Search found 1553 matches

by monochromatic
January 13th, 2014, 4:45 pm
Forum: Ideas
Topic: Color change of the movement orb
Replies: 60
Views: 14577

Re: Color change of the movement orb

I third the last picture.
by monochromatic
January 10th, 2014, 2:26 am
Forum: Scenario & Campaign Development
Topic: Guide to UMC campaigns / eras
Replies: 95
Views: 19207

Re: Guide to UMC campaigns / eras

Perhaps a separate page for Eras would nice in the future, but I don't think there is enough clutter of content to warrnat that yet. Also, the current mess of the wiki would only make it more difficult to find at this point, I think.

You are right about the 'UMC Content' name, though :oops:
by monochromatic
January 10th, 2014, 2:23 am
Forum: Users’ Forum
Topic: Is it useful? Unit level 1 with leadership ability.
Replies: 11
Views: 3012

Re: Is it useful? Unit level 1 with leadership ability.

The Sergeant indeed has the leadership ability, however it is not found in the Default era , unless manually placed by a multiplayer scenario author. Thus, it is fine that he has leadership. If you want to see where his leadership has effect, cf. Peasant and Woodsman , both common level 0 units, oft...
by monochromatic
January 8th, 2014, 12:08 am
Forum: Strategies & Tips
Topic: Help with Legend Of Wesmere.
Replies: 3
Views: 1933

Re: Help with Legend Of Wesmere.

Here is the walkthrough for the scenario. Essentially, Galtrid (your ally in the big keep in the middle) will be surrounded and killed if not supported early on. The best way I found (the walkthrough happens to suggest the same), is to recruit one keep of veterans and cannon-fodder units, then rush...
by monochromatic
January 7th, 2014, 8:26 pm
Forum: Scenario & Campaign Development
Topic: Guide to UMC campaigns / eras
Replies: 95
Views: 19207

Re: Guide to UMC campaigns

Sorry to necro this thread, but Guide to UMC Campaigns (redirect) has been updated to include UMC Eras as well. The new page title is Guide to UMC Content . If a taptap could update the title and link of the first post in this thread, I would be grateful. Era builders, go post your eras on the wiki!
by monochromatic
January 7th, 2014, 4:49 pm
Forum: Writers’ Forum
Topic: Reviving the How to Play series
Replies: 38
Views: 9505

Re: Reviving the How to Play series

Loyalists vs. Knalgan Alliance. Comments and criticisms are welcome, on this or any other article that came before this. -- Historically two of the greatest human-based civilizations on the Great Continent, the forces of the Wesnothian Loyalists and Knalgan Alliance are surprisingly contrasting. The...
by monochromatic
January 6th, 2014, 7:55 pm
Forum: Writers’ Forum
Topic: Reviving the How to Play series
Replies: 38
Views: 9505

Re: Reviving the How to Play series

Alright, I am convinced. I will edit my post to include that.
by monochromatic
January 6th, 2014, 7:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.8
Replies: 49
Views: 26233

Re: Wesnoth 1.11.8

Will a new wiki page be released for them? I'm hoping my completion project of the How to Play series will eventually replace (or at least be included alongside) the current wiki pages. I do plan for the Khalifate to end up there, but I'd like to finish the original six, while the Khalifate continu...
by monochromatic
January 6th, 2014, 12:24 am
Forum: Writers’ Forum
Topic: Reviving the How to Play series
Replies: 38
Views: 9505

Re: Reviving the How to Play series

Here's the first in the new faction matchups: Loyalists vs. Drakes. I'll be going through the matchups in alphabetical order. Of course, comments and criticisms are welcome. -- Drakes and Saurians, both with powerful spear units against the trained spears of the Wesnothian Loyalists . They say to fi...
by monochromatic
January 5th, 2014, 5:06 pm
Forum: Writers’ Forum
Topic: Reviving the How to Play series
Replies: 38
Views: 9505

Re: Reviving the How to Play series

Minor point: I'm not sure it's advisable to recruit a mage blind? I certainly wouldn't do this on a map like Caves of the Basilisk for instance. If it turns out you are getting grunt rushed, the mage won't help you during the night and will just be a liability... if your enemy is drakes you don't w...
by monochromatic
January 5th, 2014, 4:18 am
Forum: Writers’ Forum
Topic: Reviving the How to Play series
Replies: 38
Views: 9505

Re: Reviving the How to Play series

So I'm back. In light of a new first post , here's a first snippet that can be used for the Loyalists, which is my favourite faction (HODOR is a close second) and thusly that's the one I'm working on first. Much of it is re-written from the original Loyalists page. Ideally, it would arranged with un...
by monochromatic
January 4th, 2014, 12:05 am
Forum: Users’ Forum
Topic: Centaurs in Wesnoth
Replies: 14
Views: 3217

Re: Centaurs in Wesnoth

Turuk wrote:Please utilize the Search feature of the forums before just throwing out a general question that could be answered with a quick search.
by monochromatic
January 3rd, 2014, 11:12 pm
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3586

Re: Strange units

...I also checked change lists and Wesnoth unit databases and I saw that the Dwarf Fighter forest defense and movement cost are the same in Wesnoth 1.0 and Wesnoth 1.10. Check out this link , written by the ever-present shadowm . He documents the origins of Wesnoth before what he calls "modern" ver...
by monochromatic
January 3rd, 2014, 12:23 am
Forum: Users’ Forum
Topic: Strange units
Replies: 19
Views: 3586

Re: Strange units

...after all the game is still in developement, I think that perfect balancing is somewhat that is very difficult to obtain, if not impossible, its a lot that I play, but I can't now how much a change influences the game, if no one tries a change no one will ever know how that change would have inf...
by monochromatic
December 29th, 2013, 11:36 pm
Forum: WML Workshop
Topic: i dont find the mistake
Replies: 9
Views: 1274

Re: i dont find the mistake

schlamarcel wrote:i copied some units fom another addons, and put it in my era
Since you simply copied the WML, I don't think the problem is with the code itself. Did you include the file(s) properly in your _main.cfg? (BuildingFactions)