Search found 122 matches

by Kolbur
December 12th, 2011, 8:46 pm
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6389

Re: [mainline] Weaken the OP LT

... from the synergy of 6mp and leadership Aren'n 6 mp with human movetype at best as good as 5 mp with elvish/drake movetype? No, not when you are talking about leaders only. There are not many obstacles on the important paths for leaders or else 5 mp leaders with normal movetype would have troubl...
by Kolbur
December 12th, 2011, 7:23 pm
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6389

Re: [mainline] Weaken the OP LT

You both have good points. The overpoweredness of the Lieutenant stems from the synergy of 6mp and leadership. It means the zone of possible leadership reachable in 2 moves around the keep goes 2 hexes further than with the Elvish Captain. This makes a big difference and the damage output of the Lie...
by Kolbur
December 12th, 2011, 2:11 pm
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6389

Re: Appeal to Weaken the OP LT

Seeing as the 1.9 branch is in feature freeze atm, which is why the entire kalifate faction was removed since they would be unable to make balance changes, this change seems unlikely to make it into 1.9/1.10 if it does end up being accepted. This is true but this discussion is overdue imo. Also I'm...
by Kolbur
December 12th, 2011, 1:51 pm
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 6389

General Leader Balance Suggestion

If the problem is having 6MP leaders, a possible solution is making it so that they get the slow trait (that gives also +5% HP as compensation), exactly as leaders with 4MP get the quick trait. I support this solution. It works nicely with the dwarves leaders already, only the other way around (qui...
by Kolbur
December 10th, 2011, 1:28 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 39144

Re: Best two units, the tournament

Look for "pick your recruits", this will find you Pick Your Recruits Armageddon and also the PickYourRecruits Era which might have default costs (not sure here, haven't tried it).

1.8 of course
by Kolbur
December 10th, 2011, 12:39 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 159305

Re: Ladder Site Online...

Yes, the new ladder address is:

wesnoth.gamingladder.info

Uploading replays isn't working currently, it's beeing worked on.
by Kolbur
December 9th, 2011, 10:15 pm
Forum: Tournaments
Topic: [Complete] Best two units, the tournament
Replies: 374
Views: 39144

Re: Best two units, the tournament

You could use the PYR Armageddon addon.
It allows more than 2 recruits but you can limit yourself to 2 units of course. It has slighty modified unit costs though.
by Kolbur
December 9th, 2011, 4:49 pm
Forum: Tournaments
Topic: [Complete] WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 53914

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

The new development version 1.9.12 has a first workaround fix for the mp bug so I suggest everyone gets it. :wink: The bug is not completely fixed yet, but when the situation occurs the disconnecting side will be properly initialised (so no missing mps) for the new controller. Observers will get OOS...
by Kolbur
December 8th, 2011, 7:16 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 159305

Re: Ladder Site Online...

neki: I think it would be great if we could move the entire ladder to your webspace and domain. The current situation is kind of awkward for quite some time already mostly because any of people with actual access are not very active (if at all) here anymore. Afaik eyerouge owned the domain and has a...
by Kolbur
November 29th, 2011, 6:15 pm
Forum: Tournaments
Topic: [Complete] The Grand Tag! 2v2 Tournament - 3rd Edition!
Replies: 524
Views: 83712

Re: The Grand Tag! 2v2 Tournament - 3rd Edition!

Start a 2v2 map contest and play the next TGT on some fresh maps for more fun and to balance them. :P
by Kolbur
November 26th, 2011, 2:36 pm
Forum: Tournaments
Topic: [Complete] WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 53914

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

An idea for future tournaments:

Maybe it would be useful to ask for a confirmation via PM from all players some time after their registration. This way one could make sure that everyone is at least remotely interested and answers to PMs. ;)
by Kolbur
November 7th, 2011, 8:52 am
Forum: Strategies & Tips
Topic: Best two units
Replies: 130
Views: 20520

Re: Best two units

Rowanthepreacher wrote:Ok, ok, not peasants then. There's got to be some decent fodder out there, that's strong to arcane and available in hordes.
Grunts of course. :D
by Kolbur
November 5th, 2011, 3:37 pm
Forum: Multiplayer Development
Topic: Bold New Maps
Replies: 118
Views: 32224

Re: Bold New Maps

Hey Doc, I haven't played the map yet but I don't see the need for the micro keep. The way it is now you can traverse north to south without having even 1 turn without recruiting. In the previous set up, you had to give up just the 1 turn which doesn't seem too bad. I'd have to play it a bit to fin...
by Kolbur
November 5th, 2011, 1:15 pm
Forum: Multiplayer Development
Topic: Planning system/Whiteboard feedback
Replies: 49
Views: 11490

Re: Planning system/Whiteboard feedback

After playing around with this for a bit I can give some feedback now: It seems that this feature covers almost everything one could do with the old delay shroud updates and more. I agree that more emphasis should be put on the resulting positions, right now it looks very crowded with many units and...
by Kolbur
November 2nd, 2011, 7:22 pm
Forum: Multiplayer Development
Topic: The Modern Multiplayer Map Reader's Digest
Replies: 226
Views: 52804

Re: The Modern Multiplayer Map Reader's Digest

Isn't this what the RMP, RBY and other addons are for? Just need to get updated. :wink: