Search found 997 matches

by StDrake
April 5th, 2011, 1:01 pm
Forum: Ideas
Topic: Adding scenario data to statistics dialog
Replies: 7
Views: 1607

Re: Adding scenario data to statistics dialog

or just expand the box by 2 more columns or divide the existing into 4 - first two showing stats for 'this map' other for 'overall', might add a row at the top for those descriptions too
If you find how the table is set that should be easier
something like this:
by StDrake
April 4th, 2011, 6:43 pm
Forum: WML Workshop
Topic: Help Needed
Replies: 10
Views: 897

Re: Help Needed

in fact doing that as a weapon special will be more efficient, as kapoues code is more leaky than he thinks, simply use the [damage] tag with a multiply=0.5 applied to the opponent (see wiki for details)
by StDrake
April 4th, 2011, 11:16 am
Forum: Faction & Era Development
Topic: Paladin Faction
Replies: 5
Views: 862

Re: Paladin Faction

I meant I *might* do it or at least try to show you how you can do it yourself, as that should be more useful to you so that you don't need to ask the same questions over and over again
by StDrake
April 3rd, 2011, 6:20 pm
Forum: WML Workshop
Topic: A Question
Replies: 6
Views: 539

Re: A Question

[resistance] #fill those as desired id= name= description= affect_self=no affect_allies=no affect_enemies=yes [affect_adjacent] adjacent=n,ne,se,s,sw,nw [/affect_adjacent] [filter_base_value] greater_than_equal_to=40 [/filter_base_value] multiply=0.5 max_value=100 [/resistance] [resistance] #use th...
by StDrake
April 3rd, 2011, 6:10 pm
Forum: Art Contributions
Topic: TSI gets back into it: Drake Enforcer & Warden
Replies: 113
Views: 19221

Re: TSI gets back into it: Drake Enforcer & Warden

you probably expected to see all nonthumb fingers at the same angle, while he pointing one is positionned a little differently, it's a tad late for that comment xD
I think I preferred the more contrasting shading, at least the horns shadow, despite being in the wrong direction, didn't look blunt
by StDrake
April 3rd, 2011, 4:54 pm
Forum: WML Workshop
Topic: A Question
Replies: 6
Views: 539

Re: A Question

resistance is resistance, but there's something about this description that makes me not want to help - ALL enemy units on the map, or just some? And what units aside for enemies should be affected? - is the reduction supposed to be forever? if not, how are the resistances supposed to go back up? - ...
by StDrake
April 3rd, 2011, 12:26 pm
Forum: Faction & Era Development
Topic: Paladin Faction
Replies: 5
Views: 862

Re: Paladin Faction

2) that's a tad lazy of you, but I guess that could be arranged
3) asking is polite, but since everything on the addon server is generaly GPL then, unless it is clearly stated as some weird exception, it is not a must
by StDrake
April 3rd, 2011, 12:21 pm
Forum: WML Workshop
Topic: Some WML help please
Replies: 11
Views: 831

Re: Some WML help please

@Rowan - use fire_event=no in the kill tag I don't have experience with using the terrain tag, but it looks like it should work..perhaps just 'new turn' is indeed a better choice than 'turn refresh', I used the latter cause I'm used to eras and expected to see a side= to specify on whos turn it woul...
by StDrake
April 3rd, 2011, 7:36 am
Forum: WML Workshop
Topic: Some WML help please
Replies: 11
Views: 831

Re: Some WML help please

or..
3.

Code: Select all

[event]
name=moveto
[filter]
#who can trigger it
[/filter]
#put location here
  [event]
  name=turn refresh
  #specify for whom it is to happen
  side=
  #what happens goes here
  [/event]
[/event]
by StDrake
April 2nd, 2011, 8:11 pm
Forum: Users’ Forum
Topic: New Faction for Inclusion in Wesnoth 2000
Replies: 47
Views: 5349

Re: New Faction for Inclusion in Wesnoth 2000

Minotaur old? I know I recognised the catcaterpillars head from an old feli..shaaldan prowler was it? but don't recall having seen that as a minotaur outline
by StDrake
April 2nd, 2011, 6:01 pm
Forum: Ideas
Topic: [Interface] [Engine] Improved Add-on Management System
Replies: 8
Views: 1192

Re: [Interface] [Engine] Improved Add-on Management System

what is your understanding of the difference between removing addons and uninstalling them? installation and uninstallation of wesnoth addons is not like in Windows - it's simply copying and removing the addon files from where the game reads them about the features you mentionned: 1. mainline module...
by StDrake
April 2nd, 2011, 1:40 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 192660

Re: My Terrain (Mine!)

flat-roofed igloos? WINR incarnate :D
by StDrake
April 2nd, 2011, 8:32 am
Forum: Art Contributions
Topic: Jay's portrait WIP thread
Replies: 53
Views: 13388

Re: Jay's portrait WIP thread

about the little finger - iuno about you, but all my fingers have just 3 segments - his looks as if having 4
I'd be worried about his too long belly too, basically I'd expect to see the start of hips somewhere on the bottom, or cut him off higher
by StDrake
April 2nd, 2011, 8:27 am
Forum: Art Workshop
Topic: Loyalist Bowman
Replies: 12
Views: 3512

Re: Loyalist Bowman

I think it was me stirring up a disagreement about the art devs 'monopoly on art' politics last time, worried that it's not the way to go with an open project - and my worries got proven wrong. Perhaps tsi should have wrote "not decisive" instead of "irrelevant" to be more polite. comming back to to...
by StDrake
April 2nd, 2011, 8:16 am
Forum: Art Workshop
Topic: Paladin Faction
Replies: 5
Views: 1371

Re: Paladin Faction

yep, that should give some uniqueness, but the sword looks somewhat like a stick right now. Don't be afraid to make it a little wider, even longer - that will give some space to show blade shading and detail, and will make it more swordlike