Search found 1674 matches

by Captain_Wrathbow
February 10th, 2013, 11:18 pm
Forum: WML Workshop
Topic: Victory when killing specific leaders
Replies: 10
Views: 1137

Re: Victory when killing specific leaders

Create two events, one for the death of each leader. In each event, check to see if the other leader is still living; if not, go to the victory event.
by Captain_Wrathbow
February 10th, 2013, 3:18 am
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 66192

Re: SX RPG ADD ON 4.6.0n - now on 1.10.x Server.

A scenario file (or anything with a .cfg extension) can be opened with a text editor, such as Notepad, Textedit, Kate, Notepad++, etc. A map file (.map extension) can also be opened with a text editor, but you will only see terrain codes and that will probably not make much sense. If you want to edi...
by Captain_Wrathbow
February 5th, 2013, 1:00 am
Forum: Multiplayer Development
Topic: GambCiv • A civ-like Wesnoth add-on
Replies: 98
Views: 26249

Re: GambCiv • A civ-like Wesnoth add-on

Holy crap, you can do stuff like that with UMC in 1.12?! :shock:

I have got to get back into WML... so much has changed.
by Captain_Wrathbow
January 20th, 2013, 4:19 am
Forum: Off-Topic
Topic: You are all banned.
Replies: 32
Views: 7721

Re: You are all banned.

Woah, not only are you an admin- you're equal to shadowm now. :shock:

Though I suppose we've all known it was already that way for quite some time now...
by Captain_Wrathbow
January 18th, 2013, 9:59 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 194218

Re: Zero's art

I really like the dynamic pose of the swordsman third from the right- would love to see what that one looks like when finished. :D
by Captain_Wrathbow
January 17th, 2013, 1:31 am
Forum: Art Workshop
Topic: The Era of Legions Sprite Conglomeration and Progress
Replies: 21
Views: 5903

Re: The Era of Legions Sprite Conglomeration and Progress

Ah, right. The way that you had compared them to the circles under the units caused me to misunderstand; I thought you were saying that the orbs were team-colored, like the circles. Sorry.
by Captain_Wrathbow
January 17th, 2013, 1:17 am
Forum: Art Workshop
Topic: The Era of Legions Sprite Conglomeration and Progress
Replies: 21
Views: 5903

Re: The Era of Legions Sprite Conglomeration and Progress

Is it wrong to say that team color doesn't matter that much to the player? There are both the circles under the sprite and the balls above them- team color is cool, but not absolutely neccessary to gameplay. I feel that at an UMC level it is forgiveable not to have it- just my opinion. Circles unde...
by Captain_Wrathbow
January 17th, 2013, 12:39 am
Forum: Art Workshop
Topic: The Era of Legions Sprite Conglomeration and Progress
Replies: 21
Views: 5903

Re: The Era of Legions Sprite Conglomeration and Progress

Welcome to the forums! Hope you'll stay awhile and become a member of the community! :D Upon looking at this sprite I have come to the realization that I may have to shrink it, as I am not sure if I can fit a flying animation of this sized sprite into a 72x72 pixel square. Derp. I may be able to, if...
by Captain_Wrathbow
January 7th, 2013, 9:48 pm
Forum: Multiplayer Development
Topic: The Labyrinth Of Champions - A Multiplayer RPG
Replies: 79
Views: 34362

Re: The Labyrinth Of Champions - A Multiplayer RPG

Nice! This was always my favorite of your RPG scenarios, back in the good old days. :P (1.6, IIRC. Or maybe even 1.4...)
I may have to find some time to play it through again now. Thanks for the update!
by Captain_Wrathbow
January 5th, 2013, 3:30 am
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 199933

Re: Outsider Art for Bad Moon Rising

doofus-01 wrote:Yeah, it couldn't be held still like that. Maybe that's why I liked it that way, it implies some movement.
Hm, my first impression wasn't movement. I thought she was pointing at something in the distance... ok, then.
by Captain_Wrathbow
January 4th, 2013, 10:16 pm
Forum: Website
Topic: Collapsible [code] boxes
Replies: 14
Views: 4678

Re: Collapsible [code] boxes

After having this for a few weeks and seeing the new

Code: Select all

 boxes around the forums, I just thought I'd pop in and say that I really like this feature. Thanks shadowm! :)
by Captain_Wrathbow
January 4th, 2013, 9:16 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 983
Views: 199933

Re: Outsider Art for Bad Moon Rising

That looks like an awfully strange way to hold a knife. It appears to be floating on its own power just a centimeter below her hand, or else the handle is attached to her wrist.
by Captain_Wrathbow
January 1st, 2013, 4:40 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 342
Views: 82774

Re: Games discussion

There are a few Zelda games, I believe. If you want to play it on PC, there are emulators you can download to 0play console games. But then obtaining ROMs to load into the emulator is a rather shady business... as I understand it, the only truly legal way of obtaining ROMs is if you dump the game y...
by Captain_Wrathbow
December 31st, 2012, 5:39 pm
Forum: WML Workshop
Topic: Knyghtmare's WML problems
Replies: 91
Views: 10782

Re: Probability in Scenarios

Should you? That's up to you; it's your scenario. Or are you asking how to do it?
by Captain_Wrathbow
December 27th, 2012, 6:40 am
Forum: Art Workshop
Topic: Attack icons and how to make them?
Replies: 12
Views: 3859

Re: Attack icons and how to make them?

Blarumyrran wrote:all(?) good mainline attack icons are digitally painted and that is how you should make them.
Which is what I said in the very first reply, though I was somehow slightly misconstrued to have said that they were pixelart. :whistle: