Search found 157 matches

by Molean
August 9th, 2010, 10:31 pm
Forum: Ideas
Topic: Unit value shown in info window.
Replies: 5
Views: 610

Re: Unit value shown in info window.

I do not think the side bar needs to contain it as a units cost is pretty much only relevant when it is off the map. Once it is on the map how does it actually help for us to know how much it costs? Easy, gold management becomes important for both you and your foes. Knowing the cost of your enemy u...
by Molean
August 9th, 2010, 10:20 pm
Forum: Ideas
Topic: Do nothing option upon player drop.
Replies: 2
Views: 448

Re: Do nothing option upon player drop.

A hide replay option would be nice too.

If someone drops you sometimes need to discuss with others whether to reload or not, or at least be able to explain to others that you are reloading. But you can't speak when the drop window pops up.
by Molean
August 8th, 2010, 9:51 am
Forum: Ideas
Topic: Do nothing option upon player drop.
Replies: 2
Views: 448

Do nothing option upon player drop.

If a player drops you get three options, lets say you know the player is coming back/your going to reload the game. 1. Set to AI: If your going to get that player back in a bit, you don't want to set it to AI because then the AI would move the units which is a obvious problem. 2. Set control of that...
by Molean
August 7th, 2010, 6:29 pm
Forum: Ideas
Topic: Unit value shown in info window.
Replies: 5
Views: 610

Re: Unit value shown in info window.

elvish_sovereign wrote:I think he means the sidebar on the right.
That is what I am talking about.

@norbert As I mentioned, that window in your second picture, the one in help, does not necessarily reflect the units actual recruit cost, your example is a basic default game, where of course it does.
by Molean
August 7th, 2010, 7:44 am
Forum: Ideas
Topic: Phylactery for liches?
Replies: 26
Views: 2750

Re: Phylactery for liches?

Well, there are varying opinions on how alot of mythological stuff should work regarding stuff already in the game, this is not a new concept, disagreements like that. Obviously something not a idea for mainline anyway.
by Molean
August 7th, 2010, 4:19 am
Forum: Ideas
Topic: Option to change host.
Replies: 2
Views: 420

Option to change host.

Some command to give hosting to another player, perhaps :host <name> or whatever.

Who's hosting can be important, especially in games with AI because the hosts computer has to process all that and if the hosts PC is slow, everyone waits.
by Molean
August 7th, 2010, 4:14 am
Forum: Ideas
Topic: Unit value shown in info window.
Replies: 5
Views: 610

Unit value shown in info window.

The recruit cost of units shown in the info window. Yes you can find the "unit value" in the more detailed window, but this would save effort of getting up and closing another window. Even more importantly, the unit value shown in the more detailed window does not always reflect the units actual cos...
by Molean
August 7th, 2010, 4:07 am
Forum: Ideas
Topic: Phylactery for liches?
Replies: 26
Views: 2750

Re: Phylactery for liches?

Well if it were done, upon killing a lich with a "soul jar" it should vanish, and reapear at the "soul jar" after say 8 turns or something with partial health.
by Molean
August 7th, 2010, 12:52 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 57205

Re: Era of High Sorcery

Ok, I will do it that way too, for you. "illuminates", you mean the ability that causes a unit to give light? Seems, it would make more sense for the unit to lose the ability, rather then get its reverse. Just because a unit knew how to make light magic in life, doesn't mean it makes sense for them ...
by Molean
August 3rd, 2010, 11:32 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 57205

Re: Era of High Sorcery

Yeti is problematic, its very slow, and if you lay down forest or water with magic, this gets even worse. Considering you have to potentially leave behind things like archmage and superb summoner that make summons more affordable in the first place, it doesn't seem like a good trade. It has the pote...
by Molean
June 14th, 2010, 7:03 pm
Forum: Ideas
Topic: Add-On Changelogs
Replies: 8
Views: 834

Re: Add-On Changelogs

Well, beyond change logs, there should be a general description of some of these add ones so you can have some idea of what it is. To have to depend on the name and a grainy image only is very limited, leaves one nearly downloading at random sometimes.
by Molean
June 14th, 2010, 12:52 pm
Forum: Technical Support
Topic: Is there a way to change hosts?
Replies: 1
Views: 415

Is there a way to change hosts?

If a host is willing to pass on hosting the game to someone else, and the other person is willing to become the host, is there a simple way to accomplish this?(without having the host leave the game entirely and come back [and even then, the game assigns at random])
by Molean
June 11th, 2010, 6:27 am
Forum: Ideas
Topic: [interface] Option in preferences for "Delay Shroud Updates"
Replies: 15
Views: 2658

Re: Option in preferences for "Delay Shroud Updates"

I was just talking to someone about that need for being able to keep shroud delay on or something like that.

How is one to know if something belongs in feature request? How does one even know about that, unless someone like you posts about it?
by Molean
June 10th, 2010, 9:23 pm
Forum: Scenario & Campaign Development
Topic: Gambits Empire Builder 3.0
Replies: 168
Views: 18991

Re: Gambits Empire Builder 3.0

Yeah, learning this mod is a pain in the ass, the help files are next to useless. Very colorful descriptions, but lacking any practical playing information. Plus since each structure, land etc has its own window, you have to click on them one by one, going through the menu system each time. Each cat...
by Molean
June 9th, 2010, 4:02 am
Forum: Ideas
Topic: Waiting for sub, option
Replies: 2
Views: 385

Re: Waiting for sub, option

It could also be for reloads where you need a sub. People see a reload and assume that its full and just waiting for players. Yes you could put it in the title of the reload, but you might learn after you made the room that everyones not going to show, or just forget. Regarding the strength, the hos...