Search found 1553 matches

by monochromatic
December 29th, 2013, 1:21 am
Forum: Ideas
Topic: [mainline] Li'sar's hitpoints in HttT
Replies: 28
Views: 7268

Re: [mainline] Li'sar's hitpoints in HttT

I'm going to bump this thread. Any other ideas? Is something going to be done?
by monochromatic
December 24th, 2013, 1:51 am
Forum: Users’ Forum
Topic: debug mode
Replies: 4
Views: 935

Re: debug mode

by monochromatic
December 22nd, 2013, 8:26 am
Forum: Ideas
Topic: [mainline] Li'sar's hitpoints in HttT
Replies: 28
Views: 7268

Re: [mainline] Li'sar's hitpoints in HttT

(This is me after getting frustrated playing the final scenario of HttT on Hard with Elvish Scouts only+recalls and some random Horseman decides he can one-shot a slightly inebriated Li'sar [annoyed]. The lack of tanks is real.) I'm pretty sure most people don't play HttT like this? I feel many peo...
by monochromatic
December 21st, 2013, 10:54 pm
Forum: Ideas
Topic: [mainline] Li'sar's hitpoints in HttT
Replies: 28
Views: 7268

[mainline] Li'sar's hitpoints in HttT

In the 1.11.5 Changelog, it states: * Heir to the Throne: * Updated Li'sar's movetype and resistances to match her armor. While this is a fantastic change (old Li'sar+sceptre+void armor = Godmode), I believe one attribute might have been overlooked: her hitpoints. At level 3, she has only a meager 5...
by monochromatic
December 21st, 2013, 6:36 pm
Forum: WML Workshop
Topic: Dialogue Making
Replies: 12
Views: 1534

Re: Dialogue Making

Perhaps the most comprehensive way is the download A Simple Campaign (ASC) by Anonymissimus from the add-on server. Locate your userdata directory, and then edit the appropriate files. ReferenceWML is an useful link as a general reference, but the sample campaign is probably the most clear to learn ...
by monochromatic
December 19th, 2013, 1:27 am
Forum: Heir to the Throne
Topic: Scenario 19c: Cliffs of Thoria
Replies: 31
Views: 16378

Re: Scenario 19c: Cliffs of Thoria

I recently played through the entire campaign on the hardest difficulty with Elvish Scouts+recalls only on 1.11.7. I don't feel like writing a post for each scenario, so I'll only write on a few that I think might require some more balancing. (1) What difficulty level and version of Wesnoth have you...
by monochromatic
December 19th, 2013, 1:01 am
Forum: Ideas
Topic: "Defend" as a unit option or ability.
Replies: 6
Views: 2071

Re: "Defend" as a unit option or ability.

If I understand your proposed ability correctly, you're asking to give a defending unit a chance to increase resistances in exchange for retaliation. Furthermore, this unit would also receive heightened ZoC-controlling abilities, defending against units with skirmisher for example. 'steadfast' alrea...
by monochromatic
December 17th, 2013, 6:10 pm
Forum: Multiplayer Development
Topic: Too weak mages ?
Replies: 11
Views: 1545

Re: Too weak mages ?

This is to counter-balance the mage's incredible offensive power: 7-3 fire magical, which is devastatingly effective against most enemies (Drakes being a notable exception). This number increases to a whopping 9-3 fire magical during the day, which will tear most units to shreds and outright kill wo...
by monochromatic
December 16th, 2013, 7:01 pm
Forum: Users’ Forum
Topic: How does Konrad escape in VOD?
Replies: 2
Views: 778

Re: How does Konrad escape in VOD?

Personally, I find fluff explanations to be simply that: fluff. There's no reason for the player to clean and kill every last unit on the map, for that would be boring, and there's no reason that enemy units on one side to suddenly vanish after the death of the enemy leader. Also, WINR . If you insi...
by monochromatic
December 16th, 2013, 2:54 am
Forum: Technical Support
Topic: CTD in HttT Sceptre of Fire
Replies: 1
Views: 1010

CTD in HttT Sceptre of Fire

Hi all, just playing through some Wesnoth again today (HttT on Hard, Elvish Scouts+recalls). I'm experiencing a CTD on Sceptre of Fire. Begin scenario, get past [story], program freezes and subsequently crashes. I've attached a save file. Wesnoth 1.11.7, Windows 8. Actually, the scenario does work i...
by monochromatic
August 4th, 2012, 10:13 pm
Forum: Strategies & Tips
Topic: Favorite multiplayer unit per type(melee, magical, cav, etc)
Replies: 19
Views: 4019

Re: Favorite multiplayer unit per type(melee, magical, cav,

Footpads, Ulfs, Grunts and DAs—that's about all I need. 'nuff said.
by monochromatic
August 4th, 2012, 8:15 am
Forum: WML Workshop
Topic: Movement problem
Replies: 4
Views: 841

Re: Movement problem

The simplest way would be to give the AI leaders an empty recruit list at the start, and then using [modify_side] to update to a new recruit list.
by monochromatic
July 26th, 2012, 10:10 pm
Forum: Scenario & Campaign Development
Topic: By the Sword (1.10 Port)
Replies: 3
Views: 3033

Re: By the Sword (1.10 Port)

:shock: OMG—this again.
Go ahead and rebalance it. It was not balanced when I first wrote it—I was not a very a good player then. Thus, there might be some unplayable bits.
by monochromatic
July 13th, 2012, 10:24 pm
Forum: Off-Topic
Topic: What do you do in the real world?
Replies: 58
Views: 8613

Re: What do you do in the real world?

Composer, pianist, percussionist—also amateur conductor and I dabble in a little jazz.
But still a student.
by monochromatic
July 13th, 2012, 10:16 pm
Forum: WML Workshop
Topic: ChaosRider’s WML questions
Replies: 459
Views: 36407

Re: Its me again :D.

My goodness, I haven't done this in a very long time. #define ABILITY_DEMONICBLOOD [dummy] id=demonicblood name= _ "demonicblood" description= _ "Demonicblood: This unit gains an additional point added to its maximum damage whenever it kills a living unit because it has entered into a pact with the ...