percentage shown, known to be reasonably accurate?

Does the CTK take into account the drain attack of units? If so, is it just as accurate as without drain? Same two questions in regards to slow attacks.
by Molean
May 4th, 2010, 12:23 am
Forum: Ideas
Topic: Giving Knalgan's thugs back.
Replies: 4
Views: 791

Giving Knalgan's thugs back.

I have been told that Knalgans lost thugs to balance them with undead. I assert that undead have a advantage against knalgans even with thugs. That even with thugs as a option, knalgan players still have alot of reason to make other unit types, but thugs provide a balance against undead that is need...
by Molean
May 4th, 2010, 12:05 am
Forum: Users’ Forum
Topic: What happened to thugs?
Replies: 25
Views: 2441

Re: What happened to thugs?

Well, with knalgan alliance lacking healers and fire/arcane, ghosts and gouls can have a field day with them. Especially since knalgan units like are so slow, if you make dwarvish thunderers, the vaulted counter to ghosts (that even then still aren't all that effective.) those units are one of those...
by Molean
May 3rd, 2010, 11:40 pm
Forum: Technical Support
Topic: wesnoth 1.8.0 font problem
Replies: 13
Views: 1612

Re: wesnoth 1.8.0 font problem

A PC restart fixed the issue for me.
by Molean
May 3rd, 2010, 6:07 am
Forum: Technical Support
Topic: wesnoth 1.8.0 font problem
Replies: 13
Views: 1612

Re: wesnoth 1.8.0 font problem

To the original poster of this thread, are you sure your not talking about 1.81? The font in 1.80 was fine for me, but having freshly installed 1.81,(uninstalling 1.80 first) the font looks like that now.
by Molean
May 1st, 2010, 6:33 am
Forum: Ideas
Topic: Game remembering settings, password, scroll bar issue
Replies: 5
Views: 437

Re: Game remembering settings, password, scroll bar issue

You only even need a password if you use the exact same name as that on the forum. So maybe your name is different then that on the forum?
by Molean
May 1st, 2010, 2:22 am
Forum: Users’ Forum
Topic: The 1.8 Mp Lobby
Replies: 26
Views: 5816

Re: The 1.8 Mp Lobby

I compiled the patched version too. I released it as a zip with only the files needed and two text files for instructions (Italian and English). This link should be useful for those ones that already have installed wesnoth 1.8.0 in their own windows system. The zip file is about 3.5mb Note: follow ...
by Molean
April 30th, 2010, 11:43 pm
Forum: Users’ Forum
Topic: What happened to thugs?
Replies: 25
Views: 2441

Re: What happened to thugs?

I would say undead have a advantage against the knalgan alliance, since that faction lacks any kind of fire or arcane damage, which makes their ghost unit especially useful. If someone spams thugs, you spam ghosts and dark adepts.
by Molean
April 30th, 2010, 11:13 pm
Forum: Ideas
Topic: Game remembering settings, password, scroll bar issue
Replies: 5
Views: 437

Re: Game remembering settings, password, scroll bar issue

What threads in the user forum? I did a search on "vacant slots" for that forum and came up with only 4 topics, none of which apply.

There is a box that says next to it "save password to preferences (clear text)" But checking that box doesn't cause it to remember the password.
by Molean
April 30th, 2010, 10:11 pm
Forum: Ideas
Topic: Game remembering settings, password, scroll bar issue
Replies: 5
Views: 437

Game remembering settings, password, scroll bar issue

It would be nice if the game remembered the settings you choose for different things last time you were on, and used them again. There could be a option to have it forget settings, or possibly instead a option to have X setting always on. Case in point, in the lobby there is a option to see only gam...
by Molean
April 30th, 2010, 9:54 pm
Forum: Users’ Forum
Topic: What happened to thugs?
Replies: 25
Views: 2441

What happened to thugs?

It use to be that knalgan alliance had a unit called thug, or something like that. A melee only unit with 4 or so good impact hits. But now when I play that faction, I don't see it as a option to recruit. Someone told me you need to choose a particular leader to get it as a option? This sounded unli...
by Molean
April 29th, 2010, 11:36 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 797
Views: 160858

Re: Mainline Campaign: Under the Burning Suns

I think this idea, population limit would be perfect for the whole UTBS campaign, don't you think so? Might that be used? Without extra graphical user interface this idea is very nontransparent to the player. Right, and a display showing available recruits is integral to the idea. Further on in the...